};
struct u_realtime {
- long
- realtime; /* actual playing time up until the last restore, seconds */
- time_t restored; /* time the game was started or restored */
- time_t endtime;
+ long realtime; /* accumulated playing time in seconds */
+ time_t start_timing; /* time game was started or restored or 'realtime'
+ was last updated (savegamestate for checkpoint) */
+ time_t finish_time; /* end of 'realtime' interval: time of save or
+ end of game; used for topten/logfile/xlogfile */
};
/* KMH, conduct --