};
struct u_realtime {
+#if 0 /*C360-19*/
+ long
+ realtime; /* actual playing time up until the last restore, seconds */
+ time_t restored; /* time the game was started or restored */
+ time_t endtime;
+#else
long realtime; /* accumulated playing time in seconds */
time_t start_timing; /* time game was started or restored or 'realtime'
was last updated (savegamestate for checkpoint) */
time_t finish_time; /* end of 'realtime' interval: time of save or
end of game; used for topten/logfile/xlogfile */
+#endif
};
/* KMH, conduct --