/// \returns The number of 32-bit sub-registers that are used when storing
/// values to the stack.
- virtual unsigned getStackWidth(const MachineFunction &MF) const;
- virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
- virtual const SpillSlot *getCalleeSavedSpillSlots(unsigned &NumEntries) const;
- virtual void emitPrologue(MachineFunction &MF) const;
- virtual void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const;
- virtual bool hasFP(const MachineFunction &MF) const;
+ unsigned getStackWidth(const MachineFunction &MF) const;
+ int getFrameIndexOffset(const MachineFunction &MF, int FI) const override;
+ const SpillSlot *
+ getCalleeSavedSpillSlots(unsigned &NumEntries) const override;
+ void emitPrologue(MachineFunction &MF) const override;
+ void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const override;
+ bool hasFP(const MachineFunction &MF) const override;
};
} // namespace llvm
#endif // AMDILFRAME_LOWERING_H