W:2
K:DESTROYED:*FLOOR*
K:SECRET:INVIS
-F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY |
+F:HURT_DISI | TELEPORTABLE
# 0x03 --> glyph of warding
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:MORE | HIT_TRAP | CAN_FLY | HURT_DISI
+F:MORE | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x11 --> visible trap -- open pit
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x12 --> visible trap -- spiked pit
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x13 --> visible trap -- poison pit
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x14 --> visible trap -- rune -- summon
K:DESTROYED:*FLOOR*
K:HIT_TRAP:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x15 --> visible trap -- rune -- teleport
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x16 --> visible trap -- spot -- fire
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x17 --> visible trap -- spot -- acid
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x18 --> visible trap -- dart -- slow
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x19 --> visible trap -- dart -- lose str
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1A --> visible trap -- dart -- lose dex
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1B --> visible trap -- dart -- lose con
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1C --> visible trap -- gas -- blind
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1D --> visible trap -- gas -- confuse
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1E --> visible trap -- gas -- poison
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x1F --> visible trap -- gas -- sleep
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
# 0x2x --> locked door (power 0)
E:shallow water
G:~:B:LIT
W:2
-F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | CAN_FLY |
-F:CAN_SWIM | TELEPORTABLE
+F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW |
+F:CAN_FLY | CAN_SWIM | TELEPORTABLE
N:85:DEEP_LAVA
J:¿¼¤¤ÍÏ´äί¤ê
K:DESTROYED:*FLOOR*
K:HIT_TRAP:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:91:TRAP_ALARM
J:·ÙÊóÁõÃÖ
W:2
K:DESTROYED:*FLOOR*
F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
-F:HIT_TRAP | CAN_FLY | HURT_DISI
+F:HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:92:TRAP_OPEN
J:³«Ì祹¥¤¥Ã¥Á
W:10
K:DESTROYED:*FLOOR*
F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
-F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:93:FLOWER
J:²Ö
F:POWER_31 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
F:GLOW | BLDG
-#### Special fake terrains ####
+#### Special fake terrains (160-166) ####
N:160:*FLOOR*
M:FLOOR
E:swamp
G:.:B:LIT
W:2
-F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | CAN_FLY |
-F:CAN_SWIM | TELEPORTABLE
+F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW |
+F:CAN_FLY | CAN_SWIM | TELEPORTABLE
N:195:MIRROR
J:¶À
K:DESTROYED:*FLOOR*
K:HIT_TRAP:*FLOOR*
F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
-F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
N:198:TRAP_PIRANHA
J:¥Ô¥é¥Ë¥¢¡¦¥È¥é¥Ã¥×
K:DESTROYED:*FLOOR*
K:HIT_TRAP:*FLOOR*
F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
-F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
+F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE