############### Additional default terrain settings ###############
# Default castle reward = floor
-F:!:1:3
+F:!:FLOOR:3
# Default for Quest 2 = entrance is floor
-F:z:1:3
+F:z:FLOOR:3
# Default for Quest 3 = entrance is stone
-F:y:63:3
+F:y:PERMANENT:3
# Default for Quest 4 = entrance is stone
-F:x:63:3
+F:x:PERMANENT:3
# Default for Quest 5 = entrance is stone
-F:w:63:3
+F:w:PERMANENT:3
# Default for Quest 15 = entrance is stone
-F:v:63:3
+F:v:PERMANENT:3
# Default for Quest 16 = entrance is stone
-F:u:63:3
+F:u:PERMANENT:3
# Default for Quest 26 = entrance is tree
-F:t:96:3
+F:t:TREE:3
############### Quest 2 - The Sewer ###############
# Quest 2 untaken
?:[EQU $QUEST2 0]
-F:b:129:3:0:0:0:0:0:2
+F:b:BUILDING_1:3:0:0:0:0:NONE:2
# Quest 2 assigned, entrance is quest entrance
?:[EQU $QUEST2 1]
-F:z:8:3:0:0:0:0:0:2
-F:b:129:3:0:0:0:0:0:2
+F:z:QUEST_ENTER:3:0:0:0:0:NONE:2
+F:b:BUILDING_1:3:0:0:0:0:NONE:2
# Quest 2 completed
?:[EQU $QUEST2 2]
-F:b:129:3:0:0:0:0:0:2
+F:b:BUILDING_1:3:0:0:0:0:NONE:2
# Quest 2 rewarding, reward is Feanorian lamp
?:[EQU $QUEST2 3]
-F:b:129:3:0:0:0:0:0:3
-F:!:1:3:0:582
+F:b:BUILDING_1:3:0:0:0:0:NONE:3
+F:!:FLOOR:3:0:582
# Quest 2 finished
?:[EQU $QUEST2 4]
-F:b:129:3:0:0:0:0:0:3
+F:b:BUILDING_1:3:0:0:0:0:NONE:3
# Quest 2 failed, wait for the player to enter the castle
?:[EQU $QUEST2 5]
-F:b:129:3:0:0:0:0:0:2
+F:b:BUILDING_1:3:0:0:0:0:NONE:2
# Quest 2 failed but done, continue with quest 3
?:[EQU $QUEST2 6]
-F:b:129:3:0:0:0:0:0:3
+F:b:BUILDING_1:3:0:0:0:0:NONE:3
?:1
# Quest 3 assigned, entrance is quest entrance
?:[EQU $QUEST3 1]
-F:y:8:3:0:0:0:0:0:3
-F:b:129:3:0:0:0:0:0:3
+F:y:QUEST_ENTER:3:0:0:0:0:NONE:3
+F:b:BUILDING_1:3:0:0:0:0:NONE:3
# Quest 3 completed
?:[EQU $QUEST3 2]
-F:b:129:3:0:0:0:0:0:3
+F:b:BUILDING_1:3:0:0:0:0:NONE:3
-# Quest 3 rewarding, reward is Rod of Disarming
+# Quest 3 rewarding, reward is Stuff of Speed
?:[EQU $QUEST3 3]
-F:b:129:3:0:0:0:0:0:4
-F:!:1:3:0:365
+F:b:BUILDING_1:3:0:0:0:0:NONE:4
+F:!:FLOOR:3:0:314
# Quest 3 finished
?:[EQU $QUEST3 4]
-F:b:129:3:0:0:0:0:0:4
+F:b:BUILDING_1:3:0:0:0:0:NONE:4
# Quest 3 failed, wait for the player to enter the castle
?:[EQU $QUEST3 5]
-F:b:129:3:0:0:0:0:0:3
+F:b:BUILDING_1:3:0:0:0:0:NONE:3
# Quest 3 failed but done, continue with quest 4
?:[EQU $QUEST3 6]
-F:b:129:3:0:0:0:0:0:4
+F:b:BUILDING_1:3:0:0:0:0:NONE:4
?:1
# Quest 4 assigned, entrance is quest entrance
?:[EQU $QUEST4 1]
-F:x:8:3:0:0:0:0:0:4
-F:b:129:3:0:0:0:0:0:4
+F:x:QUEST_ENTER:3:0:0:0:0:NONE:4
+F:b:BUILDING_1:3:0:0:0:0:NONE:4
# Quest 4 completed
?:[EQU $QUEST4 2]
-F:b:129:3:0:0:0:0:0:4
+F:b:BUILDING_1:3:0:0:0:0:NONE:4
# Quest 4 rewarding, no extra reward
?:[EQU $QUEST4 3]
-F:b:129:3:0:0:0:0:0:5
+F:b:BUILDING_1:3:0:0:0:0:NONE:5
# Quest 4 finished
?:[EQU $QUEST4 4]
-F:b:129:3:0:0:0:0:0:5
+F:b:BUILDING_1:3:0:0:0:0:NONE:5
# Quest 4 failed, wait for the player to enter the castle
?:[EQU $QUEST4 5]
-F:b:129:3:0:0:0:0:0:4
+F:b:BUILDING_1:3:0:0:0:0:NONE:4
# Quest 4 failed but done, continue with quest 5
?:[EQU $QUEST4 6]
-F:b:129:3:0:0:0:0:0:5
+F:b:BUILDING_1:3:0:0:0:0:NONE:5
?:1
# Quest 5 assigned, entrance is quest entrance
?:[EQU $QUEST5 1]
-F:w:8:3:0:0:0:0:0:5
-F:b:129:3:0:0:0:0:0:5
+F:w:QUEST_ENTER:3:0:0:0:0:NONE:5
+F:b:BUILDING_1:3:0:0:0:0:NONE:5
# Quest 5 completed
?:[EQU $QUEST5 2]
-F:b:129:3:0:0:0:0:0:5
+F:b:BUILDING_1:3:0:0:0:0:NONE:5
# Quest 5 rewarding, continue with quest 26,
-# reward is cheaper *Identify* at the Library (see buildings)
+# reward is cheaper *Identify* at the Library (see buildings) and Ring of Poison Resistance
?:[EQU $QUEST5 3]
-F:b:129:3:0:0:0:0:0:26
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
+F:!:FLOOR:3:0:143
-# Quest 5 finished, ontinue with quest 26
+# Quest 5 finished, continue with quest 26
?:[EQU $QUEST5 4]
-F:b:129:3:0:0:0:0:0:26
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
+
+# Quest 5 failed , wait for the player to enter the castle
+?:[EQU $QUEST5 5]
+F:b:BUILDING_1:3:0:0:0:0:NONE:5
+
+# Quest 5 failed but done, continue with quest 26
+?:[EQU $QUEST5 6]
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
# Death Paladins continue with quest 16
?:[AND [EQU $QUEST5 3] [AND [EQU $CLASS Paladin] [EQU $REALM1 Death] ] ]
-F:b:129:3:0:0:0:0:0:16
+F:b:BUILDING_1:3:0:0:0:0:NONE:16
+F:!:FLOOR:3:0:143
# Death Paladins continue with quest 16
?:[AND [EQU $QUEST5 4] [AND [EQU $CLASS Paladin] [EQU $REALM1 Death] ] ]
-F:b:129:3:0:0:0:0:0:16
+F:b:BUILDING_1:3:0:0:0:0:NONE:16
+
+?:[AND [EQU $QUEST5 5] [AND [EQU $CLASS Paladin] [EQU $REALM1 Death] ] ]
+F:b:BUILDING_1:3:0:0:0:0:NONE:5
+
+?:[AND [EQU $QUEST5 6] [AND [EQU $CLASS Paladin] [EQU $REALM1 Death] ] ]
+F:b:BUILDING_1:3:0:0:0:0:NONE:16
?:1
# Quest 16 assigned, entrance is quest entrance
?:[EQU $QUEST16 1]
-F:u:8:3:0:0:0:0:0:16
-F:b:129:3:0:0:0:0:0:16
+F:u:QUEST_ENTER:3:0:0:0:0:NONE:16
+F:b:BUILDING_1:3:0:0:0:0:NONE:16
# Quest 16 completed
?:[EQU $QUEST16 2]
-F:b:129:3:0:0:0:0:0:16
+F:b:BUILDING_1:3:0:0:0:0:NONE:16
# Quest 16 rewarding, continue with quest 26,
# reward is amulet of reflection
?:[EQU $QUEST16 3]
-F:b:129:3:0:0:0:0:0:26
-F:!:1:3:0:520
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
+F:!:FLOOR:3:0:520
# Quest 16 finished, continue with quest 26
?:[EQU $QUEST16 4]
-F:b:129:3:0:0:0:0:0:26
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
# Quest 16 failed, wait for the player to enter the castle
?:[EQU $QUEST16 5]
-F:b:129:3:0:0:0:0:0:16
+F:b:BUILDING_1:3:0:0:0:0:NONE:16
# Quest 16 failed but done, continue with quest 26
?:[EQU $QUEST16 6]
-F:b:129:3:0:0:0:0:0:26
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
?:1
# Quest 26 assigned, entrance is quest entrance
?:[EQU $QUEST26 1]
-F:t:8:3:0:0:0:0:0:26
-F:b:129:3:0:0:0:0:0:26
+F:t:QUEST_ENTER:3:0:0:0:0:NONE:26
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
# Quest 26 completed
?:[EQU $QUEST26 2]
-F:b:129:3:0:0:0:0:0:26
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
# Quest 26 rewarding, continue with quest 15,
# Reward is a Potion of Life
?:[EQU $QUEST26 3]
-F:b:129:3:0:0:0:0:0:15
-F:!:1:3:0:420
+F:b:BUILDING_1:3:0:0:0:0:NONE:15
+F:!:FLOOR:3:0:420
# Quest 26 finished, continue with quest 15
?:[EQU $QUEST26 4]
-F:b:129:3:0:0:0:0:0:15
+F:b:BUILDING_1:3:0:0:0:0:NONE:15
# Quest 26 failed, wait for the player to enter the castle
?:[EQU $QUEST26 5]
-F:b:129:3:0:0:0:0:0:26
+F:b:BUILDING_1:3:0:0:0:0:NONE:26
# Quest 26 failed but done, continue with quest 15
?:[EQU $QUEST26 6]
-F:b:129:3:0:0:0:0:0:15
+F:b:BUILDING_1:3:0:0:0:0:NONE:15
?:1
# Quest 15 assigned, entrance is quest entrance
?:[EQU $QUEST15 1]
-F:v:8:3:0:0:0:0:0:15
-F:b:129:3:0:0:0:0:0:15
+F:v:QUEST_ENTER:3:0:0:0:0:NONE:15
+F:b:BUILDING_1:3:0:0:0:0:NONE:15
# Quest 15 completed
?:[EQU $QUEST15 2]
-F:b:129:3:0:0:0:0:0:15
+F:b:BUILDING_1:3:0:0:0:0:NONE:15
# Quest 15 rewarding, no new quest available,
# Reward is potion of augmentation
?:[EQU $QUEST15 3]
-F:b:129:3
-F:!:1:3:0:418
+F:b:BUILDING_1:3
+F:!:FLOOR:3:0:418
# Quest 15 finished, no new quest available,
?:[EQU $QUEST15 4]
-F:b:129:3
+F:b:BUILDING_1:3
# Quest 15 failed, wait for the player to enter the castle
?:[EQU $QUEST15 5]
-F:b:129:3:0:0:0:0:0:15
+F:b:BUILDING_1:3:0:0:0:0:NONE:15
# Quest 15 failed but done, no new quest available,
?:[EQU $QUEST15 6]
-F:b:129:3
+F:b:BUILDING_1:3
?:1
B:6:A:0:Éð´ï¤òÈæ³Ó¤¹¤ë:1000:1000:c:21:0
B:$6:A:1:Evaluate AC:1000:1000:a:46:0
B:6:A:1:Ëɸæ¤Ë¤Ä¤¤¤ÆÄ´¤Ù¤ë:1000:1000:a:46:0
+B:$6:A:2:Repair broken weapon:1600:1600:b:47:0
+B:6:A:2:Àޤ줿Éð´ï¤ò½¤Éü¤¹¤ë:1600:1600:b:47:0
?:[EQU $QUEST5 3 4]
B:$6:A:0:Compare weapons:150:150:c:21:0
B:6:A:0:Éð´ï¤òÈæ³Ó¤¹¤ë:150:150:c:21:0
B:$6:A:1:Evaluate AC:150:150:a:46:0
B:6:A:1:Ëɸæ¤Ë¤Ä¤¤¤ÆÄ´¤Ù¤ë:150:150:a:46:0
+B:$6:A:2:Repair broken weapon:800:800:b:47:0
+B:6:A:2:Àޤ줿Éð´ï¤ò½¤Éü¤¹¤ë:800:800:b:47:0
?:1
B:$7:N:Fighters Hall:Barak:Human
B:7:A:0:Éð´ï¤ò¶¯²½¤¹¤ë:400:800:w:23:0
B:$7:A:1:Enchant armor:300:600:a:24:0
B:7:A:1:Ëɶñ¤ò¶¯²½¤¹¤ë:300:600:a:24:0
-B:$7:C:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:2:0:0:2:2:2:0:0
-B:7:C:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:2:0:0:2:2:2:0:0
+B:$7:C:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:2:0:0:2:2:2:0:0:0
+B:7:C:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:2:0:0:2:2:2:0:0:0
B:$9:N:Temple of Life:Crysania:Human
B:9:N:À¸Ì¿Ëâ½Ñ¤ÎÅã:¥¯¥ê¥µ¥Ë¥¢:¿Í´Ö
B:$10:N:Thieves Guild:Lardbottom:Hobbit
B:10:N:Åð±¤Î¥®¥ë¥É:¥é¡¼¥É¥Ü¥È¥à:¥Û¥Ó¥Ã¥È
-B:$10:A:0:Get share of stolen gold:0:0:s:7:2
-B:10:A:0:Åð¤ó¤À¶â¤ò»³Ê¬¤±¤¹¤ë:0:0:s:7:2
B:$10:A:1:Rest for the night:0:100:r:17:0
B:10:A:1:°ìÇñ¤¹¤ë:0:100:r:17:0
B:$10:A:2:Identify possessions:100:2000:i:26:0
B:10:A:2:»ý¤ÁʪÁ´¤Æ¤ò´ÕÄê:100:2000:i:26:0
-B:$10:C:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
-B:10:C:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
+B:$10:C:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
+B:10:C:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
B:$11:N:Archers Guild:Trallin:Half-elf
B:11:N:¥¢¡¼¥Á¥ã¡¼¤Î¥®¥ë¥É:¥È¥¥¥é¥ê¥ó:¥Ï¡¼¥Õ¥¨¥ë¥Õ
B:11:A:0:Ìð¤äÀÐÅù¤ò¶¯²½¤¹¤ë:20:40:a:30:0
B:$11:A:1:Enchant bow:400:800:b:31:0
B:11:A:1:µÝ¤ò¶¯²½¤¹¤ë:400:800:b:31:0
-B:$11:C:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0
-B:11:C:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0
+B:$11:C:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:2
+B:11:C:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:2
B:$12:N:Paladins Guild:Langordathur:Human
B:12:N:¥Ñ¥é¥Ç¥£¥ó¤Î¥®¥ë¥É:¥é¥ó¥´¥ë¥À¥¹¡¼¥ë:¿Í´Ö
B:12:A:0:Ëɶñ¤ò¶¯²½¤¹¤ë:300:600:a:24:0
B:$12:A:1:See Healers:0:150:h:28:0
B:12:A:1:¼£ÎŲȤ˲ñ¤¦:0:150:h:28:0
-B:$12:C:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
-B:12:C:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
+B:$12:C:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
+B:12:C:0:0:0:0:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
D:######################################################################################################################################################################################################
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