-=== Attacking Monsters ===
+=== Attacking and Weapons===
Attacking is simple in Hengband. If you move into a creature, you
attack it. If you are wielding a weapon (including digging implements
You can attack creatures from a distance by firing a missile from a bow
or other missile launcher, by throwing an object or by using magical
-items such as wands, rods and staves. If you have chosen to play a
+items such as wands, rods and staffs. If you have chosen to play a
spell casting class, you may be able to learn some spells which allow
you to attack a creature from a distance. You can use distance attacks
even when your target is next to you.
effect), you will be prompted for a direction. You may choose any of
the eight movement directions or press '*' to enter targeting mode. A
detailed explanation of targeting mode can be found in the section on
-Command Descriptions (see commdesc.txt#ThrowFire [1]).
+Command Descriptions (see commdesc.txt#ThrowFire [b]).
You may also wish to make use of the use_old_target option which
automatically selects the last target. This prevents you from having to
target the same monster every time you attack it. An explanation of
this option is found the section on User Interface Options (see
-option.txt#UserInterface [2]).
+option.txt#UserInterface [c]).
***** <AttackWalls>
--- Attacking Monsters in Walls ---
to see invisible creatures, you must tunnel into the wall space
containing the creature.
-Bolt spells does full damage to such creaure in a wall, but ball
-spells will be stopped and blow up just in front of a wall and does
-only half damages. Inversely, when you have ghost like form, and are
-in a wall, you will take only half damage from ball spells and
-breathes of monsters, which is very important privilege.
+Bolt spells do full damage to a creature in a wall, but ball spells
+will be stopped and blow up just in front of a wall and do only half
+damage. Inversely, when you have ghost like form and are in a wall,
+you will take only half damage from ball spells and breaths of
+monsters, which is a very important privilege.
***** <MeleeWeapons>
=== Melee Weapons ===
you are fighting a demon and your weapon slays both evil and demons
(demons are evil)), only the most effective slay will apply.
-Hengband has extended the original Angband's concept of adding random
-abilities to the various Ego types considerably. These can be either
-guaranteed or have only a varying chance of being granted. (See
-'Randabil.spo' for details of the random powers of Ego Weapons).
-
-
(Defender)
A magical weapon that actually helps the wielder defend himself,
by increasing his/her armor class, and providing resistance
Weapon of Force
This weapon will attack monsters with your mana power and will
- inflict damage with six times the normal dice.
+ inflict damage with 3.5 times the normal dice.
--- Weapons of Slay {Monster-Type} ---
Weapon of Slay Animal
This weapon is especially effective against natural creatures and
- will inflict damage with two times the normal dice against such
+ will inflict damage with 2.5 times the normal dice against such
creatures.
Weapon of Slay Evil
This weapon is especially effective against evil creatures and
- will inflict damage with two times the normal dice against such
+ will inflict damage with 3.5 times the normal dice against such
creatures.
+Weapon of Slay Human
+ This weapon is especially effective against human type beings and
+ will inflict damage with 2.5 times the normal dice against such
+ beings.
+
Weapon of Slay Undead
This weapon is especially effective against undead creatures and
will inflict three times the normal dice against such
Weapon of *Slay* Animal
This weapon is especially effective against natural creatures and
- will inflict damage with two times the normal dice against such
- creatures. It will also increase your intelligence and allow you
+ will inflict damage with four times the normal dice against such
+ creatures, and allows wielder to sense the presence of natural
+ creatures. It will also increase your intelligence and allow you
to regenerate hit-points and mana faster.
Weapon of *Slay* Evil
This weapon is especially effective against evil creatures and
- will inflict damage with two times the normal dice against such
- creatures. It will increase your wisdom and will also be a blessed
- blade.
+ will inflict damage with 3.5 times the normal dice against such
+ creatures, and allows wielder to sense the presence of evil
+ creatures. It will increase your wisdom and will also be a
+ blessed blade.
+
+Weapon of *Slay* Human
+ This weapon is especially effective against human type beings and
+ will inflict damage with four times the normal dice against such
+ beings, and allows wielder to sense the presence of Humans. It
+ will increase your dexterity.
Weapon of *Slay* Undead
This weapon is especially effective against undead creatures and
- will inflict damage with three times the normal dice against such
- creatures. It will increase your wisdom and will also provide
+ will inflict damage with five times the normal dice against such
+ creatures, and allows wielder to sense the presence of undead
+ creatures. It will increase your wisdom and will also provide
resistance to both nether and life-draining attacks. Finally, it
will allow you to see invisible creatures.
Weapon of *Slay* Demon
This weapon is especially effective against demonic creatures and
- will inflict damage with three times the normal dice against such
- creatures. It will also increase your intelligence.
+ will inflict damage with five times the normal dice against such
+ creatures, and allows wielder to sense the presence of demonic
+ creatures. It will also increase your intelligence.
Weapon of *Slay* Orc
This weapon is especially effective against orcs and will inflict
- damage with three times the normal dice against such creatures. It
- will also increase your dexterity.
+ damage with five times the normal dice against such creatures, and
+ allows wielder to sense the presence of orcs. It will also
+ increase your dexterity.
Weapon of *Slay* Troll
This weapon is especially effective against trolls and will
- inflict damage with three times the normal dice against such
- creatures. It will also increase your strength.
+ inflict damage with five times the normal dice against such
+ creatures, and allows wielder to sense the presence of trolls. It
+ will also increase your strength.
Weapon of *Slay* Giant
This weapon is especially effective against giant humanoids and
- will inflict damage with three times the normal dice against such
- creatures. It will also increase your strength.
+ will inflict damage with five times the normal dice against such
+ creatures, and allows wielder to sense the presence of giant
+ humanoids. It will also increase your strength.
Weapon of *Slay* Dragon
This weapon is especially effective against dragons and will
inflict damage with five times the normal dice against such
- creatures. It will also increase your constitution.
+ creatures, and allows wielder to sense the presence of dragons.
+ It will also increase your constitution.
--- Missile Launchers ---
This ammunition will have unusually large damage dice.
Ammunition of Wounding
- This ammunition will have unusually bonuses +to-hit and +to-dam.
+ This ammunition will have unusually large bonuses +to-hit and
+ +to-dam.
--- Other Items ---
***** <MonkAttacks>
=== Monk Attacks ===
-The Monk and ForceTrainer is designed to be a barehanded fighter
+The Monk and ForceTrainer are designed to be barehanded fighters
rather than using a weapon like the other Hengband classes. As a
Monk's level increases the number of attacks they get per round
increases and new, increasingly powerful attacks become
Pillardancing
-------------
-
-A Classical tactics of Angband like that; When you are at least twice
-as fast as the monster you are fighting. Find a single block of wall,
-freestanding, and lure your enemy to it. When both you and your enemy
-are standing next to the pillar, hit him, and then move so that you
-are opposite the pillar from him. He will use his turn to move so that
-he's standing next to you. Hit him again, and then move again. Repeat
-until he's dead.
-
-But in Hengband, this method is not helpful at all. Monsters in
-Hengband essentially move at an irregular speed; they might suddenly
-move some steps at one turn after some turn of pause.
+Not recommended in Hengband: monsters move at irregular speeds.
Shoot'n Scoot
--
-Original : (??) and Leon Marrick
+Original : (??) Chris Weisiger and Leon Marrick
Updated : (??)
Updated : Zangband DevTeam
-Updated : someone
+Updated : Hengband 1.5.2
***** Begin Hyperlinks
-***** [1] commdesc.txt#ThrowFire
-***** [2] option.txt#UserInterface
+***** [b] commdesc.txt#ThrowFire
+***** [c] option.txt#UserInterface