-=== Zangband Commands ===
+=== Hengband Commands ===
-
-Zangband commands are entered as an "underlying command" (a single key)
+Hengband commands are entered as an "underlying command" (a single key)
plus a variety of optional or required arguments. You may choose how
the "keyboard keys" are mapped to the "underlying commands" by choosing
one of two standard "keynotes", the "original" keyset or the "roguelike"
keyset.
+For beginners, Hengband provides the unified command menu that is very
+easy to use, and can do every thing only with cursor keys, enter key
+and escape key. Simply press Enter to show up the command menu. The
+command menu can be disable/enabled by the option 'command_menu'.
+
The original keyset is very similar to the "underlying" command set,
with a few additions (such as the ability to use the numeric
"directions" to "walk" or the "5" key to "stay still"). The roguelike
the command. Whenever an item inscription contains "!*" or "!x" (with
"x" as above) you must verify its selection.
-In Zangband, there are items which occasionally teleport you away,
+In Hengband, there are items which occasionally teleport you away,
asking for permission first. The recurring "Teleport (y/n)?" can be
annoying, and this behavior can be eliminated by inscribing the object
which causes the teleportation with "." (or any inscription containing
4 6
1 2 3
- a Aim a wand A Activate an artifact
- b Browse a book B Bash a door
+ a Aim a wand A Activate an equipment
+ b Browse magic list B Bash a door
c Close a door C Character description
d Drop an item D Disarm a trap
e Equipment list E Eat some food
k Destroy an item K (unused)
l Look around L Locate player on map
m Cast a spell / use mental power M Full dungeon map
- n (unused) N (unused)
+ n Repeat last command N (unused)
o Open a door or chest O (unused)
p Command your pets P (unused)
q Quaff a potion Q Quit (commit suicide)
x (unused) X (unused)
y (unused) Y (unused)
z Zap a rod Z (unused)
- ! Interact with system ^A (special - wizard command)
+ ! (unused) ^A (special - wizard command)
@ Interact with macros ^B (unused)
# (unused) ^C (special - break)
- $ User interface ^D (unused)
+ $ Reload Auto-picker pref ^D (unused)
% Interact with visuals ^E Toggle choice window
^ (special - control key) ^F Repeat level feeling
& Interact with colors ^G (unused)
[ (unused) ^M (special - return)
] (unused) ^N (unused)
- Walk (flip pickup) ^O (unused)
- _ Enter store ^P Show previous messages
- + Alter grid ^Q Quit to next midi song
+ _ Edit auto-picker/destroyer pref ^P Show previous messages
+ + Alter grid ^Q Display quest info
= Set options ^R Redraw the screen
; Walk (with pickup) ^S Save and don't quit
- : Take notes ^T (unused)
+ : Take notes ^T Display game time
' (unused) ^U (unused)
- " Enter a user pref command ^V (unused)
+ " Enter a user pref command ^V Output rand artifacts list
, Stay still (with pickup) ^W (special - wizard mode)
- < Go up staircase ^X Save and quit
+ < Go up staircase (Enter global map) ^X Save and quit
. Run ^Y (unused)
- > Go down staircase ^Z (special - borg command)
- \ (special - bypass keymap) | Check various information
+ > Go down staircase(Enter normal map) ^Z (special - borg command)
+ \ (special - bypass keymap) | Check play record
` (special - escape) ~ Check various information
/ Identify symbol ? Help
m Spell casting / mental power M Full dungeon map
n (walk - south east) N (run - south east)
o Open a door or chest O Use bonus power (if any)
- p Command your pets P Browse a book
+ p Command your pets P Browse magic list
q Quaff a potion Q Quit (commit suicide)
r Read a scroll R Rest for a period
s Search for traps/doors S Jam a door (Spike)
x Look around X (unused)
y (walk - north west) Y (run - north west)
z Aim a wand (Zap) Z Use a staff (Zap)
- ! Interact with system ^A (special - wizard command)
+ ! (unused) ^A (special - wizard command)
@ Interact with macros ^B (tunnel - south west)
# Toggle search mode ^C (special - break)
- $ (unused) ^D Destroy item
+ $ Reload Auto-picker pref ^D Destroy item
% Interact with visuals ^E Toggle choice window
^ (special - control key) ^F Repeat level feeling
& Interact with colors ^G (unused)
) Dump screen dump ^J (tunnel - south)
{ Inscribe an object ^K (tunnel - north)
} Uninscribe an object ^L (tunnel - east)
- [ (unused) ^M (tunnel - south)
+ [ Repeat last command ^M (tunnel - south)
] (unused) ^N (tunnel - south east)
- Walk (flip pickup) ^O (unused)
- _ Enter store ^P Show previous messages
- + Alter grid ^Q Quit to next midi song
+ _ Edit auto-picker/destroyer pref ^P Show previous messages
+ + Alter grid ^Q Display quest info
= Set options ^R Redraw the screen
; Walk (with pickup) ^S Save and don't quit
: Take notes ^T Dig a Tunnel
- ' (unused) ^U (tunnel - north east)
- " Enter a user pref command ^V Examine current target
+ ' Display game time ^U (tunnel - north east)
+ " Enter a user pref command ^V Output rand artifacts list
, Run ^W (special - wizard mode)
- < Go up staircase ^X Save and quit
+ < Go up staircase (Enter global map) ^X Save and quit
. Stay still (with pickup) ^Y (tunnel - north west)
- > Go down staircase ^Z (special - borg command)
- \ (special - bypass keymap) | Check information
- ` (special - escape) ~ Check information
+ > Go down staircase(Enter normal map) ^Z (unused)
+ \ (special - bypass keymap) | Check play record
+ ` (special - escape) ~ Check various information
/ Identify symbol ? Help
effects.
If you are playing on a UNIX or similar system, then Ctrl-C will
-interrupt Zangband. The second and third interrupt will induce a
+interrupt Hengband. The second and third interrupt will induce a
warning bell, and the fourth will induce both a warning bell and a
special message, since the fifth will quit the game, after killing your
character. Also, Ctrl-Z will suspend the game, and return you to the
and the next keypress will be interpreted as an "underlying command"
key, unless it is a caret ("^"), in which case the keypress after that
will be turned into a control-key and interpreted as a command in the
-underlying Zangband keyset. The backslash key is useful for creating
+underlying Hengband keyset. The backslash key is useful for creating
macro actions which are not affected by any keymap definitions that may
be in force, for example, the sequence "\" + "." + "6" will always mean
"run east", even if the "." key has been mapped to a different
SPACE or ESCAPE which are always ignored as commands in case you type
the command just after the count expires.
-You can tell Zangband to automatically use a repeat count of 99 with
+You can tell Hengband to automatically use a repeat count of 99 with
commands you normally want to repeat (open, disarm, tunnel, bash,
alter, etc) by setting the "always_repeat" option.
if you have a shovel engraved with "@0" and you type "w" (for wield)
and then 0, you will wield the shovel. This is very useful for macros
(see below), since you can use this to select an object regardless of
-its location in your pack. For example, Zangband automatically defines
+its location in your pack. For example, Hengband automatically defines
a macro for the key "X" to do "w0". If you then engrave both your
digging instrument and your primary weapon with @0, pressing X will
wield whichever one is not being currently wielded (letting you quickly
or "w0" will wield it. Normally, you inscribe "@1@0" on your primary
weapon, and "@2@0" on your digger or secondary weapon. Note that an
inscription containing "@x#" will act like "@#" but only when the
-current "Zangband command" is "x". Thus you can put "@z4" on a rod and
+current "Hengband command" is "x". Thus you can put "@z4" on a rod and
"@u4" on a staff, and then use both "z4" and "u4" as desired.
Note that any object containing "!x" in its inscription, where "x" is
-the current "Zangband command" (or containing "!*" ever) will induce
+the current "Hengband command" (or containing "!*" ever) will induce
"verification" whenever that object is "selected". Thus, inscribing,
say, "!f!k!d" on an object will greatly reduce the odds of you "losing"
it by accident, and inscribing "!*" on an object will allow you to be
Updated : (2.7.9) by Ben Harrison (benh@phial.com)
Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann
Updated : Zangband DevTeam
-Last update: January 13, 2000
+Updated : Hengband 1.0.11