-=== Zangband Objects ===
+=== Hengband Objects ===
-The Zangband dungeons are full of objects and many monsters you meet
+The Hengband dungeons are full of objects and many monsters you meet
will be carrying one or more items about their person which you may
retrieve from their corpse should you be skillful enough to defeat
them. You may pick up objects by moving on top of them. By setting
weight limit.
-***** <Stacking>
-=== Object Stacking ===
-
-Normally, only one object can occupy any given floor space, which may
-or may not also contain one creature. Zangband's Stacking Options (see
-option.txt#Stacking [2]) provide a means for allowing multiple objects
-to share the same floor space by creating 'stacks'. Any object on the
-floor, including those forming part of a stack, may actually be a
-'pile' of up to 99 identical items. Objects may not be created or
-placed on spaces where doors, rubble, traps, and staircases already
-exist.
-
-
***** <Generation>
=== Object Generation ===
-Objects are generated by Zangband when you enter a dungeon level and
+Objects are generated by Hengband when you enter a dungeon level and
spread liberally around the dungeon floor. They may also be generated
when a monster is killed (assuming the monster is capable of carrying
objects). Each object has a 'native' depth or a depth at which it
***** <Compaction>
=== Object Compaction ===
-Zangband can track a large, but finite, number of objects at any one
+Hengband can track a large, but finite, number of objects at any one
time. If, as you kill monsters, the number of objects dropped together
with the number of objects already lying on the floor exceeds this
limit you will be told that the game is 'compacting objects'.
-When Zangband compacts objects it first attempts to combine similar
+When Hengband compacts objects it first attempts to combine similar
objects into piles and, if this does not create sufficient space, will
delete already existing items to create space for new ones. To the
extent possible the compacting is performed on objects some distance
that each new character must set about learning exactly what each
flavored items is.
-One of the Zangband Options allows the player to switch to 'plain'
+One of the Hengband Options allows the player to switch to 'plain'
object descriptions which removes the flavored description from known
flavored items so that the potion above, once identified, would be
described simply as a 'Potion of Heroism'.
***** <Artifacts>
=== Artifacts ===
-Of all the objects in Zangband that you might find, by far the most
+Of all the objects in Hengband that you might find, by far the most
important group are artifacts. Artifacts are unique items with
additional properties such as increasing or sustaining one or more
of your stats and granting resistances or abilities. Often an
Levitation
Permanent Light
See Invisible
- Telepathy
+ Warning
Slow Digestion
Regeneration
Free Action
Original : (??)
Updated : (??)
Updated : Zangband DevTeam
-Last update: February 2, 2000
+Updated : some people
***** Begin Hyperlinks
***** [1] option.txt#UserInterface
-***** [2] option.txt#Stacking
***** [3] objects.txt#Artifacts
***** [4] objects.txt#Inscriptions
***** [5] objects.txt#Identifying