by the racial/class power command ("U"/"O").
+***** <Human>
--- Human ---
The human is the base character. All other races are compared to
or intrinsics occur to characters choosing human.
+***** <Half-Elf>
--- Half-Elf ---
Half-elves tend to be smarter and faster than humans, but not as
receive any intrinsic abilities.
+***** <Elf>
--- Elf ---
Elves are better magicians then humans, but not as good at
intrinsically.
+***** <Hobbit>
--- Hobbits ---
Hobbits, or Halflings, are very good at bows, throwing, and have
They have their dexterity sustained.
+***** <Gnome>
--- Gnome ---
Gnomes are smaller than dwarves but larger than Halflings. They,
intrinsically protected against paralysis.
+***** <Dwarf>
--- Dwarf ---
Dwarves are the headstrong miners and fighters of legend. Dwarves
miserable stealth. They can never be blinded.
+***** <Half-Orc>
--- Half-Orc ---
Half-orcs make excellent warriors, but are terrible at magic.
underground to on the surface, half-orcs resist darkness attacks.
+***** <Half-Troll>
--- Half-Troll ---
Half-Trolls are incredibly strong, and have more hit points than
automatically, and if he or her is warrior slowly.
+***** <Amberite>
--- Amberites ---
The Amberites are a reputedly immortal race, who are endowed with
levels much slower than the other races.
+***** <High-Elf>
--- High-Elf ---
High-elves are a race of immortal beings dating from the beginning
hard for them to gain.
+***** <Barbarian>
--- Barbarian ---
Barbarians are hardy men of the north. They are fierce in combat,
them to use.
+***** <Half-Ogre>
--- Half-Ogre ---
Half-Ogres are like Half-Orcs, only more so. They are big, bad,
strength sustained.
+***** <Half-Giant>
--- Half-Giant ---
Half-Giants limited intelligence makes it difficult for them to
strength sustained.
+***** <Half-Titan>
--- Half-Titan ---
Half-mortal descendants of the mighty titans, these immensely
and order makes them resistant to the effects of Chaos.
+***** <Cyclops>
--- Cyclops ---
With but one eye, a Cyclops can see more than many with two eyes.
rocks can be deadly...
+***** <Yeek>
--- Yeek ---
Yeeks are among the most pathetic creatures. Fortunately, their
wipe the proverbial floor with an unwary Yeek.
+***** <Klackon>
--- Klackon ---
Klackons are bizarre semi-intelligent ant-like insectoid
acid, and capable of spitting acid at higher levels.
+***** <Kobold>
--- Kobold ---
Kobolds are a weak goblin race. They love poisoned weapons, and
although they are not one of the more powerful races.
+***** <Nibelung>
--- Nibelung ---
The hated and persecuted race of nocturnal dwarves, these
could drain away magical energy.
+***** <Dark-Elf>
--- Dark Elf ---
Another dark, cave-dwelling race, likewise unhampered by darkness
higher level.
+***** <Draconian>
--- Draconian ---
A humanoid race with dragon-like attributes. As they advance
wings, they can easily escape any pit trap unharmed.
+***** <Mindflayer>
--- Mind Flayer ---
A secretive and mysterious ancient race. Their civilization may
Invisible and Telepathy.
+***** <Imp>
--- Imp ---
A demon-creature from the nether-world, naturally resistant to
gain the powers of See Invisible.
+***** <Golem>
--- Golem ---
A Golem is an artificial creature, built from a lifeless raw
poison, they can see invisible things, and move freely. At higher
levels, they also become resistant to attacks which threaten to
drain away their life force. Golems gain very little nutrition
- from ordinary food. Golems also gain a natural armor class bonus
+ from ordinary food, but can absorb mana from staves and wands as
+ their power source. Golems also gain a natural armor class bonus
from their tough body.
+***** <Skeleton>
--- Skeleton ---
There are two types of skeletons: the ordinary, warrior-like
effects of these will affect the skeleton even without entering
the skeleton's (non-existent) belly, the potion or food itself
will fall through the skeleton's jaws, giving no nutritional
- benefit.
+ benefit. They can absorb mana from staves and wands as their
+ energy source.
+***** <Zombie>
--- Zombie ---
Much like Skeletons, Zombies too are undead horrors: they are
attacks (actually earlier than skeletons), resist poison and can
see invisible. While still vulnerable to cuts (unlike skeletons),
Zombies are resistant to Nether. Like Golems, they gain very
- little nutrition from the food of mortals.
+ little nutrition from the food of mortals, but can absorb mana
+ from staves and wands as their energy source.
+***** <Vampire>
--- Vampire ---
One of the mightier undead creatures, the Vampire is an
sucking the blood from a nearby monster.
+***** <Spectre>
--- Spectre ---
Another powerful undead creature: the Spectre is a ghastly
hold on their life force, see invisible, and resist poison and
cold. They also resist nether. At higher levels they develop
telepathic abilities. Spectres make superb spellcasters, but
- their physical form is very weak.
+ their physical form is very weak. They gain very little nutrition
+ from the food of mortals, but can absorb mana from staves and
+ wands as their energy source.
+***** <Sprite>
--- Sprite ---
One of the several fairy races, Sprites are very small. They have
Dust, and at higher levels they learn to fly faster.
+***** <Beastman>
--- Beastman ---
"This race is a blasphemous abomination produced by Chaos. It is
small chance of gaining yet another mutation.
+***** <Ent>
--- Ent ---
The Ents are a powerful race dating from the beginning of the
world, oldest of all animals or plants who inhabit Arda. Spirits
of the land, they were summoned to guard the forests of
Middle-earth. Being much like trees they are very clumsy but
- strong, and very susceptible to fire.
+ strong, and very susceptible to fire. They gain very little
+ nutrition from the food of mortals, but they can absorb water from
+ potions as their nutrition.
+***** <Archon>
--- Archon ---
Archons are a higher class of angels. They are good at all
levels slowly.
+***** <Balrog>
--- Balrog ---
Balrogs are a higher class of demons. They are strong,
suitable for priest at all. Balrog are resistant to fire and
nether, and have a firm hold on their life force. They also
eventually learn to see invisible things. They are good at almost
- all skills except stealth.
+ all skills except stealth. They gain very little nutrition from
+ the food of mortals, and need human corpses as sacrifices to
+ regain their vitality.
---- Dunedain ---
+***** <Dunadan>
+--- Dunadan ---
Dunedain are a race of hardy men from the West. This elder race
surpasses human abilities in every field, especially constitution.
be reduced.
+***** <Shadow-Fairy>
--- Shadow Fairy ---
Shadow Fairies are one of the several fairy races. They have
itself, the advantage will be lost).
+***** <Kuta>
--- Kutar ---
A Kutar is an expressionless animal-like living creature. The
vulnerable to magical attacks.
+***** <Android>
--- Android ---
An android is a artificial creation with a body of machinery.
resistant to poison, can move freely, and are immune to
life-draining attacks. Moreover, because of their hard metallic
bodies, they get a bonus to AC. Androids have electronic circuits
- throughout their body and must beware of electric shocks.
+ throughout their body and must beware of electric shocks. They
+ gain very little nutrition from the food of mortals, but they can
+ use flasks of oil as their energy source.
***** <TheClasses>
command("U"/"O").
+***** <Warrior>
--- Warrior ---
A Warrior is a hack-and-slash character, who solves most of his
melee attack in six random directions.
+***** <Mage>
--- Mage ---
A Mage is a spell caster that must live by his wits as he cannot
from wands, staves or rods.
+***** <Priest>
--- Priest ---
A Priest is a character devoted to serving a higher power. They
Priest can select from Life, Death, Daemon, or Crusade as a first
realm, and choose second realm almost freely. But pairs of a good
- magic and a bad magic from these four realms are are not allowed.
+ magic and an evil magic from these four realms are not allowed.
Priests can learn all spells in the selected realms, even if not
as efficiently as mages. However, when learning spells, priests
cannot voluntarily decide which spells to study: they are rewarded
sight.
+***** <Rogue>
--- Rogue ---
A Rogue is a character that prefers to live by his cunning, but is
in melee and teleport away from there at once.
+***** <Ranger>
--- Ranger ---
A Ranger is a combination of a warrior and a mage who has
required to evolve.
+***** <Paladin>
--- Paladin ---
A Paladin is a combination of a warrior and a priest. Paladins
power - 'Holy Lance' or 'Hell Lance'.
+***** <Warrior-Mage>
--- Warrior-Mage ---
A Warrior-Mage is precisely what the name suggests: a cross
allow them to heal HP using mana or gain mana using HP.
+***** <Chaos-Warrior>
--- Chaos-Warrior ---
Chaos Warriors are the feared servants of the terrible Demon Lords
confuses, and scares all monsters in sight.
+***** <Monk>
--- Monk ---
The Monk character class is very different from all other classes.
the finishing blow.
+***** <Mindcrafter>
--- Mindcrafter ---
The Mindcrafter is a unique class that uses the powers of the mind
allows them to rapidly regenerate their mana.
+***** <High-Mage>
--- High-Mage ---
High-mages are mages who specialize in one particular field of
staves, or rods.
+***** <Tourist>
--- Tourist ---
Tourists have visited this world for the purpose of sightseeing.
and - aside from identify - is very weak indeed.
+***** <Imitator>
--- Imitator ---
Imitators have enough fighting skills to survive, but rely on
them to imitate spells at double damage or duration.
+***** <BeastMaster>
--- BeastMaster ---
Beastmasters are in tune with the minds of the creatures of the
Living Things'.
+***** <Sorcerer>
--- Sorcerer ---
Sorcerers are the all-around best magicians, being able to cast
wands, staves or rods.
+***** <Archer>
--- Archer ---
Archers are to bows what warriors are to melee. They are the best
bones.
+***** <Magic-Eater>
--- Magic-Eater ---
Magic-Eaters can absorb magic devices, and use these magics as
devices.
+***** <Bard>
--- Bard ---
Bards are something like traditional musicians. Their magical
power - 'Stop Singing'.
+***** <Red-Mage>
--- Red-Mage ---
Red Mages are similar to Warrior-Mage; they are decent fighters
once.
+***** <Samurai>
--- Samurai ---
Samurai, masters of the art of the blade, are the next strongest
different forms of posture in different situations.
+***** <ForceTrainer>
--- ForceTrainer ---
A ForceTrainer is a master of the spiritual Force. They prefer
to rapidly regenerate their mana.
+***** <Blue-Mage>
--- Blue-Mage ---
A Blue-Mage is a spell caster that must live by his wits, as he
monsters. A Blue-Mage's prime statistic is Intelligence as this
determines his spell casting ability.
- A Blue-Mage can learn and cast monster spells/techniques as their
- own spell; this technique is called Blue magic. Unlike Imitators,
- Blue-Mages remember their spells permanently, but they must learn
- spells from monsters by activating their class power 'Learning',
- and they can learn only attack and summoning spells.
+ A Blue-Mage can learn and cast monster ranged attacks, spells, or
+ summons as their own spells; this technique is called Blue magic.
+ Unlike Imitators, Blue-Mages remember their spells permanently,
+ but they must get hit by a monster's spell while their class power
+ 'Learning' is active to learn spells. Because of this
+ requirement, they do not learn spells, like healing, that affect
+ the monster itself.
+***** <Cavalry>
--- Cavalry ---
Cavalry ride on horses into battle. Although they cannot cast
which allows them to forcibly saddle and tame wild monsters.
+***** <Berserker>
--- Berserker ---
A Berserker is a fearful fighter indeed, immune to fear and
their special combat techniques when surrounded by an anti-magic
barrier. Berserkers, however, cannot use any magical devices or
read any scrolls, and are hopeless at all non-combat skills.
- Since Berserker Amberite or Spectres are quite easy to *win* with,
- their scores are lowered.
+ Since Berserker Spectres are quite easy to *win* with, their
+ scores are lowered.
Berserkers use a unique system of techniques called 'Rage'. They
gain more techniques as they gain levels. They use no magic:
indeed, they cannot use any magic devices or activate any
artifacts, and cannot read scrolls. To offset these great
- disadvantages, Berserkers are allowed to have two important class
- powers - 'Satisfy Hunger' and 'Recall'.
+ disadvantages, Berserkers are allowed to have an important class
+ power - 'Recall'.
+***** <Weaponsmith>
--- Weaponsmith ---
A Weaponsmith can improve weapons and armors for him or herself.
*identify*) weapons and armor.
+***** <Mirror-Master>
--- Mirror-Master ---
Mirror-Masters are spell casters; like other mages, they must live
which allows them to rapidly regenerate their mana on a mirror.
+***** <Ninja>
--- Ninja ---
A Ninja is a fearful assassin lurking in darkness. He or she can
its own adjustments to a character's stats and abilities.
+***** <Ordinary>
--- Ordinary ---
"Ordinary" is a personality with no special skills or talents,
with unmodified stats and skills.
+***** <Mighty>
--- Mighty ---
"Mighty" raises your physical stats and skills, but reduces stats
and skills which influence magic. It makes your stats suitable
- for a warrior.
+ for a warrior. Also it directly influences your hit-points and
+ spell fail rate.
+***** <Shrewd>
--- Shrewd ---
"Shrewd" reduces your physical stats, and raises your intelligence
and magical skills. It makes your stats suitable for a mage.
+ Also it directly influences your hit-points and spell fail rate.
+***** <Pious>
--- Pious ---
"Pious" deepens your faith in your God. It makes your physical
ability average, and your stats suitable for priest.
+***** <Nimble>
--- Nimble ---
"Nimble" renders you highly skilled comparatively well, but
reduces your physical ability.
+***** <Fearless>
--- Fearless ---
"Fearless" raises both your melee and magical ability. Stats such
- as magic defense and constitution are reduced.
+ as magic defense and constitution are reduced. Also it has a
+ direct bad influence on your hit-points.
+***** <Combat>
--- Combat ---
"Combat" gives you comparatively high melee and shooting
Echizen". (See "Death Crimson" / Ecole Software Corp.)
+***** <Lazy>
--- Lazy ---
- A "Lazy" person has no good stats and can do no action well.
+ A "Lazy" person has no good stats and can do no action well. Also
+ it has a direct bad influence on your spell fail rate.
+***** <Sexy>
--- Sexy ---
"Sexy" rises all of your abilities, but your haughty attitude will
aggravate all monsters. Only females can choose this personality.
+***** <Lucky>
--- Lucky ---
A "Lucky" man has poor stats, equivalent to a "Lazy" person.
choose this personality.
+***** <Patient>
--- Patient ---
A "Patient" person does things carefully. Patient people have
high constitution, and high resilience, but poor abilities in most
- other skills.
+ other skills. Also it directly influences your hit-points.
+***** <Munchkin>
--- Munchkin ---
"munchkin" is a personality for beginners. It raises all your
--
-Updated : Hengband 1.1.0
+Updated : Hengband 1.3.2