-=== History of Hengband from 1.0.7 to 1.1.0 ===
+=== History of Hengband ===
- Jun. ?th, 2002 hengband 1.1.0 Release Candidate 1 released.
+
+Jan. 9th, 2004 hengband 1.6.0 (New stable branch) released.
+ This is a bug-fix version of 1.5.4, and
+ the first version of the new stable branch (1.6.x) .
+
+- Activation of the Wizardstaff of Gandalf was changed.
+- Activation of the Charmed Pendant was changed.
+- "share gold" in thievs guild was abolished.
+- Hunter's office make no difference between two races of the same name.
+- Mirrors will disappear when you move to other floor.
+
+- Various bug fixes:
+ "./configure --with-setgid=games" didn't work.
+ Strange behavior for inscriptions such as {@ud}.
+ Sanity blast each time you used save command.
+ Quest rewards in lite_town were older.
+ The game crashed at cure mutation service when you are a Lucky.
+ The rarely crashed when a unique vanished from a saved floor.
+ When a monster threw another monster, the player caused damage.
+ Many typo, screen update failures, wrong descriptions etc.
+
+- All changes for 1.4.5 are also included in 1.6.0 .
+
+
+Jan. 9th, 2004 hengband 1.4.5 (Old stable branch) released.
+ This is the final version of old stable branch (1.4.x),
+ and is the final version without the saved floor.
+
+- Avoid displaying unimportant descriptions when *identified* an object.
+- Enabled use of sound.cfg on Windows. (Thanks to KoKa)
+- Mimicing monsters '+','%','{' didn't appear in monster knowledge menu.
+
+- Various bug fixes:
+ Samurai couldn't use Boomerang tech in Arena.
+ A monster in Capture Ball sometimes disenchanted and changed.
+ Random teleport in Monster Arena cause infinite loop.
+ Charging Magic Whistles were stacked, and charge was reset.
+ Surplus {special} fake inscription on identified artifact.
+ Some items in the Race career list in character dump were missing.
+ Warrior of the Dawn couldn't reproduced in forests.
+ Cursed weapon in left hand was able to move to right hand.
+ Summon Pet sometimes failed.
+ Stop time was cancelled when any monster die.
+ Miscount of Silver Angels.
+ Renamed "A Set of Gloves of Dragon" to "A Set of Dragon Gloves".
+ Sometimes pets mistakenly breathed on the player.
+ Sometimes normal breath pierce walls.
+ The Minotaur of the Labyrinth should be summond by final boss.
+ Many typo, screen update failures, wrong descriptions etc.
+
+
+Aug. 12th, 2003 hengband 1.5.4 (Development branch) released.
+
+- New artifatct amulets.
+- Special inscription {@ma},{@0} etc. on equip/floor lists are allowed.
+- Tags, "a)" etc., are always effected by above inscription.
+- 'x' mark of view_unsafe_grids will be cleared by disarming spell.
+
+- Various bug fixes:
+ Pval didn't effect on values of normal objects.
+ Proficiency of missile weapons were not increased.
+
+- All changes for 1.4.4 are also included in 1.5.4.
+
+
+Aug. 12th, 2003 hengband 1.4.4 (Stable branch) released.
+
+- Various bug fixes:
+ Hidden doors were not hidden on tile graphics mode.
+ 'Stop singing' didn't take time. (It should take 1/10 turn.)
+ Repeat didn't work correctly for Forcetrainers when blinded.
+
+
+Jul. 20th, 2003 hengband 1.5.3 (Development branch) released.
+
+- Improved Warning ability a bit.
+- Some English text were corrected. (thanks to an choco)
+
+- Various bug fixes:
+ Crash after every auto-save.
+ view_unsafe_grids allowed to see trails in the Maze.
+ Repeat didn't work correctly for Forcetrainers when blinded.
+
+- All changes for 1.4.3 are also included in 1.5.3.
+
+
+Jul. 20th, 2003 hengband 1.4.3 (Stable branch) released.
+
+- Various bug fixes:
+ Experience gain for killing monsters was zero.
+ When using manual_haggle, selling items didn't work.
+ Mana point was not updated correctly after Clear Mind.
+
+
+Jul. 10th, 2003 hengband 1.5.2 (Development branch) released.
+- Random artifacts get more 'Construction point' for Android.
+- Hunter's office gives items as prize now.
+- Probing gives all monster recall infomations.
+- Crowns of telepathy get many low ESPs when high one is 'nonliving'.
+- Warning ability is more accurate now.
+- Some monsters have 'dark light' now.
+- The Armageddon trap is less dangerous now.
+- Duration check of temporal effects on monsters is changed of timing.
+- And stealth of the player will get effected by their speed.
+- STUPID monsters try to cast spells in anti-magic cave.
+- Score penalty for Amberite Berserkers no longer applied.
+- Shapechanger will really change shape on tile graphics mode.
+- "Colour out of space" is same letter as terrain type under foot.
+- Parmanent walls at boundaries mimics normal terrains in dungeon.
+- Enhanced view_unsafe_grids option; 'x' will be cleared when walked over.
+- 'Cure mutation' service will always succeed.
+- Special inscription like {@ma} can be used in all commands now.
+- [Y/n] check on character generation accept all keys except N and ESC.
+- You can set Character history using template file at birth now.
+- Character dump now displays Blue-magics.
+- Character dump now displays full details of lost fight on Arena.
+- Tidyed up Quest list display.
+- Added 'Dark elven pit'
+- Copy&Paste using mouse on X11 port. (from sCthangband)
+
+- Various bug fixes:
+ Strange behaviors after using save command (^S).
+ '@' displayed at wrong position when trap door activated.
+ Duplicate unique monster while player is dominating one as their pet.
+ Inconsistent message about the effect of the jewel.
+ Incomplete update for sub-windows. etc...
+
+- All changes for 1.4.2 are also included in 1.5.2.
+
+
+Jul. 10th, 2003 hengband 1.4.2 (Stable branch) released.
+
+- Cancelling of Racial/Class power no longer takes energy.
+- The algorism for breath shape is changed.
+
+- Various bug fixes:
+ Samurai was not able to 'Assume a Posture' when they have pets.
+ Buggy behavior of Teleportaion while mounting on a Lord of Change.
+ Inven/Equip sub-window displayed gerbages when resized.
+ Wrong monster name in playrecord file at the Arena.
+
+ Sorcerer and Red-Mage didn't get cost bonuses from Proficiency.
+ 'Rush Attack' was able to pass over the Pattern.
+ Collected display update for "Fingolfin's Challenge" song.
+ Overflaw of item's value in store.
+ Songs were not really stopped while global map.
+ Date/time went wrong when player race is changed.
+ 'Rodeo' sometimes failed to fail and behaved as succeed.
+ Collected font on WinNT/2000/XP.
+ Pets sometimes involved the player in their spell by mistake.
+ Wrong value of ego ring of resist time.
+ Salt Water didn't have effect on living.
+ Two rare bugs on decision for Quest completion.
+ Charge overflaw for stack of rods.
+ Clones of unique monster sometimes changed to real unique.
+ Bug on adding essence on a equippment with negative pval.
+ Collected update for monster light. etc...
+
+
+ Dec. 24th, 2002 hengband 1.5.1 (Development branch) released.
+
+- Added visual editor in lists of known objects and etc... (Unangband)
+- Clairaudience spell of Bard doesn't detect walls with treasure.
+- Various bug fixes;
+ Monsters on saved floors awake, Error handling while save,
+ Monster data is broken while save and then crash,
+ Shaft takes you to wrong levels.
+- All changes for 1.4.1 are also included in 1.5.1.
+
+
+ Dec. 24th, 2002 hengband 1.4.1 (Stable branch) released.
+
+- Elvish waybread fully satisfies mortals. (from OAngband)
+- General store sell Elvish waybread.
+- Salt water don't effect undead etc...
+- Description of weapons/armour from OAngband.
+- Added disturb when objects with inscription {!!} is recharged.
+- Improved display of tiles at knowledge command, etc., on Bigtile mode
+
+- Various bug fixes;
+ Vault with no entrance, Crash at (a) of info command,
+ Arena while Wraithform, Activation of smith's equip,
+ Foods while mimiccing, Kind of monsters at the Mountain,
+ Broken name of the Staff, Random teleport in monster arena.
+
+
+ Dec. 9th, 2002 hengband 1.5.0 (Development branch) released.
+
+Implemented 'Saved Floors':
+- You can climb back the same stairs to get back to the same floor.
+- But different stairs will always take you to different floors.
+- All saved floors will be cleared when your reached to the surface.
+- Changed effects of Level teleport, trap door and stair creation.
+ (Each effect takes you to the floor right above or right under.)
+- Remove two options; dungeon_stairs and confirm_stairs
+- Add a new option 'confirm_quest' which warns about one-way stairs.
+- Increased number of walls with treasure.
+- Implemented walls with hidden treasure.
+- Removed detect treasure effect from the Detection spell.
+
+
+ Dec. 9th, 2002 hengband 1.4.0 (Stable branch) released.
+
+- Removed scrolls of satisfy hunger and that class power of Berserkers.
+ Androids can quaff flasks of oil.
+ Barlogs can sacrifice corpses with symbol 't','p', or 'h' using the Eat command.
+ Golems, Zombies, Skeletons, and Spectors can Eat charges of wands and staves.
+ Ents can get nutritions from water in any potions.
+- Added lists of known monsters/objects from Eyangband.
+- Shift + direction keys will move cursor quickly in the look command.
+- Tuned interface to list stack of items in the look command with easy_floor.
+- Added new service of buildings in town which evaluate effects of your AC.
+- Added disturb_high: disturb whenever high-level monster moves
+- Added allow_debug_opts: allow use of debug/cheat options
+- Changed 'munchkin_death' into a cheat option 'cheat_save'.
+- Removed terrain_streams and stupid_monsters.
+- Fixed typos and grammar errors on English. (Thanks to John Mikula)
+- Fix various bugs:
+ Too many items break savefile. Crash at boundary of wilderness.
+ Stop time at forest of global map. Hidden door at Deep Water.
+ A floor mimiccing wall. Warding True. Disintegration on runes.
+ Absence of new traps. Confused Blue-mage. Quickness of Mirror-magic.
+ Resurrection of Amberites. Multiple Chameleon King.
+ Buffer-overflow breaks macro.
+
+
+ Oct. 31st, 2002 hengband 1.3.1 (Development branch) released.
+
+- Added a new menu 'Keep on top' for subwindows of Windows version
+- Auto-Inscription-For-Resistances, {%}, will work dynamically.
+- Weak pseud-identified inscription for enchanted objects is now
+ {uncursed} instead of {good}.
+- New trapped rooms: Piranha trap and Armageddon trap.
+- Keep background terrain under Rune of Protection and Rune of Explosion.
+- Fixed the bug that trapped pit is isolated within walls.
+- Removed little boy and fat man.
+- New unique; Sheer Heart Attack, the Bomb Hand
+- Changed configure.in so that acconfig.h is no longer needed.
+- All changes from 1.2.0 to 1.2.2.
+
+
+ Oct. 31st, 2002 hengband 1.2.2 (Stable branch) released.
+
+- The Cloning Pits now includes Borshin.
+- Description of *identified* Light source of darkness now include
+ effects on light radius as numerical value.
+- Fixed bug that radius of light source couldn't reach to zero however
+ many darkness items are equipped, when the player has fiery aura.
+- Fixed many bugs(rod of percention, Royal Crypt, etc...)
+
+
+ Sep. 9th, 2002 hengband 1.2.1 (Stable branch) released.
+
+- Added description about license of Hengband; 'jlicense.txt'.
+ (jlicense.txt is Japanese only for now)
+- Increased AC of the ego Ring of Protection (Extra Armor) by 7.
+- Fixed some bug on monster's AI.
+- Fixed bug that cause crash when specific chest trap triggerd.
+- Fixed wrong display of the Tower quest in quest information command.
+- Fixed bug that fail rates of the imitation differed from the value
+ displayed in a spell list.
+- Changed the Walken to be drop items.
+- Fixed some memory leak and overruns and underruns memory allocation.
+- Fixed some other bug.
+
+
+ Aug. 28th, 2002 hengband 1.3.0 (Development branch) released.
+
+- Added a new room type; trapped monster pit.
+- Added object flags of various ESPs. (from Unangband and ToME)
+- Every slay flags now have corresponding *slay* flags.
+- The 'C' command display ESPs, Slays and 'other' flags on a new page.
+- Now Weaponsmiths can attach ESPs and *slay*s on equipments.
+- Inserted new-lines after first two paragraphs of monster-recall.
+- 'Experience' of Andoroid is now displayed as construction point.
+- Counting of play time will stop within the auto-picker editor.
+- Wrote quest information in character dump file.
+- Apply auto-destroy just after using Psychometry.
+- Added new command letter ';' of auto-picker/destroyer which forces
+ the game to ask if you want to pick the item up. (Thanks to Kieron)
+- The '?' key shows you contextual help while option setting and
+ character making.(from Eyangband)
+
+
+ Aug. 28th, 2002 hengband 1.2.0 (Stable branch) released.
+
+- Fixed many bugs
+- Splited version tree into two branch;
+ development version: 1.3.x and stable version: 1.2.x.
+- Introduced save-file-version which is independent from actual
+ version number of the game.
+- Placed Thorondor at level 50 of the Mountain dungeon as a master.
+- Strengthened all greater eagles very much.
+- Added new options: destroy_feeling and destroy_identify which
+ control whether auto-destroy will be applied just after pseudo
+ identify or identify.
+- Moved manual_haggle option into birth option from game option.
+- A mirror made by mirror-master will change back to original terrain
+ when the mirror is broken.
+- Added description of every spells of Magic-eater.
+- Area of Darkness spell was changed back to same as 1.1.0RC2.
+- You can use '(' and ')' key as first or last item on item selection.
+- Changed message text at climbing up to surface level.
+- Halved experience of drujs.
+- Added more descriptions of personalities on help file and character
+ making screen.
+
+Modifications for auto-picker/destroyer editor:
+- Added descriptions about function of {%} and {%all}.
+- Added search commands '/', 'n', 'N' on the editor.
+- New commands '~', '!', ';', '(' which repeatedly add or remove
+ corresponding command letter.
+- The game no longer creates pickpref-<player's name>.prf when
+ pickpref.prf is already exist.
+- Do auto-save the game at starting the editor.
+
+
+ Jun. 15th, 2002 hengband 1.1.0 released.
+
+- Changed behavior of light area.
+- Various bug fixes and tuning.
+
+
+ Jun. 2nd, 2002 hengband 1.1.0 Release Candidate 1 released.
- Splited Life realm into two and new spells added; New 'Life' realm
and New 'Crusade' realm.
He asked for a new maintainer and I was the one to take over the task.
May I introduce myself, my name is Robert Ruehlmann, I'm the creator
of the graphical Angband versions for DOS and webmaster of
-"Thangorodrim - The Angband Page" ("http://thangorodrim.angband.org").
+"Thangorodrim - The Angband Page" ("http://www.thangorodrim.net").
Special thanks
--------------
Scott Bigham, for the S-Lang patch.
- Jeff Duprey for the new mutations.
+ Jeff Duprey for the new mutations.
John Duffin and Leigh Silas Hanrihan for the new items.
Original : (??)
Updated : (??)
Updated : Zangband DevTeam
-Updated : Hengband 1.0.11
+Updated : Hengband 1.5.3