+=== History of Hengband from 1.0.7 to 1.0.10 ===
+
+ Apl. 6th, 2002 hengband 1.0.11 released.
+
+- The on-line help files is translated to English
+- Warning ability of an object can be canceled by its inscription {$}.
+- The terrain feature of brake changed '#' -> ':'
+- Format of the mon-info.spo is revised
+- HUMAN flag for monsters and SLAY_HUMAN flag for weapons
+- 'Muramasa' and 'Chainsword' are modified and have SLAY_HUMAN now.
+- The cause of death is written in character dump.
+- Paralyzation status is written in the text of the cause of death.
+- Cursed items have various random unpleasant effects.
+- Bigtile graphics mode, each tile have double width and become a square.
+- Bigscreen from OAngband
+- Correct cause of death when hallucination
+- Savefile name longer then 8 letters can be used. (For Windows)
+- Normal magic items have descriptions when *identified*
+- Some bugs fixed.
+
+
+ Mar. 6th, 2002 hengband 1.0.10 released.
+ - New artifact, ego-ammo and vault.
+ - Class power of Red-Mage is more useful.
+ - Force Trainer becomes more and more powerful in melee when
+ they use 'Improve Force'.
+ - Monster AI is a bit improved.
+ - The Serpent of Chaos summons guardians of each dungeons.
+ - Random artifact names list was expanded.
+ - Iron Spikes has (dmg per shot/dmg per turn) display.
+ - Automatically tidy up bundles of ammo to 99 ammo and the rest.
+ - Interact with visual command takes ^N ^A ^C.
+ - Support 16x16 tile. Selected by extra option -- -a on X11.
+ - 8x8 tile supports lighting effects.
+ - Screen shot is supported in graphics mode.
+ - Support in MPW environment of Macintosh.
+
+ Feb. 7th, 2002 Macintosh and Amiga binary for hengband 1.0.9 revision 1 are
+ now available.
+ Feb. 1st, 2002 Windows binary for hengband 1.0.9 revision 1 is now available.
+
+ Jan.30th, 2002 hengband 1.0.9 revision 1 released.
+ Fixed one more bug which cause crash (English version only).
+
+ Jan.27th, 2002 hengband 1.0.9 released.
+ - New character making screen
+ - New character information 'C' screen
+ - Range and accuracy of crossbow are changed.
+ - Rod of Pesticide was changed.
+ - The score server now holds colored screenshots at dying and winning.
+ screenshots will be placed at:
+ 'http://www.kmc.gr.jp/~habu/local/hengscore-en/screens/'.
+ But links on the webpage to the screenshots are not yet available.
+ - Limited support of 8x8 tile graphics.
+ - Hengband online help in *Japanese*.
+ (sadly English version of online help is not yet available)
+ - Rune of explosion no longer has anti-summoning effects.
+ - Rune of protection no longer has perfect
+ anti-summoning effects. Sea of runes are no longer
+ perfect. But this change has a good side effect:
+ monsters can waste its time to try summoning.
+ - Identify spell now shows only unidentified items in the list.
+ - Difficulty to activate random artifact is changed.
+
+ Dec.31th, 2001 hengband 108fix2 revision 1 released.
+ - 'fix2' is japanese bug fixed version but this bug was
+ not effect on English version.
+ - The 'interact with knowledge' command changed.
+ You can get display of lines of auto picker/destroyer.
+
+ Dec.31th, 2001 hengband 108fix1 version 3 released.
+ - Auto macro dump and other auto dump is now
+ more useful. Old dump lines will be deleted
+ before appending new dump.
+ - A minor typo and a minor bug fixed.
+
+ Dec.30th, 2001 hengband 108fix1 version 2 released.
+ - All remained japanese messages are found and fixed,
+ using a exclusive C program.
+ - You can now define macros in the 'pickpref.prf'.
+
+ Dec.29th, 2001 hengband 108fix1 released.
+ This is a bug fixed japanese version, and almost
+ same as 108eng3, but a few more bugs are fixed.
+
+ Dec.25th, 2001 hengband 108eng2(stable) and 108eng3(test version) released.
+ 108eng2: fixed some typo. ']' key now can be used as macro key.
+ 108eng3: macro trigger is displayed in more suitable way;
+ such that \[F1] or \[control-shift-alt-HOME].
+ And you can use alt-key plus alphabet-key as macro
+ key on Windows now; \[alt-A] or \[shift-alt-B].
+
+ Dec.24th, 2001 hengband 108eng1: makefile.bcc was not work. now fixed.
+ Dec.24th, 2001 hengband 1.0.8 released. This is a new Japanese version.
+ The source can be used to compile English version too.
+ - The address of the world score server is changed.
+ - Makefiles was changed again.
+ - New item: Magic Whistle.
+ - Ninja had been a bit weakened.
+ - can study known spells using 'G' command for more proficiency.
+ - Some minor bugs was fixed.
+ - Yet another japanese massage was translated.
+ Dec.17th, 2001 hengband 1.0.7fix2 english beta4 released.
+ Yet another remained japanese messages are now translated.
+ Changed some option info texts and names again.
+ Inventory lists of Home and Museum in the character dump is fixed.
+ Some bugs related groo and Metal Babble is fixed.
+ Dec.11th, 2001 hengband 1.0.7fix2 english beta3 released.
+ fixed a compile error. English info message of artifacts added.
+ changed some info text and name of options.
+ Dec. 9th, 2001 hengband 1.0.7fix2 english beta2 released. fixed a terrible bug,
+ items in the home was not saved when more than 24 items stored.
+ Binary for Macintosh (ppc, osX) is now available.
+ Dec. 8th, 2001 hengband 1.0.7fix2 english beta released.
+ Many mistakes of English messages, and bugs are fixed.
+ Dec. 5th, 2001 fixed some mistakes of archives. 1.0.7fix2 english alpha2 released.
+ Dec. 4th, 2001 hengband 1.0.7fix2 english alpha version released.
+
+
+=== The main differences of Hengband 1.0.7 from ZAngband2.2.8 ===
+
+- World score server: You can register scores and character dumps.
+- Player can write last words when died, which is displayed in the
+ character dump registered to the score server.
+- Menu interface: return key activates the main menu which include almost
+ all commands. So beginners don't need to memorize all commands.
+
+- Player can ride on some pet monsters, horses, dragons etc.
+- Player can wield two weapons at once or wield a weapon with two-handed.
+- Player have proficiency levels of each weapons and spells, like Nethack.
+- Player can change second magic realm. All previous realm's spell will
+ be lost. There is a limit in the total of studying spells.
+
+- New classes:
+ Tourist : they can poorly cast arcane spells. difficult to survive.
+ Imitator : imitate spells or abilities which monsters have just used.
+ BeastMaster : dominate or summon monsters and ride on these.
+ Sorcerer : cast spells of all magic realms. But physically hopeless.
+ Archer : a warrior specialized in missile weapon. can create ammo.
+ Magic-Eater : absorb wands, staffs and rods to use it as magic spell.
+ Bard : sing songs. like Harper of PernAngband.
+ Red-Mage : dual-class, can cast all lower rank spells of all realms.
+ Samurai : use Samurai Arts which include various special attack.
+ ForceTrainer : use the spiritual Force. prefer to be bare-hand
+ Blue-Mage : study monster's spells. use these as his own spell.
+ Cavalry : a warrior specialized in riding.
+ Berserker : powerful warrior. but cannot use magic items except potions.
+ Weaponsmith : extract essences from items. use it to improve equipment.
+ Mirror-Master : create magical mirror. use its fantastic power.
+ Ninja : act without lights, attack monsters with possible insta kill.
+
+- New races:
+ Ent, Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android
+- Player's Personality:
+ At the character making, you can choose Personality, which include
+ Ordinary, Mighty, Shrewd, Pious, Nimble, Fearless, Combat, Lazy,
+ Sexy, Lucky, Patient, and Munchkin.
+- New magic realms: Craft magic, Daemon magic
+ Other magic realms also exist for new classes' exclusive use.
+ Existing realms are modified.
+- Class powers: class specific powers, like the racial one.
+- Pernangband-like large wilderness map and many different dungeons,
+ including Maze, Volcano, R'lyeh, Anti-magic cave, Anti-melee cave,
+ Chameleon cave, Dark cave, Hell, Heaven, etc.
+
+- The amount of energy which player and monsters take in each turn are
+ randomized, which makes pillar-dancing impossible, and produces
+ danger of possible sudden death.
+- Monsters can breath or cast spells to a place adjacent to player.
+- A monster which was attacked in the last turn can move and cast spells
+ even if the attacker is not in the line of sight.
+ So a Quylthulg pit is no more an easy source of experience.
+- The path shape of bolt spells is same as the path of missile weapons.
+- New abilities of monsters
+ - Dispel magic spell: dispels all magic of player, including
+ Globe of Invulnerability. And many deeper unique monsters,
+ including Serpent of Chaos, wisely cast dispel magic spell.
+ - Psycho spear: beam spell which penetrate Globe of Invulnerability.
+ - Stop the Time: A few monsters can cast it...
+ - blow with drain mana: some monster cause damage at SP with its blow.
+- Higher level monsters can resist genocide.
+- Even artifacts will be removed by *destruction*.
+
+- Player can name his pets, and can take pets over to any place.
+- Pet monsters will not turn against player when attacked by player.
+- Monsters killed by player's pets don't drop items.
+- Player and monsters cannot summon monsters of opposite alignment.
+- New items:
+ - Capture Ball, capture a monster to make pets, or carry a pet.
+ - Wizardstaff and Ring of Mana, decrease mana consumption of spells.
+ - ring of warning, warn before dangerous move.
+ and many other new items...
+- Many new artifacts and new monsters.
+- Random Quest monster is always unique, and one-time only.
+- Ego rings and Ego amulets.
+- Names of random artifacts will reflect it's ability.
+ A weapon which has fire brand, fire resistance, and fiery aura is
+ more likely named 'Fire Bland' or like that.
+
+- When player level advances, stats increase sometimes. Instead,
+ stat gaining potion is much rarer.
+- Players start with more HP and more SP, early stage is not very hard.
+- Home is expanded to 20 pages. and all 4 Homes in 4 towns is same.
+- New building Museum: Give as many items as you like for memorial.
+- New building Hunter's office: They offer prize for wanted monsters.
+
+- New casino game Poker : It's real poker.
+- New casino game Monster Arena : You bets to one of four monsters.
+ They battle each other and you win when your monster wins.
+- Auto picker: write item names on a file named 'pickpref.prf', then
+ these items will be automatically picked up or destroyed and even
+ automatically inscribed.
+
+
+
=== Zangband History and Information ===
Versions 1.0 - 2.1.0c
Original : (??)
Updated : (??)
Updated : Zangband DevTeam
-Last update: November 26, 1999
+Updated : Hengband 1.0.11