#include "mm.h"
#include "libdrm_lists.h"
-#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
-
#define DBG(...) do { \
if (bufmgr_fake->bufmgr.debug) \
drmMsg(__VA_ARGS__); \
return &bo_fake->bo;
}
+static drm_intel_bo *
+drm_intel_fake_bo_alloc_tiled(drm_intel_bufmgr * bufmgr,
+ const char *name,
+ int x, int y, int cpp,
+ uint32_t *tiling_mode,
+ unsigned long *pitch,
+ unsigned long flags)
+{
+ unsigned long stride, aligned_y;
+
+ /* No runtime tiling support for fake. */
+ *tiling_mode = I915_TILING_NONE;
+
+ /* Align it for being a render target. Shouldn't need anything else. */
+ stride = x * cpp;
+ stride = ROUND_UP_TO(stride, 64);
+
+ /* 965 subspan loading alignment */
+ aligned_y = ALIGN(y, 2);
+
+ *pitch = stride;
+
+ return drm_intel_fake_bo_alloc(bufmgr, name, stride * aligned_y,
+ 4096);
+}
+
drm_intel_bo *
drm_intel_bo_fake_alloc_static(drm_intel_bufmgr *bufmgr,
const char *name,
/* Hook in methods */
bufmgr_fake->bufmgr.bo_alloc = drm_intel_fake_bo_alloc;
bufmgr_fake->bufmgr.bo_alloc_for_render = drm_intel_fake_bo_alloc;
+ bufmgr_fake->bufmgr.bo_alloc_tiled = drm_intel_fake_bo_alloc_tiled;
bufmgr_fake->bufmgr.bo_reference = drm_intel_fake_bo_reference;
bufmgr_fake->bufmgr.bo_unreference = drm_intel_fake_bo_unreference;
bufmgr_fake->bufmgr.bo_map = drm_intel_fake_bo_map;