// synchronizing access to it. It's too late at this point to abort the
// dequeue operation.
if (result == EGL_FALSE) {
- ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
+ ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- ALOGE("dequeueBuffer: timeout waiting for fence");
+ ST_LOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(dpy, fence);
}