#ifndef ANDROID_HWUI_VERTEX_BUFFER_H
#define ANDROID_HWUI_VERTEX_BUFFER_H
-#include "utils/MathUtils.h"
+#include <algorithm>
namespace android {
namespace uirenderer {
TYPE* end = current + vertexCount;
mBounds.set(current->x, current->y, current->x, current->y);
for (; current < end; current++) {
- mBounds.expandToCoverVertex(current->x, current->y);
+ mBounds.expandToCover(current->x, current->y);
}
}
unsigned int getSize() const { return mByteCount; }
unsigned int getIndexCount() const { return mIndexCount; }
void updateIndexCount(unsigned int newCount) {
- mIndexCount = MathUtils::min(newCount, mAllocatedIndexCount);
+ mIndexCount = std::min(newCount, mAllocatedIndexCount);
}
void updateVertexCount(unsigned int newCount) {
- mVertexCount = MathUtils::min(newCount, mAllocatedVertexCount);
+ mVertexCount = std::min(newCount, mAllocatedVertexCount);
}
MeshFeatureFlags getMeshFeatureFlags() const { return mMeshFeatureFlags; }
void setMeshFeatureFlags(int flags) {