: mRenderThread(thread)
, mEglManager(thread.eglManager())
, mEglSurface(EGL_NO_SURFACE)
- , mDirtyRegionsEnabled(false)
+ , mBufferPreserved(false)
+ , mSwapBehavior(kSwap_default)
, mOpaque(!translucent)
, mCanvas(NULL)
, mHaveNewSurface(false)
- , mRootRenderNode(rootRenderNode) {
+ , mRootRenderNode(rootRenderNode)
+ , mCurrentFrameInfo(NULL) {
mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
mRenderThread.renderState().registerCanvasContext(this);
}
void CanvasContext::destroy() {
stopDrawing();
+ setSurface(NULL);
freePrefetechedLayers();
destroyHardwareResources();
mAnimationContext->destroy();
delete mCanvas;
mCanvas = 0;
}
- setSurface(NULL);
}
void CanvasContext::setSurface(ANativeWindow* window) {
+ ATRACE_CALL();
+
mNativeWindow = window;
if (mEglSurface != EGL_NO_SURFACE) {
}
if (mEglSurface != EGL_NO_SURFACE) {
- mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface);
+ const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
+ mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
mHaveNewSurface = true;
makeCurrent();
} else {
makeCurrent();
}
+void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
+ mSwapBehavior = swapBehavior;
+}
+
bool CanvasContext::initialize(ANativeWindow* window) {
setSurface(window);
if (mCanvas) return false;
setSurface(window);
}
-void CanvasContext::pauseSurface(ANativeWindow* window) {
- stopDrawing();
+bool CanvasContext::pauseSurface(ANativeWindow* window) {
+ return mRenderThread.removeFrameCallback(this);
}
// TODO: don't pass viewport size, it's automatic via EGL
}
}
-void CanvasContext::prepareTree(TreeInfo& info) {
+void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo) {
mRenderThread.removeFrameCallback(this);
+ mCurrentFrameInfo = &mFrames.next();
+ mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
+ mCurrentFrameInfo->markSyncStart();
+
info.damageAccumulator = &mDamageAccumulator;
info.renderer = mCanvas;
if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
freePrefetechedLayers();
}
+ if (CC_UNLIKELY(!mNativeWindow.get())) {
+ info.out.canDrawThisFrame = false;
+ return;
+ }
+
int runningBehind = 0;
// TODO: This query is moderately expensive, investigate adding some sort
// of fast-path based off when we last called eglSwapBuffers() as well as
"drawRenderNode called on a context with no canvas or surface!");
profiler().markPlaybackStart();
+ mCurrentFrameInfo->markIssueDrawCommandsStart();
SkRect dirty;
mDamageAccumulator.finish(&dirty);
if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
mCanvas->setViewport(width, height);
dirty.setEmpty();
- } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
+ } else if (!mBufferPreserved || mHaveNewSurface) {
dirty.setEmpty();
} else {
if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
profiler().markPlaybackEnd();
+ // Even if we decided to cancel the frame, from the perspective of jank
+ // metrics the frame was swapped at this point
+ mCurrentFrameInfo->markSwapBuffers();
+
if (status & DrawGlInfo::kStatusDrew) {
swapBuffers();
+ } else {
+ mEglManager.cancelFrame();
}
+ // TODO: Use a fence for real completion?
+ mCurrentFrameInfo->markFrameCompleted();
+ mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
profiler().finishFrame();
}
ATRACE_CALL();
profiler().startFrame();
+ int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
+ UiFrameInfoBuilder(frameInfo)
+ .addFlag(FrameInfoFlags::kRTAnimation)
+ .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
+ mRenderThread.timeLord().latestVsync());
TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
- prepareTree(info);
+ prepareTree(info, frameInfo);
if (info.out.canDrawThisFrame) {
draw();
}
// No context means nothing to free
if (!thread.eglManager().hasEglContext()) return;
+ ATRACE_CALL();
thread.eglManager().requireGlContext();
if (level >= TRIM_MEMORY_COMPLETE) {
Caches::getInstance().flush(Caches::kFlushMode_Full);
thread.eglManager().setTextureAtlas(buffer, map, mapSize);
}
+void CanvasContext::dumpFrames(int fd) {
+ FILE* file = fdopen(fd, "a");
+ fprintf(file, "\n\n---PROFILEDATA---");
+ for (size_t i = 0; i < mFrames.size(); i++) {
+ FrameInfo& frame = mFrames[i];
+ if (frame[FrameInfoIndex::kSyncStart] == 0) {
+ continue;
+ }
+ fprintf(file, "\n");
+ for (int i = 0; i < FrameInfoIndex::kNumIndexes; i++) {
+ fprintf(file, "%" PRId64 ",", frame[i]);
+ }
+ }
+ fprintf(file, "\n---PROFILEDATA---\n\n");
+ fflush(file);
+}
+
+void CanvasContext::resetFrameStats() {
+ mFrames.clear();
+ mRenderThread.jankTracker().reset();
+}
+
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */