sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface(
String8("Sprite"), width, height, PIXEL_FORMAT_RGBA_8888,
- ISurfaceComposerClient::eHidden);
+ ISurfaceComposerClient::eHidden |
+ ISurfaceComposerClient::eCursorWindow);
if (surfaceControl == NULL || !surfaceControl->isValid()) {
ALOGE("Error creating sprite surface.");
return NULL;