// See |IGraphicBufferProducer::dequeueBuffer|
status_t dequeueBuffer(int* out_slot, sp<Fence>* out_fence, uint32_t width,
- uint32_t height, PixelFormat format, uint64_t usage,
+ uint32_t height, PixelFormat format, uint32_t usage,
FrameEventHistoryDelta* outTimestamps) override;
// See |IGraphicBufferProducer::detachBuffer|
// See |IGraphicBufferProducer::allocateBuffers|
void allocateBuffers(uint32_t width, uint32_t height, PixelFormat format,
- uint64_t usage) override;
+ uint32_t usage) override;
// See |IGraphicBufferProducer::allowAllocation|
status_t allowAllocation(bool allow) override;