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NCVのリスナー情報同期処理
[nlite/nlite.git] / nlite / nlite.vcxproj
index 56083eb..16cf7e5 100644 (file)
@@ -24,6 +24,7 @@
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
     <CharacterSet>Unicode</CharacterSet>
+    <UseOfAtl>Static</UseOfAtl>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-window|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
@@ -51,6 +52,8 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <LinkIncremental>true</LinkIncremental>
+    <IncludePath>$(solutiondir)\nlib;$(solutiondir)\include\WTL\include;$(solutiondir);$(solutiondir)\include;$(solutiondir)\expat;$(IncludePath)</IncludePath>
+    <EmbedManifest>false</EmbedManifest>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-window|Win32'">
     <LinkIncremental>true</LinkIncremental>
@@ -64,7 +67,7 @@
       <PrecompiledHeader>Use</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);XML_UNICODE_WCHAR_T</PreprocessorDefinitions>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="nlite.h" />
+    <ClInclude Include="nlite_chatData.h" />
     <ClInclude Include="nlite_commentview.h" />
     <ClInclude Include="nlite_commentWrite.h" />
-    <ClInclude Include="nlite_define.h" />
+    <ClInclude Include="nlite_common.h" />
     <ClInclude Include="nlite_exception.h" />
     <ClInclude Include="nlite_include.h" />
-    <ClInclude Include="nlite_listviewex.h" />
-    <ClInclude Include="nlite_mailframe.h" />
+    <ClInclude Include="nlite_mainframe.h" />
     <ClInclude Include="nlite_appinfo.h" />
     <ClInclude Include="nlite_nlib.h" />
     <ClInclude Include="nlite_property.h" />
+    <ClInclude Include="nlite_propertyWindow.h" />
+    <ClInclude Include="nlite_string.h" />
     <ClInclude Include="Resource.h" />
     <ClInclude Include="stdafx.h" />
     <ClInclude Include="targetver.h" />
   <ItemGroup>
     <ClCompile Include="nlite.cpp" />
     <ClCompile Include="nlite_appInfo.cpp" />
+    <ClCompile Include="nlite_chatData.cpp" />
+    <ClCompile Include="nlite_commentview.cpp" />
+    <ClCompile Include="nlite_commentWrite.cpp" />
+    <ClCompile Include="nlite_common.cpp" />
+    <ClCompile Include="nlite_exception.cpp" />
     <ClCompile Include="nlite_mainframe.cpp" />
+    <ClCompile Include="nlite_nlib.cpp" />
     <ClCompile Include="nlite_property.cpp" />
+    <ClCompile Include="nlite_propertyWindow.cpp" />
+    <ClCompile Include="nlite_string.cpp" />
     <ClCompile Include="stdafx.cpp">
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug-window|Win32'">Create</PrecompiledHeader>
   <ItemGroup>
     <ResourceCompile Include="nlite.rc" />
   </ItemGroup>
+  <ItemGroup>
+    <Manifest Include="nlite.exe.manifest" />
+  </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>