public static final int GL_VERTEX_SHADER_BIT = 0x00000001;
public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002;
+ public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
+ public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
+
+ public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001;
+ public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002;
public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;
public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
- public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
+ public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020;
public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;
public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;
- public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
+ public static final int GL_ALL_BARRIER_BITS = -1; // 0xFFFFFFFF
+
public static final int GL_TEXTURE_WIDTH = 0x1000;
public static final int GL_TEXTURE_HEIGHT = 0x1001;