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GlES2: Add NULL check
[android-x86/frameworks-native.git] / opengl / libs / GLES2 / gl2.cpp
index 3134e56..441d468 100644 (file)
@@ -58,6 +58,42 @@ using namespace android;
             :                                                   \
             );
 
+#elif defined(__i386__) && !USE_SLOW_BINDING
+
+    /* Tell gcc 4.4+ to always omit the frame pointer to have working code
+     * independ of compiler flag
+     */
+    #define API_ENTRY(_api) __attribute__((noinline))            \
+            __attribute__((optimize("omit-frame-pointer")))      \
+            _api
+
+    /* pop %%ebp only because x86 doesn't support naked functions */
+    /* 4.4+ supports __attribute__((optimize)) that disable function
+     * prologues
+     */
+    #if __GNUC__ < 4 || \
+    (__GNUC__ == 4 && __GNUC_MINOR__ < 4 )
+         #define PROLOGUE  "pop %%ebp   \n"
+    #else
+         #define PROLOGUE  ""
+    #endif
+
+    #define CALL_GL_API(_api, ...)                              \
+        asm volatile(                                           \
+            PROLOGUE                                            \
+            "movl %%gs:0, %%ecx         \n"                     \
+            "movl %c[tls](%%ecx), %%eax \n"                     \
+            "test %%eax, %%eax          \n"                     \
+            "je out" #_api "            \n"                     \
+            "movl %c[api](%%eax), %%ecx \n"                     \
+            "jmp *%%ecx                 \n"                     \
+            "out" #_api ": ret          \n"                     \
+            :                                                   \
+            : [tls] "i"(TLS_SLOT_OPENGL_API*4),                 \
+              [api] "i"(__builtin_offsetof(gl_hooks_t, gl._api))    \
+            :                                                   \
+            );
+
 #elif defined(__mips__) && !USE_SLOW_BINDING
 
     #define API_ENTRY(_api) __attribute__((noinline)) _api
@@ -127,7 +163,7 @@ const GLubyte * glGetString(GLenum name)
     const GLubyte * ret = egl_get_string_for_current_context(name);
     if (ret == NULL) {
         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;
-        ret = _c->glGetString(name);
+        if(_c) ret = _c->glGetString(name);
     }
     return ret;
 }