# Disable the warnings of using dynamic method call in common library.
-dontnote com.android.gallery3d.common.*
-# Keep all classes extended from com.android.gallery3d.common.Entry
-# Since we annotate on the fields and use reflection to create SQL
-# according to those field.
-
--keep class * extends com.android.gallery3d.common.Entry {
- @com.android.gallery3d.common.Entry$Column <fields>;
-}
-
# ctors of subclasses of CameraPreference are called with Java reflection.
-keep class * extends com.android.camera.CameraPreference {
<init>(...);
public long getPictureDisplayedToJpegCallbackTime();
public long getJpegCallbackFinishTime();
public long getCaptureStartTime();
+ public long getFirstPreviewTime();
}
-keep class com.android.camera.VideoModule {
# Disable the warnings of using dynamic method calls in EffectsRecorder
-dontnote com.android.camera.EffectsRecorder
--keep class android.support.v8.renderscript.** { *; }
-
-# Required for ActionBarSherlock
--keep class android.support.v4.app.** { *; }
--keep interface android.support.v4.app.** { *; }
--keep class com.actionbarsherlock.** { *; }
--keep interface com.actionbarsherlock.** { *; }
--keepattributes *Annotation*
-
-# Required for mp4parser
--keep public class * implements com.coremedia.iso.boxes.Box
-
-#-assumenosideeffects junit.framework.Assert {
-#*;
-#}
-
# For unit testing:
# - Required for running exif tests on userdebug
*** closeSilently(...);
}
-# - Required for running blobcache tests on userdebug
--keep class com.android.gallery3d.common.BlobCache { *; }
-
-# - Required for running glcanvas tests on userdebug
--keep class com.android.gallery3d.ui.GLPaint { *; }
--keep class com.android.gallery3d.ui.GLCanvas { *; }
--keep class com.android.gallery3d.glrenderer.GLPaint { *; }
--keep class com.android.gallery3d.glrenderer.GLCanvas { *; }
--keep class com.android.gallery3d.ui.GLView { *; }
--keepclassmembers class com.android.gallery3d.util.IntArray {
- *** toArray(...);
-}
--keep class com.android.gallery3d.util.ProfileData { *; }
-
-# - Required for running jpeg stream tests on userdebug
--keep class com.android.gallery3d.jpegstream.JPEGOutputStream { *; }
--keep class com.android.gallery3d.jpegstream.JPEGInputStream { *; }
--keep class com.android.gallery3d.jpegstream.StreamUtils { *; }