private:
void Validate();
+ void UpdateRenderingDamage(const HwcRect<int>& old_rect,
+ const HwcRect<int>& newrect, bool same_rect);
+
void SetTotalDisplays(uint32_t total_displays);
friend class VirtualDisplay;
friend class PhysicalDisplay;
kVisible | kSurfaceDamageChanged | kVisibleRegionChanged | kZorderChanged;
int layer_cache_ = kLayerAttributesChanged | kDisplayFrameRectChanged;
bool is_cursor_layer_ = false;
- bool damage_dirty_ = true;
HWCLayerCompositionType composition_type_ = Composition_Device;
};