if text_encoding==0:\r
def write_text(unicode):\r
utf16=unicode.encode('utf16') \r
- self.write_uint(len(utf16), 4)\r
+ self.write_int(len(utf16), 4)\r
self.write_bytes(utf16)\r
self.write_text=write_text\r
elif text_encoding==1:\r
def write_text(unicode):\r
utf8=unicode.encode('utf8') \r
- self.write_uint(len(utf8), 4)\r
+ self.write_int(len(utf8), 4)\r
self.write_bytes(utf8)\r
self.write_text=write_text\r
else:\r
raise WriteError(\r
"invalid text_encoding: {0}".format(text_encoding))\r
\r
- self.write_vertex_index=lambda index: self.write_uint(index, vertex_index_size)\r
- self.write_texture_index=lambda index: self.write_uint(index, texture_index_size)\r
- self.write_material_index=lambda index: self.write_uint(index, material_index_size)\r
- self.write_bone_index=lambda index: self.write_uint(index, bone_index_size)\r
- self.write_morph_index=lambda index: self.write_uint(index, morph_index_size)\r
- self.write_rigidbody_index=lambda index: self.write_uint(index, rigidbody_index_size)\r
+ self.write_vertex_index=lambda index: self.write_int(index, vertex_index_size)\r
+ self.write_texture_index=lambda index: self.write_int(index, texture_index_size)\r
+ self.write_material_index=lambda index: self.write_int(index, material_index_size)\r
+ self.write_bone_index=lambda index: self.write_int(index, bone_index_size)\r
+ self.write_morph_index=lambda index: self.write_int(index, morph_index_size)\r
+ self.write_rigidbody_index=lambda index: self.write_int(index, rigidbody_index_size)\r
\r
def write_vertices(self, vertices):\r
- self.write_uint(len(vertices), 4)\r
+ self.write_int(len(vertices), 4)\r
for v in vertices:\r
self.write_vector3(v.position)\r
self.write_vector3(v.normal)\r
\r
def write_deform(self, deform):\r
if isinstance(deform, pmx.Bdef1):\r
- self.write_uint(0, 1)\r
+ self.write_int(0, 1)\r
self.write_bone_index(deform.index0)\r
elif isinstance(deform, pmx.Bdef2):\r
- self.write_uint(1, 1)\r
+ self.write_int(1, 1)\r
self.write_bone_index(deform.index0)\r
self.write_bone_index(deform.index1)\r
self.write_float(deform.weight0)\r
"unknown deform type: {0}".format(deform.type))\r
\r
def write_indices(self, indices):\r
- self.write_uint(len(indices), 4)\r
+ self.write_int(len(indices), 4)\r
for i in indices:\r
self.write_vertex_index(i)\r
\r
def write_textures(self, textures):\r
- self.write_uint(len(textures), 4)\r
+ self.write_int(len(textures), 4)\r
for t in textures:\r
self.write_text(t)\r
\r
def write_materials(self, materials):\r
- self.write_uint(len(materials), 4)\r
+ self.write_int(len(materials), 4)\r
for m in materials:\r
self.write_text(m.name)\r
self.write_text(m.english_name)\r
self.write_rgb(m.specular_color)\r
self.write_float(m.specular_factor)\r
self.write_rgb(m.ambient_color)\r
- self.write_uint(m.flag, 1)\r
+ self.write_int(m.flag, 1)\r
self.write_rgba(m.edge_color)\r
self.write_float(m.edge_size)\r
self.write_texture_index(m.texture_index)\r
self.write_texture_index(m.sphere_texture_index)\r
- self.write_uint(m.sphere_mode, 1)\r
- self.write_uint(m.toon_sharing_flag, 1)\r
+ self.write_int(m.sphere_mode, 1)\r
+ self.write_int(m.toon_sharing_flag, 1)\r
if m.toon_sharing_flag==0:\r
self.write_texture_index(m.toon_texture_index)\r
elif m.toon_sharing_flag==1:\r
- self.write_uint(m.toon_texture_index, 1)\r
+ self.write_int(m.toon_texture_index, 1)\r
else:\r
raise common.WriteException(\r
"unknown toon_sharing_flag {0}".format(m.toon_sharing_flag))\r
self.write_text(m.comment)\r
- self.write_uint(m.vertex_count, 4)\r
+ self.write_int(m.vertex_count, 4)\r
\r
def write_bones(self, bones):\r
- self.write_uint(len(bones), 4)\r
+ self.write_int(len(bones), 4)\r
for bone in bones:\r
self.write_text(bone.name)\r
self.write_text(bone.english_name)\r
self.write_vector3(bone.position)\r
self.write_bone_index(bone.parent_index)\r
- self.write_uint(bone.layer, 4)\r
- self.write_uint(bone.flag, 2)\r
+ self.write_int(bone.layer, 4)\r
+ self.write_int(bone.flag, 2)\r
if bone.getConnectionFlag()==0:\r
- self.write_vector3(bone.tail_positoin)\r
+ self.write_vector3(bone.tail_position)\r
elif bone.getConnectionFlag()==1:\r
self.write_bone_index(bone.tail_index)\r
else:\r
self.write_vector3(bone.local_z_vector)\r
\r
if bone.getExternalParentDeformFlag()==1:\r
- self.write_uint(bone.external_key, 4)\r
+ self.write_int(bone.external_key, 4)\r
\r
if bone.getIkFlag()==1:\r
self.write_ik(bone.ik)\r
\r
def write_ik(self, ik):\r
self.write_bone_index(ik.target_index)\r
- self.write_uint(ik.loop, 4)\r
+ self.write_int(ik.loop, 4)\r
self.write_float(ik.limit_radian)\r
- self.write_uint(len(ik.link), 4)\r
+ self.write_int(len(ik.link), 4)\r
for l in ik.link:\r
self.write_ik_link(l)\r
\r
def write_ik_link(self, link):\r
self.write_bone_index(link.bone_index)\r
- self.write_uint(link.limit_angle, 1)\r
+ self.write_int(link.limit_angle, 1)\r
if link.limit_angle==0:\r
pass\r
elif link.limit_angle==1:\r
link.limit_angle))\r
\r
def write_morph(self, morphs):\r
- self.write_uint(len(morphs), 4)\r
+ self.write_int(len(morphs), 4)\r
for m in morphs:\r
self.write_text(m.name)\r
self.write_text(m.english_name)\r
- self.write_uint(m.panel, 1)\r
- self.write_uint(m.morph_type, 1)\r
+ self.write_int(m.panel, 1)\r
+ self.write_int(m.morph_type, 1)\r
if m.morph_type==0:\r
# todo\r
raise pymeshio.common.WriteException(\r
"not implemented GroupMorph")\r
elif m.morph_type==1:\r
- self.write_uint(len(m.offsets), 4)\r
+ self.write_int(len(m.offsets), 4)\r
for o in m.offsets:\r
self.write_vertex_index(o.vertex_index)\r
self.write_vector3(o.position_offset)\r
"unknown morph type: {0}".format(m.morph_type))\r
\r
def write_display_slots(self, display_slots):\r
- self.write_uint(len(display_slots), 4)\r
+ self.write_int(len(display_slots), 4)\r
for s in display_slots:\r
self.write_text(s.name)\r
self.write_text(s.english_name)\r
- self.write_uint(s.special_flag, 1)\r
- self.write_uint(len(s.refrences), 4)\r
+ self.write_int(s.special_flag, 1)\r
+ self.write_int(len(s.refrences), 4)\r
for r in s.refrences:\r
- self.write_uint(r[0], 1)\r
+ self.write_int(r[0], 1)\r
if r[0]==0:\r
self.write_bone_index(r[1])\r
elif r[0]==1:\r
"unknown display_type: {0}".format(r[0]))\r
\r
def write_rigidbodies(self, rigidbodies):\r
- self.write_uint(len(rigidbodies), 4)\r
+ self.write_int(len(rigidbodies), 4)\r
for rb in rigidbodies:\r
self.write_text(rb.name)\r
self.write_text(rb.english_name)\r
self.write_bone_index(rb.bone_index)\r
- self.write_uint(rb.collision_group, 1)\r
- self.write_uint(rb.no_collision_group, 2)\r
- self.write_uint(rb.shape_type, 1)\r
+ self.write_int(rb.collision_group, 1)\r
+ self.write_int(rb.no_collision_group, 2)\r
+ self.write_int(rb.shape_type, 1)\r
self.write_vector3(rb.shape_size)\r
self.write_vector3(rb.shape_position)\r
self.write_vector3(rb.shape_rotation)\r
self.write_float(rb.param.angular_damping)\r
self.write_float(rb.param.restitution)\r
self.write_float(rb.param.friction)\r
- self.write_uint(rb.mode, 1)\r
+ self.write_int(rb.mode, 1)\r
\r
def write_joints(self, joints):\r
- self.write_uint(len(joints), 4)\r
+ self.write_int(len(joints), 4)\r
for j in joints:\r
self.write_text(j.name)\r
self.write_text(j.english_name)\r
- self.write_uint(j.joint_type, 1)\r
+ self.write_int(j.joint_type, 1)\r
self.write_rigidbody_index(j.rigidbody_index_a)\r
self.write_rigidbody_index(j.rigidbody_index_b)\r
self.write_vector3(j.position)\r
writer.write_float(model.version)\r
\r
# flags\r
- writer.write_uint(8, 1)\r
+ writer.write_int(8, 1)\r
# textencoding\r
- writer.write_uint(text_encoding, 1)\r
+ writer.write_int(text_encoding, 1)\r
# extend uv\r
- writer.write_uint(0, 1)\r
+ writer.write_int(0, 1)\r
def get_array_size(size):\r
if size<128:\r
return 1\r
"invalid array_size: {0}".format(size))\r
# vertex_index_size\r
vertex_index_size=get_array_size(len(model.vertices))\r
- writer.write_uint(vertex_index_size, 1)\r
+ writer.write_int(vertex_index_size, 1)\r
# texture_index_size\r
texture_index_size=get_array_size(len(model.textures))\r
- writer.write_uint(texture_index_size, 1)\r
+ writer.write_int(texture_index_size, 1)\r
# material_index_size\r
material_index_size=get_array_size(len(model.materials))\r
- writer.write_uint(material_index_size, 1)\r
+ writer.write_int(material_index_size, 1)\r
# bone_index_size\r
bone_index_size=get_array_size(len(model.bones))\r
- writer.write_uint(bone_index_size, 1)\r
+ writer.write_int(bone_index_size, 1)\r
# morph_index_size\r
morph_index_size=get_array_size(len(model.morphs))\r
- writer.write_uint(morph_index_size, 1)\r
+ writer.write_int(morph_index_size, 1)\r
# rigidbody_index_size\r
rigidbody_index_size=get_array_size(len(model.rigidbodies))\r
- writer.write_uint(rigidbody_index_size, 1)\r
+ writer.write_int(rigidbody_index_size, 1)\r
\r
writer=Writer(writer.ios, \r
text_encoding, 0,\r