* fmask buffer has different optimal value figure them out once we
* use it.
*/
- if (surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
+ if (surf->flags & RADEON_SURF_SBUFFER) {
/* assume 1 bytes for stencil, we optimize for stencil as stencil
* and depth shares surface values
*/