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x y が逆になっていました
[deep-learning/learning.git] / reversi.py
index e627198..4c7bbf9 100755 (executable)
@@ -237,17 +237,15 @@ def CompStone():
             pre = comp.sente_stone(stone_grid.item.grid,stone_grid.arr.grid)
         elif index.stone == white:
             pre = comp.gote_stone(stone_grid.item.grid,stone_grid.arr.grid) 
-            print(pre,'hit!')
-        if stone_grid.CanSetStone(index.stone, pre[0], pre[1], True) == False:
-            print(pre,'=>',pos)                                 
-            stone_grid.CanSetStone(index.stone, pos[0], pos[1], True) 
+        stone_grid.CanSetStone(index.stone, pre[0], pre[1], True)
+        print(pre)
     stone_grid.active = True
                  
 player1 = Player()
 player2 = Player()
 index = player1
 player1.stone = black
-player1.auto = False
+player1.auto = True
 player2.auto = True
 player2.stone = white
 stone_grid = StoneGrid()
@@ -255,6 +253,7 @@ stone_grid.Start()
 pygame.event.get()
 temp = pygame.time.get_ticks()
 Paint()
+tt = (player1.auto == True)and(player2.auto == True)
 while True:    
     if pygame.time.get_ticks()-temp > 300:
         if (stone_grid.active == True)and(index.auto == True):        
@@ -266,8 +265,7 @@ while True:
         if x.type == QUIT:
             sys.exit()    
     t = pygame.mouse.get_pressed()[0]
-    tt = (player1.auto == True)and(player2.auto == True)
-    if (stone_grid.gameover == True)and(t == True)or(tt == True):
+    if (stone_grid.gameover == True)and((t == True)or(tt == True)):
         stone_grid.Start()
     if (index.auto == False)and(stone_grid.active == True)and(t == True):            
         stone_grid.active = False