pre = comp.sente_stone(stone_grid.item.grid,stone_grid.arr.grid)
elif index.stone == white:
pre = comp.gote_stone(stone_grid.item.grid,stone_grid.arr.grid)
- print(pre,'hit!')
- if stone_grid.CanSetStone(index.stone, pre[0], pre[1], True) == False:
- print(pre,'=>',pos)
- stone_grid.CanSetStone(index.stone, pos[0], pos[1], True)
+ stone_grid.CanSetStone(index.stone, pre[0], pre[1], True)
+ print(pre)
stone_grid.active = True
player1 = Player()
player2 = Player()
index = player1
player1.stone = black
-player1.auto = False
+player1.auto = True
player2.auto = True
player2.stone = white
stone_grid = StoneGrid()
pygame.event.get()
temp = pygame.time.get_ticks()
Paint()
+tt = (player1.auto == True)and(player2.auto == True)
while True:
if pygame.time.get_ticks()-temp > 300:
if (stone_grid.active == True)and(index.auto == True):
if x.type == QUIT:
sys.exit()
t = pygame.mouse.get_pressed()[0]
- tt = (player1.auto == True)and(player2.auto == True)
- if (stone_grid.gameover == True)and(t == True)or(tt == True):
+ if (stone_grid.gameover == True)and((t == True)or(tt == True)):
stone_grid.Start()
if (index.auto == False)and(stone_grid.active == True)and(t == True):
stone_grid.active = False