-/* vi: set ts=4 :*/
/* Wrapper to make installation easier with cross-compiling.
*
* Copyright 2006 Rob Landley <rob@landley.net>
*/
-#include "toys.h"
+#include <stdio.h>
+#include "generated/config.h"
+#include "lib/toyflags.h"
-#undef NEWTOY
-#undef OLDTOY
-#define NEWTOY(name, opts, flags) {#name, 0, opts, flags},
-#define OLDTOY(name, oldname, opts, flags) {#name, 0, opts, flags},
+#define NEWTOY(name, opts, flags) {#name, flags},
+#define OLDTOY(name, oldname, flags) {#name, flags},
// Populate toy_list[].
-struct toy_list toy_list[] = {
+struct {char *name; int flags;} toy_list[] = {
#include "generated/newtoys.h"
};
-#define TOY_LIST_LEN (sizeof(toy_list)/sizeof(struct toy_list))
-
int main(int argc, char *argv[])
{
- static char *toy_paths[]={"usr/","bin/","sbin/",0};
- int i, len = 0;
+ static char *toy_paths[]={"usr/","bin/","sbin/",0};
+ int i, len = 0;
- // Output list of applets.
- for (i=1; i<TOY_LIST_LEN; i++) {
- int fl = toy_list[i].flags;
- if (fl & TOYMASK_LOCATION) {
- if (argc>1) {
- int j;
- for (j=0; toy_paths[j]; j++)
- if (fl & (1<<j)) len += printf("%s", toy_paths[j]);
- }
- len += printf("%s\n",toy_list[i].name);
- }
- }
- return 0;
+ // Output list of applets.
+ for (i=1; i<sizeof(toy_list)/sizeof(*toy_list); i++) {
+ int fl = toy_list[i].flags;
+ if (fl & TOYMASK_LOCATION) {
+ if (argc>1) {
+ int j;
+ for (j=0; toy_paths[j]; j++)
+ if (fl & (1<<j)) len += printf("%s", toy_paths[j]);
+ }
+ len += printf("%s\n",toy_list[i].name);
+ }
+ }
+ return 0;
}