--- /dev/null
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Eclipse Public License, Version 1.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.eclipse.org/org/documents/epl-v10.php
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.ide.common.api;
+
+import java.util.List;
+
+
+/**
+ * An {@link IViewRule} describes the GLE rules that apply to a given Layout or View object
+ * in the Graphical Layout Editor (GLE).
+ * <p/>
+ * Such a rule is implemented by builtin layout helpers, or 3rd party layout rule implementations
+ * provided with or for a given 3rd party widget.
+ * <p/>
+ * A 3rd party layout rule should use the same fully qualified class name as the layout it
+ * represents, plus "Rule" as a suffix. For example, the layout rule for the
+ * LinearLayout class is LinearLayoutRule, in the same package.
+ * <p/>
+ * Rule instances are stateless. They are created once per View class to handle and are shared
+ * across platforms or editor instances. As such, rules methods should never cache editor-specific
+ * arguments that they might receive.
+ * <p/>
+ * When rules are instantiated, a property "_rules_engine" is dynamically added which references
+ * the {@link IClientRulesEngine} created for this rule.
+ * <p>
+ * <b>NOTE: This is not a public or final API; if you rely on this be prepared
+ * to adjust your code for the next tools release.</b>
+ * </p>
+ */
+public interface IViewRule {
+
+ /**
+ * This method is called by the rule engine when the script is first loaded.
+ * It gives the rule a chance to initialize itself.
+ *
+ * @param fqcn The fully qualified class name of the Layout or View that will be managed by
+ * this rule. This can be cached as it will never change for the lifetime of this rule
+ * instance. This may or may not match the script's filename as it may be the fqcn of a
+ * class derived from the one this rule can handle.
+ * @param engine The engine that is managing the rules. A rule can store a reference to
+ * the engine during initialization and then use it later to invoke some of the
+ * {@link IClientRulesEngine} methods for example to request user input.
+ * @return True if this rule can handle the given FQCN. False if the rule can't handle the
+ * given FQCN, in which case the rule engine will find another rule matching a parent class.
+ */
+ boolean onInitialize(String fqcn, IClientRulesEngine engine);
+
+ /**
+ * This method is called by the rules engine just before the script is unloaded.
+ */
+ void onDispose();
+
+ /**
+ * Returns the class name to display when an element is selected in the GLE.
+ * <p/>
+ * If null is returned, the GLE will automatically shorten the class name using its
+ * own heuristic, which is to keep the first 2 package components and the class name.
+ * The class name is the <code>fqcn</code> argument that was given
+ * to {@link #onInitialize(String)}.
+ *
+ * @return Null for the default behavior or a shortened string.
+ */
+ String getDisplayName();
+
+ /**
+ * Invoked by the Rules Engine to retrieve a set of actions to customize
+ * the context menu displayed for this view. The result is not cached and the
+ * method is invoked every time the context menu is about to be shown.
+ * <p/>
+ * Most rules should consider returning <code>super.getContextMenu(node)</code>
+ * and appending their own custom menu actions, if any.
+ * <p/>
+ * Menu actions are either toggles or fixed lists with one currently-selected
+ * item. It is expected that the rule will need to recreate the actions with
+ * different selections when a menu is going to shown, which is why the result
+ * is not cached. However rules are encouraged to cache some or all of the result
+ * to speed up following calls if it makes sense.
+ *
+ * @return Null for no context menu, or a new {@link MenuAction} describing one
+ * or more actions to display in the context menu.
+ */
+ List<MenuAction> getContextMenu(INode node);
+
+ /**
+ * Invoked by the Rules Engine to ask the parent layout for the set of layout actions
+ * to display in the layout bar. The layout rule should add these into the provided
+ * list. The order the items are added in does not matter; the
+ * {@link MenuAction#getSortPriority()} values will be used to sort the actions prior
+ * to display, which makes it easier for parent rules and deriving rules to interleave
+ * their respective actions.
+ *
+ * @param actions the list of actions to add newly registered actions into
+ * @param parentNode the parent of the selection, or the selection itself if the root
+ * @param targets the targeted/selected nodes, if any
+ */
+ void addLayoutActions(List<MenuAction> actions,
+ INode parentNode, List<? extends INode> targets);
+
+ // ==== Selection ====
+
+ /**
+ * Returns a list of strings that will be displayed when a single child is being
+ * selected in a layout corresponding to this rule. This gives the container a chance
+ * to describe the child's layout attributes or other relevant information.
+ * <p/>
+ * Note that this is called only for single selections.
+ * <p/>
+ *
+ * @param parentNode The parent of the node selected. Never null.
+ * @param childNode The child node that was selected. Never null.
+ * @return a list of strings to be displayed, or null or empty to display nothing
+ */
+ List<String> getSelectionHint(INode parentNode, INode childNode);
+
+ // ==== Drag'n'drop support ====
+
+ /**
+ * Called when the d'n'd starts dragging over the target node.
+ * If interested, returns a DropFeedback passed to onDrop/Move/Leave/Paint.
+ * If not interested in drop, return null.
+ * Followed by a paint.
+ */
+ DropFeedback onDropEnter(INode targetNode,
+ IDragElement[] elements);
+
+ /**
+ * Called after onDropEnter.
+ * Returns a DropFeedback passed to onDrop/Move/Leave/Paint (typically same
+ * as input one).
+ * Returning null will invalidate the drop workflow.
+ */
+ DropFeedback onDropMove(INode targetNode,
+ IDragElement[] elements,
+ DropFeedback feedback,
+ Point where);
+
+ /**
+ * Called when drop leaves the target without actually dropping.
+ * <p/>
+ * When switching between views, onDropLeave is called on the old node *after* onDropEnter
+ * is called after a new node that returned a non-null feedback. The feedback received here
+ * is the one given by the previous onDropEnter on the same target.
+ * <p/>
+ * E.g. call order is:
+ * <pre>
+ * - onDropEnter(node1) => feedback1
+ * <i>...user moves to new view...</i>
+ * - onDropEnter(node2) => feedback2
+ * - onDropLeave(node1, feedback1)
+ * <i>...user leaves canvas...</i>
+ * - onDropLeave(node2, feedback2)
+ * </pre>
+ */
+ void onDropLeave(INode targetNode,
+ IDragElement[] elements,
+ DropFeedback feedback);
+
+ /**
+ * Called when drop is released over the target to perform the actual drop.
+ */
+ void onDropped(INode targetNode,
+ IDragElement[] elements,
+ DropFeedback feedback,
+ Point where);
+
+ /**
+ * Called when pasting elements in an existing document on the selected target.
+ *
+ * @param targetNode The first node selected.
+ * @param pastedElements The elements being pasted.
+ */
+ void onPaste(INode targetNode, IDragElement[] pastedElements);
+
+ // ==== XML Creation ====
+
+ /**
+ * Called when a view for this rule is being created. This allows for the rule to
+ * customize the newly created object. Note that this method is called not just when a
+ * view is created from a palette drag, but when views are constructed via a drag-move
+ * (where views are created in the destination and then deleted from the source), and
+ * even when views are constructed programmatically from other view rules. The
+ * {@link InsertType} parameter can be used to distinguish the context for the
+ * insertion. For example, the <code>DialerFilterRule</code> will insert EditText children
+ * when a DialerFilter is first created, but not during a copy/paste or a move.
+ *
+ * @param node the newly created node (which will always be a View that applies to
+ * this {@link IViewRule})
+ * @param parent the parent of the node (which may not yet contain the newly created
+ * node in its child list)
+ * @param insertType whether this node was created as part of a newly created view, or
+ * as a copy, or as a move, etc.
+ */
+ void onCreate(INode node, INode parent, InsertType insertType);
+
+ /**
+ * Called when a child for this view has been created and is being inserted into the
+ * view parent for which this {@link IViewRule} applies. Allows the parent to perform
+ * customizations of the object. As with {@link #onCreate}, the {@link InsertType}
+ * parameter can be used to handle new creation versus moves versus copy/paste
+ * operations differently.
+ *
+ * @param child the newly created node
+ * @param parent the parent of the newly created node (which may not yet contain the
+ * newly created node in its child list)
+ * @param insertType whether this node was created as part of a newly created view, or
+ * as a copy, or as a move, etc.
+ */
+ void onChildInserted(INode child, INode parent, InsertType insertType);
+}