void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers);
const Vector< sp<Layer> >& getVisibleLayersSortedByZ() const;
- bool getSecureLayerVisible() const;
Region getDirtyRegion(bool repaintEverything) const;
void setLayerStack(uint32_t stack);
// list of visible layers on that display
Vector< sp<Layer> > mVisibleLayersSortedByZ;
- // Whether we have a visible secure layer on this display
- bool mSecureLayerVisible;
-
-
/*
* Transaction state
*/