virtual void setAcquireFenceFd(int fenceFd) {
getLayer()->acquireFenceFd = fenceFd;
}
- virtual void setPerFrameDefaultState() {
- //getLayer()->compositionType = HWC_FRAMEBUFFER;
- }
virtual void setDefaultState() {
getLayer()->compositionType = HWC_FRAMEBUFFER;
getLayer()->hints = 0;