#include "MonitoredProducer.h"
#include "SurfaceFlinger.h"
+#include "DisplayHardware/ComposerHal.h"
#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/VirtualDisplaySurface.h"
*/
#define DEBUG_SCREENSHOTS false
-EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
+extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
namespace android {
-
using namespace android::hardware::configstore;
using namespace android::hardware::configstore::V1_0;
+namespace {
+class ConditionalLock {
+public:
+ ConditionalLock(Mutex& mutex, bool lock) : mMutex(mutex), mLocked(lock) {
+ if (lock) {
+ mMutex.lock();
+ }
+ }
+ ~ConditionalLock() { if (mLocked) mMutex.unlock(); }
+private:
+ Mutex& mMutex;
+ bool mLocked;
+};
+} // namespace anonymous
+
// ---------------------------------------------------------------------------
const String16 sHardwareTest("android.permission.HARDWARE_TEST");
mLayersRemoved(false),
mLayersAdded(false),
mRepaintEverything(0),
- mHwc(nullptr),
- mRealHwc(nullptr),
- mVrHwc(nullptr),
mRenderEngine(nullptr),
mBootTime(systemTime()),
mBuiltinDisplays(),
mTotalTime(0),
mLastSwapTime(0),
mNumLayers(0),
- mVrFlingerRequestsDisplay(false)
+ mVrFlingerRequestsDisplay(false),
+ mMainThreadId(std::this_thread::get_id()),
+ mComposerSequenceId(0)
{
ALOGI("SurfaceFlinger is starting");
LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
- sp<LambdaMessage> bootFinished = new LambdaMessage([&]() {
- mBootFinished = true;
-
+ sp<LambdaMessage> readProperties = new LambdaMessage([&]() {
readPersistentProperties();
-
-#ifdef USE_HWC2
- sp<DisplayDevice> hw(getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]));
- if (hw->getWideColorSupport()) {
- hw->setCompositionDataSpace(HAL_DATASPACE_V0_SRGB);
- setActiveColorModeInternal(hw, HAL_COLOR_MODE_SRGB);
- }
-#endif
});
- postMessageAsync(bootFinished);
+ postMessageAsync(readProperties);
}
void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
ALOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
- ALOGI("Phase offset NS: %" PRId64 "", vsyncPhaseOffsetNs);
+ ALOGI("Phase offest NS: %" PRId64 "", vsyncPhaseOffsetNs);
- { // Autolock scope
- Mutex::Autolock _l(mStateLock);
+ Mutex::Autolock _l(mStateLock);
- // initialize EGL for the default display
- mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(mEGLDisplay, NULL, NULL);
-
- // start the EventThread
- sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
- vsyncPhaseOffsetNs, true, "app");
- mEventThread = new EventThread(vsyncSrc, *this, false);
- sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
- sfVsyncPhaseOffsetNs, true, "sf");
- mSFEventThread = new EventThread(sfVsyncSrc, *this, true);
- mEventQueue.setEventThread(mSFEventThread);
+ // initialize EGL for the default display
+ mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(mEGLDisplay, NULL, NULL);
- // set EventThread and SFEventThread to SCHED_FIFO to minimize jitter
- struct sched_param param = {0};
- param.sched_priority = 2;
- if (sched_setscheduler(mSFEventThread->getTid(), SCHED_FIFO, ¶m) != 0) {
- ALOGE("Couldn't set SCHED_FIFO for SFEventThread");
- }
- if (sched_setscheduler(mEventThread->getTid(), SCHED_FIFO, ¶m) != 0) {
- ALOGE("Couldn't set SCHED_FIFO for EventThread");
- }
+ // start the EventThread
+ sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ vsyncPhaseOffsetNs, true, "app");
+ mEventThread = new EventThread(vsyncSrc, *this, false);
+ sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ sfVsyncPhaseOffsetNs, true, "sf");
+ mSFEventThread = new EventThread(sfVsyncSrc, *this, true);
+ mEventQueue.setEventThread(mSFEventThread);
- // Get a RenderEngine for the given display / config (can't fail)
- mRenderEngine = RenderEngine::create(mEGLDisplay,
- HAL_PIXEL_FORMAT_RGBA_8888,
- hasWideColorDisplay ? RenderEngine::WIDE_COLOR_SUPPORT : 0);
+ // set EventThread and SFEventThread to SCHED_FIFO to minimize jitter
+ struct sched_param param = {0};
+ param.sched_priority = 2;
+ if (sched_setscheduler(mSFEventThread->getTid(), SCHED_FIFO, ¶m) != 0) {
+ ALOGE("Couldn't set SCHED_FIFO for SFEventThread");
+ }
+ if (sched_setscheduler(mEventThread->getTid(), SCHED_FIFO, ¶m) != 0) {
+ ALOGE("Couldn't set SCHED_FIFO for EventThread");
}
- // Drop the state lock while we initialize the hardware composer. We drop
- // the lock because on creation, it will call back into SurfaceFlinger to
- // initialize the primary display.
- LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay,
- "Starting with vr flinger active is not currently supported.");
- mRealHwc = new HWComposer(false);
- mHwc = mRealHwc;
- mHwc->setEventHandler(static_cast<HWComposer::EventHandler*>(this));
+ // Get a RenderEngine for the given display / config (can't fail)
+ mRenderEngine = RenderEngine::create(mEGLDisplay,
+ HAL_PIXEL_FORMAT_RGBA_8888,
+ hasWideColorDisplay ? RenderEngine::WIDE_COLOR_SUPPORT : 0);
- Mutex::Autolock _l(mStateLock);
+ // retrieve the EGL context that was selected/created
+ mEGLContext = mRenderEngine->getEGLContext();
+
+ LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
+ "couldn't create EGLContext");
+
+ LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay,
+ "Starting with vr flinger active is not currently supported.");
+ mHwc.reset(new HWComposer(false));
+ mHwc->registerCallback(this, mComposerSequenceId);
if (useVrFlinger) {
auto vrFlingerRequestDisplayCallback = [this] (bool requestDisplay) {
- ALOGI("VR request display mode: requestDisplay=%d", requestDisplay);
- mVrFlingerRequestsDisplay = requestDisplay;
- signalTransaction();
+ // This callback is called from the vr flinger dispatch thread. We
+ // need to call signalTransaction(), which requires holding
+ // mStateLock when we're not on the main thread. Acquiring
+ // mStateLock from the vr flinger dispatch thread might trigger a
+ // deadlock in surface flinger (see b/66916578), so post a message
+ // to be handled on the main thread instead.
+ sp<LambdaMessage> message = new LambdaMessage([=]() {
+ ALOGI("VR request display mode: requestDisplay=%d", requestDisplay);
+ mVrFlingerRequestsDisplay = requestDisplay;
+ signalTransaction();
+ });
+ postMessageAsync(message);
};
mVrFlinger = dvr::VrFlinger::Create(mHwc->getComposer(),
vrFlingerRequestDisplayCallback);
}
}
- // retrieve the EGL context that was selected/created
- mEGLContext = mRenderEngine->getEGLContext();
-
- LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
- "couldn't create EGLContext");
-
- // make the GLContext current so that we can create textures when creating
- // Layers (which may happens before we render something)
- getDefaultDisplayDeviceLocked()->makeCurrent(mEGLDisplay, mEGLContext);
-
mEventControlThread = new EventControlThread(this);
mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
property_get("persist.sys.sf.color_saturation", value, "1.0");
mSaturation = atof(value);
ALOGV("Saturation is set to %.2f", mSaturation);
+
+ property_get("persist.sys.sf.native_mode", value, "0");
+ mForceNativeColorMode = atoi(value) == 1;
+ if (mForceNativeColorMode) {
+ ALOGV("Forcing native color mode");
+ }
}
void SurfaceFlinger::startBootAnim() {
FrameEvent::DEQUEUE_READY,
FrameEvent::RELEASE,
};
+ ConditionalLock _l(mStateLock,
+ std::this_thread::get_id() != mMainThreadId);
if (!getHwComposer().hasCapability(
HWC2::Capability::PresentFenceIsNotReliable)) {
outSupported->push_back(FrameEvent::DISPLAY_PRESENT);
public:
static int getEmuDensity() {
return getDensityFromProperty("qemu.sf.lcd_density"); }
- static int getBuildDensity() {
- return getDensityFromProperty("ro.sf.lcd_density"); }
+ static int getBuildDensity(const DisplayInfo& info) {
+ static int density = getDensityFromProperty("ro.sf.lcd_density");
+#if defined(__i386__) || defined(__x86_64__)
+ if (density == 0) {
+ uint32_t area = info.w * info.h;
+ if (area <= 800 * 480) {
+ density = 120;
+ } else if (area <= 1024 * 600) {
+ density = 130;
+ } else if (area < 1024 * 768) {
+ density = 140;
+ } else if (area < 1920 * 1080) {
+ density = 160;
+ } else {
+ density = 240;
+ }
+ ALOGI("auto set density to %d", density);
+ }
+#endif
+ return density;
+ }
};
configs->clear();
+ ConditionalLock _l(mStateLock,
+ std::this_thread::get_id() != mMainThreadId);
for (const auto& hwConfig : getHwComposer().getConfigs(type)) {
DisplayInfo info = DisplayInfo();
float xdpi = hwConfig->getDpiX();
float ydpi = hwConfig->getDpiY();
+ info.w = hwConfig->getWidth();
+ info.h = hwConfig->getHeight();
if (type == DisplayDevice::DISPLAY_PRIMARY) {
// The density of the device is provided by a build property
- float density = Density::getBuildDensity() / 160.0f;
+ float density = Density::getBuildDensity(info) / 160.0f;
if (density == 0) {
// the build doesn't provide a density -- this is wrong!
// use xdpi instead
info.density = density;
// TODO: this needs to go away (currently needed only by webkit)
- sp<const DisplayDevice> hw(getDefaultDisplayDevice());
+ sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked());
info.orientation = hw->getOrientation();
} else {
// TODO: where should this value come from?
info.orientation = 0;
}
- info.w = hwConfig->getWidth();
- info.h = hwConfig->getHeight();
info.xdpi = xdpi;
info.ydpi = ydpi;
info.fps = 1e9 / hwConfig->getVsyncPeriod();
return type;
}
- std::vector<android_color_mode_t> modes = getHwComposer().getColorModes(type);
+ std::vector<android_color_mode_t> modes;
+ {
+ ConditionalLock _l(mStateLock,
+ std::this_thread::get_id() != mMainThreadId);
+ modes = getHwComposer().getColorModes(type);
+ }
outColorModes->clear();
std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes));
mEventQueue.waitMessage();
}
+#ifdef CONSOLE_MANAGER
+void SurfaceFlinger::screenReleased(const sp<IBinder>& display) {
+ // this may be called by a signal handler, we can't do too much in here
+ setPowerMode(display, HWC_POWER_MODE_OFF);
+ signalLayerUpdate();
+}
+
+void SurfaceFlinger::screenAcquired(const sp<IBinder>& display) {
+ // this may be called by a signal handler, we can't do too much in here
+ setPowerMode(display, HWC_POWER_MODE_NORMAL);
+ signalLayerUpdate();
+}
+#endif
+
void SurfaceFlinger::signalTransaction() {
mEventQueue.invalidate();
}
sLastResyncAttempted = now;
}
-void SurfaceFlinger::onVSyncReceived(HWComposer* composer, int32_t type,
- nsecs_t timestamp) {
+void SurfaceFlinger::onVsyncReceived(int32_t sequenceId,
+ hwc2_display_t displayId, int64_t timestamp) {
Mutex::Autolock lock(mStateLock);
- // Ignore any vsyncs from the non-active hardware composer.
- if (composer != mHwc) {
+ // Ignore any vsyncs from a previous hardware composer.
+ if (sequenceId != mComposerSequenceId) {
+ return;
+ }
+
+ int32_t type;
+ if (!mHwc->onVsync(displayId, timestamp, &type)) {
return;
}
{ // Scope for the lock
Mutex::Autolock _l(mHWVsyncLock);
- if (type == 0 && mPrimaryHWVsyncEnabled) {
+ if (type == DisplayDevice::DISPLAY_PRIMARY && mPrimaryHWVsyncEnabled) {
needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp);
}
}
}
void SurfaceFlinger::createDefaultDisplayDevice() {
- const int32_t type = DisplayDevice::DISPLAY_PRIMARY;
+ const DisplayDevice::DisplayType type = DisplayDevice::DISPLAY_PRIMARY;
wp<IBinder> token = mBuiltinDisplays[type];
// All non-virtual displays are currently considered secure.
break;
}
}
+ bool useWideColorMode = hasWideColorModes && hasWideColorDisplay && !mForceNativeColorMode;
sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_PRIMARY, type, isSecure,
token, fbs, producer, mRenderEngine->getEGLConfig(),
- hasWideColorModes && hasWideColorDisplay);
+ useWideColorMode);
mDisplays.add(token, hw);
- setActiveColorModeInternal(hw, HAL_COLOR_MODE_NATIVE);
+ android_color_mode defaultColorMode = HAL_COLOR_MODE_NATIVE;
+ if (useWideColorMode) {
+ defaultColorMode = HAL_COLOR_MODE_SRGB;
+ }
+ setActiveColorModeInternal(hw, defaultColorMode);
hw->setCompositionDataSpace(HAL_DATASPACE_UNKNOWN);
-}
-void SurfaceFlinger::onHotplugReceived(HWComposer* composer, int32_t disp, bool connected) {
- ALOGV("onHotplugReceived(%d, %s)", disp, connected ? "true" : "false");
+ // Add the primary display token to mDrawingState so we don't try to
+ // recreate the DisplayDevice for the primary display.
+ mDrawingState.displays.add(token, DisplayDeviceState(type, true));
- if (composer->isUsingVrComposer()) {
- // We handle initializing the primary display device for the VR
- // window manager hwc explicitly at the time of transition.
- if (disp != DisplayDevice::DISPLAY_PRIMARY) {
- ALOGE("External displays are not supported by the vr hardware composer.");
- }
- return;
- }
+ // make the GLContext current so that we can create textures when creating
+ // Layers (which may happens before we render something)
+ hw->makeCurrent(mEGLDisplay, mEGLContext);
+}
- if (disp == DisplayDevice::DISPLAY_PRIMARY) {
- Mutex::Autolock lock(mStateLock);
- createBuiltinDisplayLocked(DisplayDevice::DISPLAY_PRIMARY);
+void SurfaceFlinger::onHotplugReceived(int32_t sequenceId,
+ hwc2_display_t display, HWC2::Connection connection,
+ bool primaryDisplay) {
+ ALOGV("onHotplugReceived(%d, %" PRIu64 ", %s, %s)",
+ sequenceId, display,
+ connection == HWC2::Connection::Connected ?
+ "connected" : "disconnected",
+ primaryDisplay ? "primary" : "external");
+
+ // Only lock if we're not on the main thread. This function is normally
+ // called on a hwbinder thread, but for the primary display it's called on
+ // the main thread with the state lock already held, so don't attempt to
+ // acquire it here.
+ ConditionalLock lock(mStateLock,
+ std::this_thread::get_id() != mMainThreadId);
+
+ if (primaryDisplay) {
+ mHwc->onHotplug(display, connection);
+ if (!mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY].get()) {
+ createBuiltinDisplayLocked(DisplayDevice::DISPLAY_PRIMARY);
+ }
createDefaultDisplayDevice();
} else {
+ if (sequenceId != mComposerSequenceId) {
+ return;
+ }
+ if (mHwc->isUsingVrComposer()) {
+ ALOGE("External displays are not supported by the vr hardware composer.");
+ return;
+ }
+ mHwc->onHotplug(display, connection);
auto type = DisplayDevice::DISPLAY_EXTERNAL;
- Mutex::Autolock _l(mStateLock);
- if (connected) {
+ if (connection == HWC2::Connection::Connected) {
createBuiltinDisplayLocked(type);
} else {
mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
}
}
-void SurfaceFlinger::onInvalidateReceived(HWComposer* composer) {
+void SurfaceFlinger::onRefreshReceived(int sequenceId,
+ hwc2_display_t /*display*/) {
Mutex::Autolock lock(mStateLock);
- if (composer == mHwc) {
- repaintEverything();
- } else {
- // This isn't from our current hardware composer. If it's a callback
- // from the real composer, forward the refresh request to vr
- // flinger. Otherwise ignore it.
- if (!composer->isUsingVrComposer()) {
- mVrFlinger->OnHardwareComposerRefresh();
- }
+ if (sequenceId != mComposerSequenceId) {
+ return;
}
+ repaintEverythingLocked();
}
void SurfaceFlinger::setVsyncEnabled(int disp, int enabled) {
ATRACE_CALL();
+ Mutex::Autolock lock(mStateLock);
getHwComposer().setVsyncEnabled(disp,
enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable);
}
// Note: it is assumed the caller holds |mStateLock| when this is called
-void SurfaceFlinger::resetHwcLocked() {
+void SurfaceFlinger::resetDisplayState() {
disableHardwareVsync(true);
- clearHwcLayers(mDrawingState.layersSortedByZ);
- clearHwcLayers(mCurrentState.layersSortedByZ);
- for (size_t disp = 0; disp < mDisplays.size(); ++disp) {
- clearHwcLayers(mDisplays[disp]->getVisibleLayersSortedByZ());
- }
// Clear the drawing state so that the logic inside of
// handleTransactionLocked will fire. It will determine the delta between
// mCurrentState and mDrawingState and re-apply all changes when we make the
// transition.
mDrawingState.displays.clear();
- // Release virtual display hwcId during vr mode transition.
- for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) {
- const sp<DisplayDevice>& displayDevice = mDisplays[displayId];
- if (displayDevice->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL) {
- displayDevice->disconnect(getHwComposer());
- }
- }
+ eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
mDisplays.clear();
}
return;
}
- if (vrFlingerRequestsDisplay && !mVrHwc) {
- // Construct new HWComposer without holding any locks.
- mVrHwc = new HWComposer(true);
-
- // Set up the event handlers. This step is neccessary to initialize the internal state of
- // the hardware composer object properly. Our callbacks are designed such that if they are
- // triggered between now and the point where the display is properly re-initialized, they
- // will not have any effect, so this is safe to do here, before the lock is aquired.
- mVrHwc->setEventHandler(static_cast<HWComposer::EventHandler*>(this));
- ALOGV("Vr HWC created");
+ if (vrFlingerRequestsDisplay && !mHwc->getComposer()->isRemote()) {
+ ALOGE("Vr flinger is only supported for remote hardware composer"
+ " service connections. Ignoring request to transition to vr"
+ " flinger.");
+ mVrFlingerRequestsDisplay = false;
+ return;
}
Mutex::Autolock _l(mStateLock);
- if (vrFlingerRequestsDisplay) {
- resetHwcLocked();
+ int currentDisplayPowerMode = getDisplayDeviceLocked(
+ mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY])->getPowerMode();
- mHwc = mVrHwc;
- mVrFlinger->GrantDisplayOwnership();
-
- } else {
+ if (!vrFlingerRequestsDisplay) {
mVrFlinger->SeizeDisplayOwnership();
+ }
+
+ resetDisplayState();
+ mHwc.reset(); // Delete the current instance before creating the new one
+ mHwc.reset(new HWComposer(vrFlingerRequestsDisplay));
+ mHwc->registerCallback(this, ++mComposerSequenceId);
- resetHwcLocked();
+ LOG_ALWAYS_FATAL_IF(!mHwc->getComposer()->isRemote(),
+ "Switched to non-remote hardware composer");
- mHwc = mRealHwc;
+ if (vrFlingerRequestsDisplay) {
+ mVrFlinger->GrantDisplayOwnership();
+ } else {
enableHardwareVsync();
}
mVisibleRegionsDirty = true;
invalidateHwcGeometry();
- // Explicitly re-initialize the primary display. This is because some other
- // parts of this class rely on the primary display always being available.
- createDefaultDisplayDevice();
-
// Re-enable default display.
- sp<LambdaMessage> requestMessage = new LambdaMessage([&]() {
- sp<DisplayDevice> hw(getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]));
- setPowerModeInternal(hw, HWC_POWER_MODE_NORMAL);
-
- // Reset the timing values to account for the period of the swapped in HWC
- const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY);
- const nsecs_t period = activeConfig->getVsyncPeriod();
- mAnimFrameTracker.setDisplayRefreshPeriod(period);
-
- // Use phase of 0 since phase is not known.
- // Use latency of 0, which will snap to the ideal latency.
- setCompositorTimingSnapped(0, period, 0);
- });
- postMessageAsync(requestMessage);
+ sp<DisplayDevice> hw(getDisplayDeviceLocked(
+ mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]));
+ setPowerModeInternal(hw, currentDisplayPowerMode, /*stateLockHeld*/ true);
+
+ // Reset the timing values to account for the period of the swapped in HWC
+ const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY);
+ const nsecs_t period = activeConfig->getVsyncPeriod();
+ mAnimFrameTracker.setDisplayRefreshPeriod(period);
+
+ // Use phase of 0 since phase is not known.
+ // Use latency of 0, which will snap to the ideal latency.
+ setCompositorTimingSnapped(0, period, 0);
android_atomic_or(1, &mRepaintEverything);
setTransactionFlags(eDisplayTransactionNeeded);
} else {
// Clear out the HWC layer if this layer was
// previously visible, but no longer is
- layer->setHwcLayer(displayDevice->getHwcDisplayId(),
- nullptr);
+ layer->destroyHwcLayer(
+ displayDevice->getHwcDisplayId());
}
} else {
// WM changes displayDevice->layerStack upon sleep/awake.
// Here we make sure we delete the HWC layers even if
// WM changed their layer stack.
- layer->setHwcLayer(displayDevice->getHwcDisplayId(),
- nullptr);
+ layer->destroyHwcLayer(displayDevice->getHwcDisplayId());
}
});
}
// pickColorMode translates a given dataspace into the best available color mode.
// Currently only support sRGB and Display-P3.
android_color_mode SurfaceFlinger::pickColorMode(android_dataspace dataSpace) const {
+ if (mForceNativeColorMode) {
+ return HAL_COLOR_MODE_NATIVE;
+ }
+
switch (dataSpace) {
// treat Unknown as regular SRGB buffer, since that's what the rest of the
// system expects.
for (size_t i = 0; i < currentLayers.size(); i++) {
const auto& layer = currentLayers[i];
if (!layer->hasHwcLayer(hwcId)) {
- auto hwcLayer = mHwc->createLayer(hwcId);
- if (hwcLayer) {
- layer->setHwcLayer(hwcId, std::move(hwcLayer));
- } else {
+ if (!layer->createHwcLayer(mHwc.get(), hwcId)) {
layer->forceClientComposition(hwcId);
continue;
}
}
newColorMode = pickColorMode(newDataSpace);
- // We want the color mode of the boot animation to match that of the bootloader
- // To achieve this we suppress color mode changes until after the boot animation
- if (mBootFinished) {
- setActiveColorModeInternal(displayDevice, newColorMode);
- displayDevice->setCompositionDataSpace(newDataSpace);
- }
+ setActiveColorModeInternal(displayDevice, newColorMode);
}
}
if (state.surface != NULL) {
// Allow VR composer to use virtual displays.
- if (mUseHwcVirtualDisplays || mHwc == mVrHwc) {
+ if (mUseHwcVirtualDisplays || mHwc->isUsingVrComposer()) {
int width = 0;
int status = state.surface->query(
NATIVE_WINDOW_WIDTH, &width);
ALOGV("hasClientComposition");
#ifdef USE_HWC2
- mRenderEngine->setWideColor(displayDevice->getWideColorSupport());
- mRenderEngine->setColorMode(displayDevice->getActiveColorMode());
+ mRenderEngine->setWideColor(
+ displayDevice->getWideColorSupport() && !mForceNativeColorMode);
+ mRenderEngine->setColorMode(mForceNativeColorMode ?
+ HAL_COLOR_MODE_NATIVE : displayDevice->getActiveColorMode());
#endif
if (!displayDevice->makeCurrent(mEGLDisplay, mEGLContext)) {
ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
return NO_ERROR;
}
+ layer->onRemovedFromCurrentState();
mLayersPendingRemoval.add(layer);
mLayersRemoved = true;
mNumLayers -= 1 + layer->getChildrenCount();
}
}
- // If a synchronous transaction is explicitly requested without any changes,
- // force a transaction anyway. This can be used as a flush mechanism for
- // previous async transactions.
- if (transactionFlags == 0 && (flags & eSynchronous)) {
+ // If a synchronous transaction is explicitly requested without any changes, force a transaction
+ // anyway. This can be used as a flush mechanism for previous async transactions.
+ // Empty animation transaction can be used to simulate back-pressure, so also force a
+ // transaction for empty animation transactions.
+ if (transactionFlags == 0 &&
+ ((flags & eSynchronous) || (flags & eAnimation))) {
transactionFlags = eTransactionNeeded;
}
d.height = 0;
displays.add(d);
setTransactionState(state, displays, 0);
- setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);
+ setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL,
+ /*stateLockHeld*/ false);
const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY);
const nsecs_t period = activeConfig->getVsyncPeriod();
}
void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw,
- int mode) {
+ int mode, bool stateLockHeld) {
ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
this);
int32_t type = hw->getDisplayType();
}
if (mInterceptor.isEnabled()) {
- Mutex::Autolock _l(mStateLock);
+ ConditionalLock lock(mStateLock, !stateLockHeld);
ssize_t idx = mCurrentState.displays.indexOfKey(hw->getDisplayToken());
if (idx < 0) {
ALOGW("Surface Interceptor SavePowerMode: invalid display token");
mVisibleRegionsDirty = true;
mHasPoweredOff = true;
- repaintEverything();
+ repaintEverythingLocked();
struct sched_param param = {0};
param.sched_priority = 1;
ALOGW("Attempt to set power mode = %d for virtual display",
mMode);
} else {
- mFlinger.setPowerModeInternal(hw, mMode);
+ mFlinger.setPowerModeInternal(
+ hw, mMode, /*stateLockHeld*/ false);
}
return true;
}
void SurfaceFlinger::dumpWideColorInfo(String8& result) const {
result.appendFormat("hasWideColorDisplay: %d\n", hasWideColorDisplay);
+ result.appendFormat("forceNativeColorMode: %d\n", mForceNativeColorMode);
// TODO: print out if wide-color mode is active or not
return NO_ERROR;
}
case 1005:{ // force transaction
+ Mutex::Autolock _l(mStateLock);
setTransactionFlags(
eTransactionNeeded|
eDisplayTransactionNeeded|
repaintEverything();
return NO_ERROR;
}
+ case 1023: { // Set native mode
+ mForceNativeColorMode = data.readInt32() == 1;
+
+ invalidateHwcGeometry();
+ repaintEverything();
+ return NO_ERROR;
+ }
+ case 1024: { // Is wide color gamut rendering/color management supported?
+ reply->writeBool(hasWideColorDisplay);
+ return NO_ERROR;
+ }
}
}
return err;
}
-void SurfaceFlinger::repaintEverything() {
+void SurfaceFlinger::repaintEverythingLocked() {
android_atomic_or(1, &mRepaintEverything);
signalTransaction();
}
+void SurfaceFlinger::repaintEverything() {
+ ConditionalLock _l(mStateLock,
+ std::this_thread::get_id() != mMainThreadId);
+ repaintEverythingLocked();
+}
+
// Checks that the requested width and height are valid and updates them to the display dimensions
// if they are set to 0
static status_t updateDimensionsLocked(const sp<const DisplayDevice>& displayDevice,
WindowDisconnector disconnector(window, NATIVE_WINDOW_API_EGL);
ANativeWindowBuffer* buffer = nullptr;
- result = getWindowBuffer(window, reqWidth, reqHeight, hasWideColorDisplay,
- getRenderEngine().usesWideColor(), &buffer);
+ result = getWindowBuffer(window, reqWidth, reqHeight,
+ hasWideColorDisplay && !mForceNativeColorMode,
+ getRenderEngine().usesWideColor(), &buffer);
if (result != NO_ERROR) {
return result;
}
}
#ifdef USE_HWC2
- engine.setWideColor(hw->getWideColorSupport());
- engine.setColorMode(hw->getActiveColorMode());
+ engine.setWideColor(hw->getWideColorSupport() && !mForceNativeColorMode);
+ engine.setColorMode(mForceNativeColorMode ? HAL_COLOR_MODE_NATIVE : hw->getActiveColorMode());
#endif
// make sure to clear all GL error flags
bool secureLayerIsVisible = false;
for (const auto& layer : mDrawingState.layersSortedByZ) {
const Layer::State& state(layer->getDrawingState());
- if (layer->belongsToDisplay(hw->getLayerStack(), false) ||
+ if (!layer->belongsToDisplay(hw->getLayerStack(), false) ||
(state.z < minLayerZ || state.z > maxLayerZ)) {
continue;
}