class Client;
class DisplayHardware;
-class FreezeLock;
class Layer;
class LayerDim;
class LayerScreenshot;
virtual sp<IMemoryHeap> getCblk() const;
virtual void bootFinished();
virtual void setTransactionState(const Vector<ComposerState>& state,
- int orientation);
- virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags);
- virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
+ int orientation, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
virtual bool authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
struct State {
State() {
orientation = ISurfaceComposer::eOrientationDefault;
- freezeDisplay = 0;
}
LayerVector layersSortedByZ;
uint8_t orientation;
uint8_t orientationFlags;
- uint8_t freezeDisplay;
};
virtual bool threadLoop();
status_t renderScreenToTextureLocked(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
- friend class FreezeLock;
- sp<FreezeLock> getFreezeLock() const;
- inline void incFreezeCount() {
- if (mFreezeCount == 0)
- mFreezeDisplayTime = 0;
- mFreezeCount++;
- }
- inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
- inline bool hasFreezeRequest() const { return mFreezeDisplay; }
- inline bool isFrozen() const {
- return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
- }
-
-
void debugFlashRegions();
void debugShowFPS() const;
void drawWormhole() const;
volatile int32_t mTransactionFlags;
Condition mTransactionCV;
SortedVector< sp<LayerBase> > mLayerPurgatory;
- bool mResizeTransationPending;
+ bool mTransationPending;
// protected by mStateLock (but we could use another lock)
GraphicPlane mGraphicPlanes[1];
Region mWormholeRegion;
bool mVisibleRegionsDirty;
bool mHwWorkListDirty;
- bool mFreezeDisplay;
int32_t mElectronBeamAnimationMode;
- int32_t mFreezeCount;
- nsecs_t mFreezeDisplayTime;
Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
};
// ---------------------------------------------------------------------------
-
-class FreezeLock : public LightRefBase<FreezeLock> {
- SurfaceFlinger* mFlinger;
-public:
- FreezeLock(SurfaceFlinger* flinger)
- : mFlinger(flinger) {
- mFlinger->incFreezeCount();
- }
- ~FreezeLock() {
- mFlinger->decFreezeCount();
- }
-};
-
-// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SURFACE_FLINGER_H