#include "SurfaceInterceptor.h"
#include "StartPropertySetThread.h"
+#ifdef USE_HWC2
+#include "DisplayHardware/HWC2.h"
#include "DisplayHardware/HWComposer.h"
+#else
+#include "DisplayHardware/HWComposer_hwc1.h"
+#endif
+
#include "Effects/Daltonizer.h"
#include <map>
#include <mutex>
#include <queue>
#include <string>
+#include <thread>
#include <utility>
namespace android {
class SurfaceFlinger : public BnSurfaceComposer,
private IBinder::DeathRecipient,
+#ifdef USE_HWC2
+ private HWC2::ComposerCallback
+#else
private HWComposer::EventHandler
+#endif
{
public:
// force full composition on all displays
void repaintEverything();
+ // Can only be called from the main thread or with mStateLock held
+ void repaintEverythingLocked();
// returns the default Display
sp<const DisplayDevice> getDefaultDisplayDevice() const {
virtual void onFirstRef();
/* ------------------------------------------------------------------------
- * HWComposer::EventHandler interface
+ * HWC2::ComposerCallback / HWComposer::EventHandler interface
*/
- virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp);
- virtual void onHotplugReceived(HWComposer* composer, int disp, bool connected);
- virtual void onInvalidateReceived(HWComposer* composer);
+#ifdef USE_HWC2
+ void onVsyncReceived(int32_t sequenceId, hwc2_display_t display,
+ int64_t timestamp) override;
+ void onHotplugReceived(int32_t sequenceId, hwc2_display_t display,
+ HWC2::Connection connection,
+ bool primaryDisplay) override;
+ void onRefreshReceived(int32_t sequenceId, hwc2_display_t display) override;
+#else
+ void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp) override;
+ void onHotplugReceived(HWComposer* composer, int disp, bool connected) override;
+ void onInvalidateReceived(HWComposer* composer) override;
+#endif
/* ------------------------------------------------------------------------
* Message handling
*/
void waitForEvent();
+ // Can only be called from the main thread or with mStateLock held
void signalTransaction();
+ // Can only be called from the main thread or with mStateLock held
void signalLayerUpdate();
void signalRefresh();
// called on the main thread in response to setActiveConfig()
void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
// called on the main thread in response to setPowerMode()
+#ifdef USE_HWC2
+ void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode,
+ bool stateLockHeld);
+#else
void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
+#endif
// Called on the main thread in response to setActiveColorMode()
void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
+ // Called on the main thread in response to enableVSyncInjections()
+ void enableVSyncInjectionsInternal(bool enable);
+
// Returns whether the transaction actually modified any state
bool handleMessageTransaction();
*/
uint32_t getTransactionFlags(uint32_t flags);
uint32_t peekTransactionFlags();
+ // Can only be called from the main thread or with mStateLock held
uint32_t setTransactionFlags(uint32_t flags);
void commitTransaction();
uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
// mark a region of a layer stack dirty. this updates the dirty
// region of all screens presenting this layer stack.
- void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
+ void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty);
#ifndef USE_HWC2
int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
* Compositing
*/
void invalidateHwcGeometry();
- void computeVisibleRegions(uint32_t layerStack,
+ void computeVisibleRegions(const sp<const DisplayDevice>& displayDevice,
Region& dirtyRegion, Region& opaqueRegion);
void preComposition(nsecs_t refreshStartTime);
/* ------------------------------------------------------------------------
* VrFlinger
*/
- template<typename T>
- void clearHwcLayers(const T& layers) {
- for (size_t i = 0; i < layers.size(); ++i) {
- layers[i]->clearHwcLayers();
- }
- }
- void resetHwcLocked();
+ void resetDisplayState();
// Check to see if we should handoff to vr flinger.
void updateVrFlinger();
// access must be protected by mInvalidateLock
volatile int32_t mRepaintEverything;
- // current, real and vr hardware composers.
- HWComposer* mHwc;
-#ifdef USE_HWC2
- HWComposer* mRealHwc;
- HWComposer* mVrHwc;
-#endif
+ // The current hardware composer interface.
+ //
+ // The following thread safety rules apply when accessing mHwc, either
+ // directly or via getHwComposer():
+ //
+ // 1. When recreating mHwc, acquire mStateLock. We currently recreate mHwc
+ // only when switching into and out of vr. Recreating mHwc must only be
+ // done on the main thread.
+ //
+ // 2. When accessing mHwc on the main thread, it's not necessary to acquire
+ // mStateLock.
+ //
+ // 3. When accessing mHwc on a thread other than the main thread, we always
+ // need to acquire mStateLock. This is because the main thread could be
+ // in the process of destroying the current mHwc instance.
+ //
+ // The above thread safety rules only apply to SurfaceFlinger.cpp. In
+ // SurfaceFlinger_hwc1.cpp we create mHwc at surface flinger init and never
+ // destroy it, so it's always safe to access mHwc from any thread without
+ // acquiring mStateLock.
+ std::unique_ptr<HWComposer> mHwc;
+
// constant members (no synchronization needed for access)
RenderEngine* mRenderEngine;
nsecs_t mBootTime;
EGLDisplay mEGLDisplay;
sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
-#ifdef USE_HWC2
- std::unique_ptr<dvr::VrFlinger> mVrFlinger;
-#endif
-
// Can only accessed from the main thread, these members
// don't need synchronization
State mDrawingState{LayerVector::StateSet::Drawing};
status_t CheckTransactCodeCredentials(uint32_t code);
#ifdef USE_HWC2
+ std::unique_ptr<dvr::VrFlinger> mVrFlinger;
std::atomic<bool> mVrFlingerRequestsDisplay;
static bool useVrFlinger;
+ std::thread::id mMainThreadId;
+ // The composer sequence id is a monotonically increasing integer that we
+ // use to differentiate callbacks from different hardware composer
+ // instances. Each hardware composer instance gets a different sequence id.
+ int32_t mComposerSequenceId;
#endif
float mSaturation = 1.0f;
+ bool mForceNativeColorMode = false;
};
}; // namespace android