class LayerDim;
class Surface;
class RenderEngine;
+class EventControlThread;
// ---------------------------------------------------------------------------
nsecs_t mBootTime;
bool mGpuToCpuSupported;
sp<EventThread> mEventThread;
+ sp<EventThread> mSFEventThread;
+ sp<EventControlThread> mEventControlThread;
EGLContext mEGLContext;
EGLConfig mEGLConfig;
EGLDisplay mEGLDisplay;
bool mDaltonize;
};
-// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SURFACE_FLINGER_H