*/
class SurfaceFlingerConsumer : public GLConsumer {
public:
- SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
- GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
- const sp<BufferQueue> &bufferQueue = 0)
- : GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
- bufferQueue)
+ SurfaceFlingerConsumer(const sp<BufferQueue>& bq, GLuint tex,
+ GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
+ bool useFenceSync = true)
+ : GLConsumer(bq, tex, texTarget, useFenceSync)
{}
class BufferRejecter {
friend class SurfaceFlingerConsumer;
virtual bool reject(const sp<GraphicBuffer>& buf,
- const BufferQueue::BufferItem& item) = 0;
+ const IGraphicBufferConsumer::BufferItem& item) = 0;
protected:
virtual ~BufferRejecter() { }