#include <utils/Errors.h>
-#include "Layer.h"
#include "SurfaceTextureLayer.h"
namespace android {
// ---------------------------------------------------------------------------
-SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer)
- : SurfaceTexture(tex, true, GL_TEXTURE_EXTERNAL_OES, false), mLayer(layer) {
+SurfaceTextureLayer::SurfaceTextureLayer()
+ : BufferQueue(true) {
}
SurfaceTextureLayer::~SurfaceTextureLayer() {
}
-
-status_t SurfaceTextureLayer::setDefaultBufferSize(uint32_t w, uint32_t h)
-{
- //ALOGD("%s, w=%u, h=%u", __PRETTY_FUNCTION__, w, h);
- return SurfaceTexture::setDefaultBufferSize(w, h);
-}
-
-status_t SurfaceTextureLayer::setDefaultBufferFormat(uint32_t format)
-{
- mDefaultFormat = format;
- return NO_ERROR;
-}
-
-status_t SurfaceTextureLayer::setBufferCount(int bufferCount) {
- status_t res = SurfaceTexture::setBufferCount(bufferCount);
- return res;
-}
-
-status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-
- status_t res = SurfaceTexture::queueBuffer(buf, timestamp,
- outWidth, outHeight, outTransform);
- sp<Layer> layer(mLayer.promote());
- if (layer != NULL) {
- *outTransform = layer->getTransformHint();
- }
- return res;
-}
-
-status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
-
- status_t res(NO_INIT);
- sp<Layer> layer(mLayer.promote());
- if (layer != NULL) {
- if (format == 0)
- format = mDefaultFormat;
- uint32_t effectiveUsage = layer->getEffectiveUsage(usage);
- //ALOGD("%s, w=%u, h=%u, format=%u, usage=%08x, effectiveUsage=%08x",
- // __PRETTY_FUNCTION__, w, h, format, usage, effectiveUsage);
- res = SurfaceTexture::dequeueBuffer(buf, w, h, format, effectiveUsage);
- }
- return res;
-}
-
-status_t SurfaceTextureLayer::connect(int api,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- status_t err = SurfaceTexture::connect(api,
- outWidth, outHeight, outTransform);
+status_t SurfaceTextureLayer::connect(int api, QueueBufferOutput* output) {
+ status_t err = BufferQueue::connect(api, output);
if (err == NO_ERROR) {
- sp<Layer> layer(mLayer.promote());
- if (layer != NULL) {
- uint32_t orientation = layer->getOrientation();
- if (orientation & Transform::ROT_INVALID) {
- orientation = 0;
- }
- *outTransform = orientation;
- }
switch(api) {
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
#endif
// fall through to set synchronous mode when not defaulting to
// async mode.
- deafult:
+ default:
err = setSynchronousMode(true);
break;
}