#include <utils/Errors.h>
-#include "Layer.h"
#include "SurfaceTextureLayer.h"
namespace android {
SurfaceTextureLayer::~SurfaceTextureLayer() {
}
-status_t SurfaceTextureLayer::connect(int api,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- status_t err = BufferQueue::connect(api,
- outWidth, outHeight, outTransform);
+status_t SurfaceTextureLayer::connect(int api, QueueBufferOutput* output) {
+ status_t err = BufferQueue::connect(api, output);
if (err == NO_ERROR) {
switch(api) {
case NATIVE_WINDOW_API_MEDIA: