size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const
{
+ if (width <= 0 || height <= 0) return 0;
+
int pixelsize = glUtilsPixelBitSize(format, type) >> 3;
int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;