-#! /usr/bin/env ruby
+#! /usr/bin/ruby
# $Id$
#
# Author:: NABEYA Kenichi, Daigo Moriwaki
#
#--
# Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
-# Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+# Copyright (C) 2007-2012 Daigo Moriwaki (daigo at debian dot org)
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
$league = nil
$logger = nil
$config = nil
-$:.unshift File.dirname(__FILE__)
+$:.unshift(File.dirname(File.expand_path(__FILE__)))
require 'shogi_server'
require 'shogi_server/config'
require 'shogi_server/util'
def usage
print <<EOM
NAME
- shogi-server - server for CSA server protocol
+ shogi-server - server for CSA server protocol
SYNOPSIS
- shogi-server [OPTIONS] event_name port_number
+ shogi-server [OPTIONS] event_name port_number
DESCRIPTION
- server for CSA server protocol
+ server for CSA server protocol
OPTIONS
- --pid-file file
- specify filename for logging process ID
+ event_name
+ a prefix of record files.
+ port_number
+ a port number for the server to listen.
+ 4081 is often used.
+ --pid-file file
+ a file path in which a process ID will be written.
+ Use with --daemon option.
--daemon dir
run as a daemon. Log files will be put in dir.
--floodgate-games game_A[,...]
- enable Floodgate with various game names.
+ enable Floodgate with various game names (separated by a comma)
--player-log-dir dir
- log network messages for each player. Log files
+ enable to log network messages for players. Log files
will be put in the dir.
+EXAMPLES
+
+ 1. % ./shogi-server test 4081
+ Run the shogi-server. Then clients can connect to port#4081.
+ The server output logs to the stdout.
+
+ 2. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+ --player-log-dir ./player-logs \
+ test 4081
+ Run the shogi-server as a daemon. The server outputs regular logs
+ to shogi-server.log located in the current directory and network
+ messages in ./player-logs directory.
+
+ 3. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+ --player-log-dir ./player-logs \
+ --floodgate-games floodgate-900-0,floodgate-3600-0 \
+ test 4081
+ Run the shogi-server with two groups of Floodgate games.
+ Configuration files allow you to schedule starting times. Consult
+ floodgate-0-240.conf.sample or shogi_server/league/floodgate.rb
+ for format details.
+
+FLOODGATE SCHEDULE CONFIGURATIONS
+
+ You need to set starting times of floodgate groups in
+ configuration files under the top directory. Each floodgate
+ group requires a corresponding configuration file named
+ "<game_name>.conf". The file will be re-read once just after a
+ game starts.
+
+ For example, a floodgate-3600-30 game group requires
+ floodgate-3600-30.conf. However, for floodgate-900-0 and
+ floodgate-3600-0, which were default enabled in previous
+ versions, configuration files are optional if you are happy with
+ default time settings.
+ File format is:
+ Line format:
+ # This is a comment line
+ DoW Time
+ ...
+ where
+ DoW := "Sun" | "Mon" | "Tue" | "Wed" | "Thu" | "Fri" | "Sat" |
+ "Sunday" | "Monday" | "Tuesday" | "Wednesday" | "Thursday" |
+ "Friday" | "Saturday"
+ Time := HH:MM
+
+ For example,
+ Sat 13:00
+ Sat 22:00
+ Sun 13:00
+
+ PAREMETER SETTING
+
+ In addition, this configuration file allows to set parameters
+ for the specific Floodaget group. A list of parameters is the
+ following:
+
+ * pairing_factory:
+ Specifies a factory function name generating a pairing
+ method which will be used in a specific Floodgate game.
+ ex. set pairing_factory floodgate_zyunisen
+ * sacrifice:
+ Specifies a sacrificed player.
+ ex. set sacrifice gps500+e293220e3f8a3e59f79f6b0efffaa931
+
LICENSE
- GPL versoin 2 or later
+ GPL versoin 2 or later
SEE ALSO
-RELEASE
- #{ShogiServer::Release}
-
REVISION
- #{ShogiServer::Revision}
+ #{ShogiServer::Revision}
EOM
end
$league.dir = $topdir
config = {}
+ config[:BindAddress] = "0.0.0.0"
config[:Port] = port
config[:ServerType] = WEBrick::Daemon if $options["daemon"]
config[:Logger] = $logger
log_message("server started [Revision: #{ShogiServer::Revision}]")
server.start do |client|
+ begin
# client.sync = true # this is already set in WEBrick
client.setsockopt(Socket::SOL_SOCKET, Socket::SO_KEEPALIVE, true)
# Keepalive time can be set by /proc/sys/net/ipv4/tcp_keepalive_time
player, login = login_loop(client) # loop
- next unless player
+ unless player
+ log_error("Detected a timed out login attempt")
+ next
+ end
log_message(sprintf("user %s login", player.name))
login.process
if (player.game)
player.game.kill(player)
end
- player.finish # socket has been closed
+ player.finish
$league.delete(player)
log_message(sprintf("user %s logout", player.name))
ensure
$mutex.unlock
end
+ player.wait_write_thread_finish(1000) # milliseconds
+ rescue Exception => ex
+ log_error("server.start: #{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}")
+ end
end
end