class Command
# Factory method
#
- def Command.factory(str, player)
+ def Command.factory(str, player, time=Time.now)
cmd = nil
case str
when ""
when /^%%MONITOROFF\s+(\S+)/
game_id = $1
cmd = MonitorOffCommand.new(str, player, $league.games[game_id])
+ when /^%%MONITOR2ON\s+(\S+)/
+ game_id = $1
+ cmd = Monitor2OnCommand.new(str, player, $league.games[game_id])
+ when /^%%MONITOR2OFF\s+(\S+)/
+ game_id = $1
+ cmd = Monitor2OffCommand.new(str, player, $league.games[game_id])
when /^%%HELP/
cmd = HelpCommand.new(str, player)
when /^%%RATING/
cmd = ErrorCommand.new(str, player)
end
+ cmd.time = time
return cmd
end
def initialize(str, player)
@str = str
@player = player
+ @time = Time.now # this should be replaced later with a real time
end
+ attr_accessor :time
end
# Application-level protocol for Keep-Alive.
if (@player.status == "game")
array_str = @str.split(",")
move = array_str.shift
+ if @player.game.last_move &&
+ @player.game.last_move.split(",").first == move
+ log_warning("Received two sequencial identical moves [#{move}] from #{@player.name}. The last one was ignored.")
+ return :continue
+ end
additional = array_str.shift
comment = nil
if /^'(.*)/ =~ additional
comment = array_str.unshift("'*#{$1.toeuc}")
end
- s = @player.game.handle_one_move(move, @player)
+ s = @player.game.handle_one_move(move, @player, @time)
@player.game.log_game(Kconv.toeuc(comment.first)) if (comment && comment.first && !s)
return :return if (s && @player.protocol == LoginCSA::PROTOCOL)
end
def in_game_status
rc = :continue
- s = @player.game.handle_one_move(@str, @player)
+ s = @player.game.handle_one_move(@str, @player, @time)
rc = :return if (s && @player.protocol == LoginCSA::PROTOCOL)
return rc
end
end
+ class MonitorHandler
+ def initialize(player)
+ @player = player
+ @type = nil
+ @header = nil
+ end
+ attr_reader :player, :type, :header
+
+ def ==(rhs)
+ return rhs != nil &&
+ rhs.is_a?(MonitorHandler) &&
+ @player == rhs.player &&
+ @type == rhs.type
+ end
+
+ def write_safe(game_id, str)
+ str.chomp.split("\n").each do |line|
+ @player.write_safe("##[%s][%s] %s\n" % [@header, game_id, line.chomp])
+ end
+ @player.write_safe("##[%s][%s] %s\n" % [@header, game_id, "+OK"])
+ end
+ end
+
+ class MonitorHandler1 < MonitorHandler
+ def initialize(player)
+ super
+ @type = 1
+ @header = "MONITOR"
+ end
+
+ def write_one_move(game_id, game)
+ write_safe(game_id, game.show.chomp)
+ end
+ end
+
+ class MonitorHandler2 < MonitorHandler
+ def initialize(player)
+ super
+ @type = 2
+ @header = "MONITOR2"
+ end
+
+ def write_one_move(game_id, game)
+ write_safe(game_id, game.last_move.gsub(",", "\n"))
+ end
+ end
+
# Command of MONITORON
#
class MonitorOnCommand < BaseCommandForGame
def call
if (@game)
- @game.monitoron(@player)
- @player.write_safe(@game.show.gsub(/^/, "##[MONITOR][#{@game_id}] "))
- @player.write_safe("##[MONITOR][#{@game_id}] +OK\n")
+ monitor_handler = MonitorHandler1.new(@player)
+ @game.monitoron(monitor_handler)
+ monitor_handler.write_safe(@game_id, @game.show)
end
return :continue
end
def call
if (@game)
- @game.monitoroff(@player)
+ @game.monitoroff(MonitorHandler1.new(@player))
+ end
+ return :continue
+ end
+ end
+
+ # Command of MONITOR2ON
+ #
+ class Monitor2OnCommand < BaseCommandForGame
+ def initialize(str, player, game)
+ super
+ end
+
+ def call
+ if (@game)
+ monitor_handler = MonitorHandler2.new(@player)
+ @game.monitoron(monitor_handler)
+ lines = IO::readlines(@game.logfile).join("")
+ monitor_handler.write_safe(@game_id, lines)
+ end
+ return :continue
+ end
+ end
+
+ class Monitor2OffCommand < MonitorOffCommand # same
+ def initialize(str, player, game)
+ super
+ end
+
+ def call
+ if (@game)
+ @game.monitoroff(MonitorHandler2.new(@player))
end
return :continue
end
end
@player.sente = nil
else
- if (@my_sente_str == "*")
+ if (@my_sente_str == "*") && !Login.handicapped_game_name?(@game_name)
rival = $league.get_player("game_waiting", @game_name, nil, @player) # no preference
elsif (@my_sente_str == "+")
rival = $league.get_player("game_waiting", @game_name, false, @player) # rival must be gote
elsif (@my_sente_str == "-")
rival = $league.get_player("game_waiting", @game_name, true, @player) # rival must be sente
else
- ## never reached
@player.write_safe(sprintf("##[ERROR] bad game option\n"))
return :continue
end
Game::new(@player.game_name, @player, rival, board)
end
else
- board = Board.new
+ klass = Login.handicapped_game_name?(@game_name) || Board
+ board = klass.new
board.initial
Game::new(@player.game_name, @player, rival, board)
end
log_info("A buoy game was created: %s by %s" % [@game_name, @player.name])
# if two players, who are not @player, are waiting for a new game, start it
- log_error $league.inspect
p1 = $league.get_player("game_waiting", @game_name, true, @player)
return :continue unless p1
p2 = $league.get_player("game_waiting", @game_name, false, @player)