*/
#include <QString>
-#include "menuclasses.h"
+#include <QMenu>
+#include <QStyle>
-QT_BEGIN_NAMESPACE
+#include "commonclasses.h"
+#include "mainwidget_base.h"
+#include "menu_flags.h"
+
+//extern USING_FLAGS *using_flags;
void Object_Menu_Control::set_boot_mode(void) {
- emit on_boot_mode(bindValue);
+ emit on_boot_mode(bindValue);
}
void Object_Menu_Control::set_cpu_type(void) {
- emit on_cpu_type(bindValue);
+ emit on_cpu_type(bindValue);
}
void Object_Menu_Control::set_cpupower(void) {
- emit on_cpu_power(bindValue);
+ emit on_cpu_power(bindValue);
}
void Object_Menu_Control::open_debugger(void) {
- emit on_open_debugger(bindValue);
+ emit on_open_debugger(bindValue);
+}
+void Object_Menu_Control::do_set_device_type(void){
+ emit sig_device_type(this->getValue1());
+}
+void Object_Menu_Control::do_set_printer_device(void){
+ emit sig_printer_device(this->getValue1());
+}
+void Object_Menu_Control::do_set_sound_device(void){
+ emit sig_sound_device(this->getValue1());
+}
+void Object_Menu_Control::do_set_drive_type(void)
+{
+ emit sig_drive_type(getValue1());
}
+void Action_Control::do_load_state(void)
+{
+ emit sig_load_state(binds->getStringValue());
+}
-void Ui_MainWindow::ConfigCpuSpeed(void)
+void Action_Control::do_save_state(void)
{
-
-
- actionSpeed_x1 = new Action_Control(this);
- actionSpeed_x1->setObjectName(QString::fromUtf8("actionSpeed_x1"));
- actionSpeed_x1->setCheckable(true);
- actionSpeed_x1->setChecked(true);
- actionSpeed_x1->binds->setValue1(0);
- connect(actionSpeed_x1, SIGNAL(triggered()), actionSpeed_x1->binds, SLOT(set_cpupower())); // OK?
- connect(actionSpeed_x1->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
+ emit sig_save_state(binds->getStringValue());
+}
+
+void Ui_MainWindowBase::ConfigCpuSpeed(void)
+{
+ actionSpeed_x1 = new Action_Control(this, using_flags);
+ actionSpeed_x1->setObjectName(QString::fromUtf8("actionSpeed_x1"));
+ actionSpeed_x1->setCheckable(true);
+ actionSpeed_x1->setChecked(true);
+ actionSpeed_x1->binds->setValue1(0);
+ connect(actionSpeed_x1, SIGNAL(triggered()), actionSpeed_x1->binds, SLOT(set_cpupower())); // OK?
+ connect(actionSpeed_x1->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
- actionSpeed_x2 = new Action_Control(this);
- actionSpeed_x2->setObjectName(QString::fromUtf8("actionSpeed_x2"));
- actionSpeed_x2->setCheckable(true);
- actionSpeed_x2->binds->setValue1(1);
- connect(actionSpeed_x2, SIGNAL(triggered()), actionSpeed_x2->binds, SLOT(set_cpupower())); // OK?
- connect(actionSpeed_x2->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
+ actionSpeed_x2 = new Action_Control(this, using_flags);
+ actionSpeed_x2->setObjectName(QString::fromUtf8("actionSpeed_x2"));
+ actionSpeed_x2->setCheckable(true);
+ actionSpeed_x2->binds->setValue1(1);
+ connect(actionSpeed_x2, SIGNAL(triggered()), actionSpeed_x2->binds, SLOT(set_cpupower())); // OK?
+ connect(actionSpeed_x2->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
- actionSpeed_x4 = new Action_Control(this);
- actionSpeed_x4->setObjectName(QString::fromUtf8("actionSpeed_x4"));
- actionSpeed_x4->setCheckable(true);
- actionSpeed_x4->binds->setValue1(2);
- connect(actionSpeed_x4, SIGNAL(triggered()), actionSpeed_x4->binds, SLOT(set_cpupower())); // OK?
- connect(actionSpeed_x4->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
+ actionSpeed_x4 = new Action_Control(this, using_flags);
+ actionSpeed_x4->setObjectName(QString::fromUtf8("actionSpeed_x4"));
+ actionSpeed_x4->setCheckable(true);
+ actionSpeed_x4->binds->setValue1(2);
+ connect(actionSpeed_x4, SIGNAL(triggered()), actionSpeed_x4->binds, SLOT(set_cpupower())); // OK?
+ connect(actionSpeed_x4->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
- actionSpeed_x8 = new Action_Control(this);
- actionSpeed_x8->setObjectName(QString::fromUtf8("actionSpeed_x8"));
- actionSpeed_x8->setCheckable(true);
- actionSpeed_x8->binds->setValue1(3);
- connect(actionSpeed_x8, SIGNAL(triggered()), actionSpeed_x8->binds, SLOT(set_cpupower())); // OK?
- connect(actionSpeed_x8->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
-
+ actionSpeed_x8 = new Action_Control(this, using_flags);
+ actionSpeed_x8->setObjectName(QString::fromUtf8("actionSpeed_x8"));
+ actionSpeed_x8->setCheckable(true);
+ actionSpeed_x8->binds->setValue1(3);
+ connect(actionSpeed_x8, SIGNAL(triggered()), actionSpeed_x8->binds, SLOT(set_cpupower())); // OK?
+ connect(actionSpeed_x8->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
- actionSpeed_x16 = new Action_Control(this);
- actionSpeed_x16->setObjectName(QString::fromUtf8("actionSpeed_x16"));
- actionSpeed_x16->setCheckable(true);
- actionSpeed_x16->binds->setValue1(4);
- connect(actionSpeed_x16, SIGNAL(triggered()), actionSpeed_x16->binds, SLOT(set_cpupower())); // OK?
- connect(actionSpeed_x16->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
+ actionSpeed_x16 = new Action_Control(this, using_flags);
+ actionSpeed_x16->setObjectName(QString::fromUtf8("actionSpeed_x16"));
+ actionSpeed_x16->setCheckable(true);
+ actionSpeed_x16->binds->setValue1(4);
+ connect(actionSpeed_x16, SIGNAL(triggered()), actionSpeed_x16->binds, SLOT(set_cpupower())); // OK?
+ connect(actionSpeed_x16->binds, SIGNAL(on_cpu_power(int)), this, SLOT(set_cpu_power(int))); // OK?
- actionGroup_CpuSpeed = new QActionGroup(this);
- actionGroup_CpuSpeed->setExclusive(true);
- actionGroup_CpuSpeed->addAction(actionSpeed_x1);
- actionGroup_CpuSpeed->addAction(actionSpeed_x2);
- actionGroup_CpuSpeed->addAction(actionSpeed_x4);
- actionGroup_CpuSpeed->addAction(actionSpeed_x8);
- actionGroup_CpuSpeed->addAction(actionSpeed_x16);
-
+ actionGroup_CpuSpeed = new QActionGroup(this);
+ actionGroup_CpuSpeed->setExclusive(true);
+ actionGroup_CpuSpeed->addAction(actionSpeed_x1);
+ actionGroup_CpuSpeed->addAction(actionSpeed_x2);
+ actionGroup_CpuSpeed->addAction(actionSpeed_x4);
+ actionGroup_CpuSpeed->addAction(actionSpeed_x8);
+ actionGroup_CpuSpeed->addAction(actionSpeed_x16);
}
-#ifdef USE_BOOT_MODE
-void Ui_MainWindow::do_change_boot_mode(int mode)
+void Ui_MainWindowBase::do_change_boot_mode(int mode)
{
- if((mode < 0) || (mode >= 8)) return;
-
- if(emu) {
- emu->LockVM();
- config.boot_mode = mode;
- emu->update_config();
- emu->UnlockVM();
- }
-
+ if((mode < 0) || (mode >= 8)) return;
+ using_flags->get_config_ptr()->boot_mode = mode;
+ emit sig_emu_update_config();
}
-void Ui_MainWindow::ConfigCPUBootMode(int num)
+
+
+
+void Ui_MainWindowBase::ConfigCPUBootMode(int num)
{
- int i;
- QString tmps;
- if(num <= 0) return;
- if(num >= 8) num = 7;
-
-
- actionGroup_BootMode = new QActionGroup(this);
- actionGroup_BootMode->setExclusive(true);
- for(i = 0; i < num; i++) {
- actionBootMode[i] = new Action_Control(this);
- tmps = tmps.setNum(i);
- tmps = QString::fromUtf8("actionBootMode_") + tmps;
- actionBootMode[i]->setObjectName(tmps);
- actionBootMode[i]->setCheckable(true);
- if(i == config.boot_mode) actionBootMode[i]->setChecked(true);
- actionBootMode[i]->binds->setValue1(i);
- menuBootMode->addAction(actionBootMode[i]);
- actionGroup_BootMode->addAction(actionBootMode[i]);
- connect(actionBootMode[i], SIGNAL(triggered()), actionBootMode[i]->binds, SLOT(set_boot_mode())); // OK?
- connect(actionBootMode[i]->binds, SIGNAL(on_boot_mode(int)), this, SLOT(do_change_boot_mode(int))); // OK?
- }
+ int i;
+ QString tmps;
+ if(num <= 0) return;
+ if(num >= 8) num = 7;
+
+ actionGroup_BootMode = new QActionGroup(this);
+ actionGroup_BootMode->setExclusive(true);
+ for(i = 0; i < num; i++) {
+ actionBootMode[i] = new Action_Control(this, using_flags);
+ tmps = tmps.setNum(i);
+ tmps = QString::fromUtf8("actionBootMode_") + tmps;
+ actionBootMode[i]->setObjectName(tmps);
+ actionBootMode[i]->setCheckable(true);
+ if(i == using_flags->get_config_ptr()->boot_mode) actionBootMode[i]->setChecked(true);
+ actionBootMode[i]->binds->setValue1(i);
+ menuBootMode->addAction(actionBootMode[i]);
+ actionGroup_BootMode->addAction(actionBootMode[i]);
+ connect(actionBootMode[i], SIGNAL(triggered()), actionBootMode[i]->binds, SLOT(set_boot_mode())); // OK?
+ connect(actionBootMode[i]->binds, SIGNAL(on_boot_mode(int)), this, SLOT(do_change_boot_mode(int))); // OK?
+ }
}
-#endif
-
-#ifdef USE_CPU_TYPE
-void Ui_MainWindow::do_change_cpu_type(int mode)
+void Ui_MainWindowBase::do_change_cpu_type(int mode)
{
if((mode < 0) || (mode >= 8)) return;
- if(emu) {
- emu->LockVM();
- config.cpu_type = mode;
- emu->update_config();
- emu->UnlockVM();
- }
+ using_flags->get_config_ptr()->cpu_type = mode;
+ emit sig_emu_update_config();
}
-void Ui_MainWindow::ConfigCPUTypes(int num)
+void Ui_MainWindowBase::ConfigCPUTypes(int num)
{
int i;
QString tmps;
actionGroup_CpuType = new QActionGroup(this);
actionGroup_CpuType->setExclusive(true);
for(i = 0; i < num; i++) {
- actionCpuType[i] = new Action_Control(this);
+ actionCpuType[i] = new Action_Control(this, using_flags);
tmps = tmps.setNum(i);
tmps = QString::fromUtf8("actionCpuType_") + tmps;
actionCpuType[i]->setObjectName(tmps);
actionCpuType[i]->setCheckable(true);
- if(i == config.cpu_type) actionCpuType[i]->setChecked(true);
+ if(i == using_flags->get_config_ptr()->cpu_type) actionCpuType[i]->setChecked(true);
actionCpuType[i]->binds->setValue1(i);
menuCpuType->addAction(actionCpuType[i]);
actionGroup_CpuType->addAction(actionCpuType[i]);
connect(actionCpuType[i]->binds, SIGNAL(on_cpu_type(int)), this, SLOT(do_change_cpu_type(int))); // OK?
}
}
-#endif
-
-
-void Ui_MainWindow::ConfigControlMenu(void)
+void Ui_MainWindowBase::ConfigControlMenu(void)
{
- actionReset = new Action_Control(this);
- actionReset->setObjectName(QString::fromUtf8("actionReset"));
- connect(actionReset, SIGNAL(triggered()), this, SLOT(OnReset())); // OK?
-#ifdef USE_SPECIAL_RESET
- actionSpecial_Reset = new Action_Control(this);
- actionSpecial_Reset->setObjectName(QString::fromUtf8("actionSpecial_Reset"));
- connect(actionSpecial_Reset, SIGNAL(triggered()), this, SLOT(OnSpecialReset())); // OK?
-#endif
-
- actionExit_Emulator = new Action_Control(this);
- actionExit_Emulator->setObjectName(QString::fromUtf8("actionExit_Emulator"));
- connect(actionExit_Emulator, SIGNAL(triggered()), this, SLOT(on_actionExit_triggered())); // OnGuiExit()?
-// connect(actionExit_Emulator, SIGNAL(triggered()), hRunEmu, SLOT(doExit())); // OnGuiExit()?
+ int i;
+ actionReset = new Action_Control(this, using_flags);
+ actionReset->setObjectName(QString::fromUtf8("actionReset"));
+ connect(actionReset, SIGNAL(triggered()),
+ this, SLOT(OnReset())); // OK?
+ if(using_flags->is_use_special_reset()) {
+ actionSpecial_Reset = new Action_Control(this, using_flags);
+ actionSpecial_Reset->setObjectName(QString::fromUtf8("actionSpecial_Reset"));
+ connect(actionSpecial_Reset, SIGNAL(triggered()),
+ this, SLOT(OnSpecialReset())); // OK?
+ }
- actionPaste_from_Clipboard = new Action_Control(this);
- actionPaste_from_Clipboard->setObjectName(QString::fromUtf8("actionPaste_from_Clipboard"));
- connect(actionPaste_from_Clipboard, SIGNAL(triggered()),
- this, SLOT(OnStartAutoKey())); // OK?
+ actionExit_Emulator = new Action_Control(this, using_flags);
+ actionExit_Emulator->setObjectName(QString::fromUtf8("actionExit_Emulator"));
+ //connect(actionExit_Emulator, SIGNAL(triggered()),
+ // this, SLOT(on_actionExit_triggered())); // OnGuiExit()?
- actionStop_Pasting = new Action_Control(this);
- actionStop_Pasting->setObjectName(QString::fromUtf8("actionStop_Pasting"));
- connect(actionStop_Pasting, SIGNAL(triggered()),
- this, SLOT(OnStopAutoKey())); // OK?
-
-#ifdef USE_STATE
- actionSave_State = new Action_Control(this);
- actionSave_State->setObjectName(QString::fromUtf8("actionSave_State"));
- connect(actionSave_State, SIGNAL(triggered()),
- this, SLOT(OnSaveState())); // OK?
+ if(using_flags->is_use_auto_key()) {
+ actionPaste_from_Clipboard = new Action_Control(this, using_flags);
+ actionPaste_from_Clipboard->setObjectName(QString::fromUtf8("actionPaste_from_Clipboard"));
+ connect(actionPaste_from_Clipboard, SIGNAL(triggered()),
+ this, SLOT(OnStartAutoKey())); // OK?
+ actionStop_Pasting = new Action_Control(this, using_flags);
+ actionStop_Pasting->setObjectName(QString::fromUtf8("actionStop_Pasting"));
+ connect(actionStop_Pasting, SIGNAL(triggered()),
+ this, SLOT(OnStopAutoKey())); // OK?
+ }
+ if(using_flags->is_use_state()) {
+ for(i = 0; i < 10; i++) {
+ QString tmps;
+ QString tmpss;
+ _TCHAR tmpbuf[_MAX_PATH];
+ actionSave_State[i] = new Action_Control(this, using_flags);
- actionLoad_State = new Action_Control(this);
- actionLoad_State->setObjectName(QString::fromUtf8("actionLoad_State"));
- connect(actionLoad_State, SIGNAL(triggered()),
- this, SLOT(OnLoadState())); // OK?
-#endif // USE_STATE
-
-#ifdef USE_DEBUGGER
- actionDebugger_1 = new Action_Control(this);
- actionDebugger_1->setObjectName(QString::fromUtf8("actionDebugger_1"));
- actionDebugger_1->binds->setValue1(0);
- connect(actionDebugger_1, SIGNAL(triggered()), actionDebugger_1->binds, SLOT(call_open_debugger())); // OK?
- connect(actionDebugger_1->binds, SIGNAL(on_open_debugger(int)), this, SLOT(open_debugger(int))); // OK?
+ strncpy(tmpbuf, create_local_path(_T("%s.sta%d"), using_flags->get_config_name().toLocal8Bit().constData(), i), _MAX_PATH);
+
+ tmps = QString::fromUtf8("");
+ tmpss = QString::fromUtf8("");
+ tmpss.setNum(i);
+ tmps = QString::fromUtf8("actionSave_State") + tmpss;
+ actionSave_State[i]->setObjectName(tmps);
+ actionLoad_State[i] = new Action_Control(this, using_flags);
+ tmps = QString::fromUtf8("actionLoad_State") + tmpss;
+ actionLoad_State[i]->setObjectName(tmps);
+ tmps = QString::fromLocal8Bit(tmpbuf);
+ actionSave_State[i]->binds->setStringValue(tmps);
+ actionLoad_State[i]->binds->setStringValue(tmps);
+
+
+ connect(actionLoad_State[i], SIGNAL(triggered()),
+ actionLoad_State[i], SLOT(do_load_state())); // OK?
+ connect(actionSave_State[i], SIGNAL(triggered()),
+ actionSave_State[i], SLOT(do_save_state())); // OK?
+
+ }
+ }
+ if(using_flags->is_use_debugger()) {
+ for(i = 0; i < _MAX_DEBUGGER; i++) {
+ QString tmps;
+ tmps.setNum(i);
+ actionDebugger[i] = new Action_Control(this, using_flags);
+ actionDebugger[i]->setObjectName(QString::fromUtf8("actionDebugger") + tmps);
+ actionDebugger[i]->binds->setValue1(i);
+ connect(actionDebugger[i], SIGNAL(triggered()),
+ actionDebugger[i]->binds, SLOT(open_debugger())); // OK?
+ connect(actionDebugger[i]->binds, SIGNAL(on_open_debugger(int)),
+ this, SLOT(OnOpenDebugger(int))); // OK?
+ }
+ }
+ ConfigCpuSpeed();
+}
- actionDebugger_2 = new Action_Control(this);
- actionDebugger_2->setObjectName(QString::fromUtf8("actionDebugger_2"));
- actionDebugger_2->binds->setValue1(1);
- connect(actionDebugger_2, SIGNAL(triggered()), actionDebugger_2->binds, SLOT(call_open_debugger())); // OK?
- connect(actionDebugger_2->binds, SIGNAL(on_open_debugger(int)), this, SLOT(open_debugger(int))); // OK?
-
- actionDebugger_3 = new Action_Control(this);
- actionDebugger_3->binds->setValue1(2);
- actionDebugger_3->setObjectName(QString::fromUtf8("actionDebugger_3"));
- connect(actionDebugger_3, SIGNAL(triggered()), actionDebugger_3->binds, SLOT(call_open_debugger())); // OK?
- connect(actionDebugger_3->binds, SIGNAL(on_open_debugger(int)), this, SLOT(open_debugger(int))); // OK?
+void Ui_MainWindowBase::connectActions_ControlMenu(void)
+{
+ menuControl->addAction(actionReset);
+ if(using_flags->is_use_special_reset()) {
+ menuControl->addAction(actionSpecial_Reset);
+ }
+ menuControl->addSeparator();
+ menuControl->addAction(menuCpu_Speed->menuAction());
- actionClose_Debuggers = new Action_Control(this);
- actionClose_Debuggers->setObjectName(QString::fromUtf8("actionClose_Debuggers"));
- connect(actionClose_Debuggers, SIGNAL(triggered()),
- this, SLOT(OnCloseDebugger())); // OK?
+ if(using_flags->is_use_auto_key()) {
+ menuControl->addSeparator();
+ menuControl->addAction(menuCopy_Paste->menuAction());
+ }
+ menuControl->addSeparator();
+ menuControl->addAction(menuState->menuAction());
-#endif // USE_DEBUGGER
- ConfigCpuSpeed();
-}
+ if(using_flags->is_use_debugger()) {
+ menuControl->addAction(menuDebugger->menuAction());
+ }
+ menuControl->addSeparator();
+ menuControl->addAction(actionExit_Emulator);
-void Ui_MainWindow::connectActions_ControlMenu(void)
-{
+ if(using_flags->is_use_state()) {
+ for(int i = 0; i < 10; i++) {
+ menuLoad_State->addAction(actionLoad_State[i]);
+ menuSave_State->addAction(actionSave_State[i]);
+ }
+ menuState->addAction(menuSave_State->menuAction());
+ menuState->addSeparator();
+ menuState->addAction(menuLoad_State->menuAction());
+ }
+
+ if(using_flags->is_use_auto_key()) {
+ menuCopy_Paste->addAction(actionPaste_from_Clipboard);
+ menuCopy_Paste->addAction(actionStop_Pasting);
+ }
+ menuCpu_Speed->addAction(actionSpeed_x1);
+ menuCpu_Speed->addAction(actionSpeed_x2);
+ menuCpu_Speed->addAction(actionSpeed_x4);
+ menuCpu_Speed->addAction(actionSpeed_x8);
+ menuCpu_Speed->addAction(actionSpeed_x16);
- menuControl->addAction(actionReset);
-#ifdef USE_SPECIAL_RESET
- menuControl->addAction(actionSpecial_Reset);
-#endif
- menuControl->addSeparator();
-#ifdef USE_CPU_TYPE
-// menuControl->addAction(menuCpuType->menuAction());
-// menuControl->addSeparator();
-#endif
-#ifdef USE_BOOT_MODE
-// menuControl->addAction(menuBootMode->menuAction());
-// menuControl->addSeparator();
-#endif
- menuControl->addAction(menuCpu_Speed->menuAction());
- menuControl->addSeparator();
- menuControl->addAction(menuCopy_Paste->menuAction());
- menuControl->addSeparator();
- menuControl->addAction(menuState->menuAction());
-#ifdef USE_DEBUGGER
- menuControl->addAction(menuDebugger->menuAction());
-#endif
- menuControl->addSeparator();
- menuControl->addAction(actionExit_Emulator);
-#ifdef USE_STATE
- menuState->addAction(actionSave_State);
- menuState->addSeparator();
- menuState->addAction(actionLoad_State);
-#endif
- menuCopy_Paste->addAction(actionPaste_from_Clipboard);
- menuCopy_Paste->addAction(actionStop_Pasting);
- menuCpu_Speed->addAction(actionSpeed_x1);
- menuCpu_Speed->addAction(actionSpeed_x2);
- menuCpu_Speed->addAction(actionSpeed_x4);
- menuCpu_Speed->addAction(actionSpeed_x8);
- menuCpu_Speed->addAction(actionSpeed_x16);
-#ifdef USE_DEBUGGER
- menuDebugger->addAction(actionDebugger_1);
- menuDebugger->addAction(actionDebugger_2);
- menuDebugger->addAction(actionDebugger_3);
- menuDebugger->addSeparator();
- menuDebugger->addAction(actionClose_Debuggers);
-#endif
+ if(using_flags->is_use_debugger()) {
+ int i;
+ for(i = 0; i < _MAX_DEBUGGER; i++) {
+ menuDebugger->addAction(actionDebugger[i]);
+ if(i > 0) actionDebugger[i]->setVisible(false);
+ }
+ }
}
-void Ui_MainWindow::createContextMenu(void)
+void Ui_MainWindowBase::createContextMenu(void)
{
- addAction(actionReset);
-#ifdef USE_SPECIAL_RESET
- addAction(actionSpecial_Reset);
-#endif
- addAction(menuCpu_Speed->menuAction());
- addAction(menuCopy_Paste->menuAction());
- addAction(menuState->menuAction());
-#ifdef USE_DEBUGGER
- addAction(menuDebugger->menuAction());
-#endif
- addAction(actionExit_Emulator);
-}
+ addAction(actionReset);
+ if(using_flags->is_use_special_reset()) {
+ addAction(actionSpecial_Reset);
+ }
+ addAction(menuCpu_Speed->menuAction());
-void Ui_MainWindow::retranslateControlMenu(const char *SpecialResetTitle, bool WithSpecialReset)
-{
- actionReset->setText(QApplication::translate("MainWindow", "Reset", 0, QApplication::UnicodeUTF8));
-#ifdef USE_SPECIAL_RESET
- if(WithSpecialReset)
- actionSpecial_Reset->setText(QApplication::translate("MainWindow", SpecialResetTitle, 0, QApplication::UnicodeUTF8));
-#endif
- actionExit_Emulator->setText(QApplication::translate("MainWindow", "Exit Emulator", 0, QApplication::UnicodeUTF8));
+ if(using_flags->is_use_auto_key()) {
+ addAction(menuCopy_Paste->menuAction());
+ }
+ addAction(menuState->menuAction());
- actionSpeed_x1->setText(QApplication::translate("MainWindow", "Speed x1", 0, QApplication::UnicodeUTF8));
- actionSpeed_x2->setText(QApplication::translate("MainWindow", "Speed x2", 0, QApplication::UnicodeUTF8));
- actionSpeed_x4->setText(QApplication::translate("MainWindow", "Speed x4", 0, QApplication::UnicodeUTF8));
- actionSpeed_x8->setText(QApplication::translate("MainWindow", "Seppd x8", 0, QApplication::UnicodeUTF8));
- actionSpeed_x16->setText(QApplication::translate("MainWindow", "Speed x16", 0, QApplication::UnicodeUTF8));
+ if(using_flags->is_use_debugger()) {
+ addAction(menuDebugger->menuAction());
+ }
+ addAction(actionExit_Emulator);
+}
- actionPaste_from_Clipboard->setText(QApplication::translate("MainWindow", "Paste from Clipboard", 0, QApplication::UnicodeUTF8));
- actionStop_Pasting->setText(QApplication::translate("MainWindow", "Stop Pasting", 0, QApplication::UnicodeUTF8));
-#ifdef USE_STATE
- actionSave_State->setText(QApplication::translate("MainWindow", "Save State", 0, QApplication::UnicodeUTF8));
- actionLoad_State->setText(QApplication::translate("MainWindow", "Load State", 0, QApplication::UnicodeUTF8));
-#endif
-
-#ifdef USE_DEBUGGER
- actionDebugger_1->setText(QApplication::translate("MainWindow", "Debugger 1", 0, QApplication::UnicodeUTF8));
- actionDebugger_2->setText(QApplication::translate("MainWindow", "Debugger 2", 0, QApplication::UnicodeUTF8));
- actionDebugger_3->setText(QApplication::translate("MainWindow", "Debugger 3", 0, QApplication::UnicodeUTF8));
- actionClose_Debuggers->setText(QApplication::translate("MainWindow", "Close Debuggers", 0, QApplication::UnicodeUTF8));
- menuDebugger->setTitle(QApplication::translate("MainWindow", "Debugger", 0, QApplication::UnicodeUTF8));
-#endif
- menuControl->setTitle(QApplication::translate("MainWindow", "control", 0, QApplication::UnicodeUTF8));
- menuState->setTitle(QApplication::translate("MainWindow", "State", 0, QApplication::UnicodeUTF8));
+void Ui_MainWindowBase::retranslateControlMenu(const char *SpecialResetTitle, bool WithSpecialReset)
+{
+ actionReset->setText(QApplication::translate("MainWindow", "Reset", 0));
+ actionReset->setToolTip(QApplication::translate("MainWindow", "Reset virtual machine.", 0));
+ actionReset->setIcon(ResetIcon);
+ if(using_flags->is_use_special_reset()) {
+ actionSpecial_Reset->setText(QApplication::translate("MainWindow", SpecialResetTitle, 0));
+ actionSpecial_Reset->setIcon(QIcon(":/icon_reset.png"));
+ }
- menuCopy_Paste->setTitle(QApplication::translate("MainWindow", "Copy/Paste", 0, QApplication::UnicodeUTF8));
- menuCpu_Speed->setTitle(QApplication::translate("MainWindow", "Cpu Speed", 0, QApplication::UnicodeUTF8));
+ actionExit_Emulator->setText(QApplication::translate("MainWindow", "Exit Emulator", 0));
+ actionExit_Emulator->setToolTip(QApplication::translate("MainWindow", "Exit emulator.\n**WARN: WITHOUT confirming.**", 0));
+ actionExit_Emulator->setIcon(ExitIcon);
+ actionSpeed_x1->setText(QApplication::translate("MainWindow", "Speed x1", 0));
+ actionSpeed_x2->setText(QApplication::translate("MainWindow", "Speed x2", 0));
+ actionSpeed_x4->setText(QApplication::translate("MainWindow", "Speed x4", 0));
+ actionSpeed_x8->setText(QApplication::translate("MainWindow", "Speed x8", 0));
+ actionSpeed_x16->setText(QApplication::translate("MainWindow", "Speed x16", 0));
+
+ if(using_flags->is_use_auto_key()) {
+ actionPaste_from_Clipboard->setText(QApplication::translate("MainWindow", "Paste from Clipboard", 0));
+ actionPaste_from_Clipboard->setToolTip(QApplication::translate("MainWindow", "Paste ANK text to virtual machine from desktop's clop board.", 0));
+ actionPaste_from_Clipboard->setIcon(QIcon(":/icon_paste.png"));
+ actionStop_Pasting->setText(QApplication::translate("MainWindow", "Stop Pasting", 0));
+ actionStop_Pasting->setToolTip(QApplication::translate("MainWindow", "Abort pasting ANK text to virtual machine.", 0));
+ actionStop_Pasting->setIcon(QApplication::style()->standardIcon(QStyle::SP_DialogCancelButton));
+ }
+ if(using_flags->is_use_state()) {
+ menuSave_State->setTitle(QApplication::translate("MainWindow", "Save State", 0));
+ menuSave_State->setIcon(QApplication::style()->standardIcon(QStyle::SP_DialogSaveButton));
+ menuSave_State->setToolTip(QApplication::translate("MainWindow", "Save snapshot to fixed bin file.", 0));
+ menuLoad_State->setTitle(QApplication::translate("MainWindow", "Load State", 0));
+ menuLoad_State->setIcon(QApplication::style()->standardIcon(QStyle::SP_DialogOpenButton));
+ menuLoad_State->setToolTip(QApplication::translate("MainWindow", "Load snapshot from fixed bin file.", 0));
+ for(int i = 0; i < 10; i++) {
+ QString tmps;
+ tmps.clear();
+ tmps.setNum(i);
+ tmps = QString::fromUtf8("Slot #") + tmps;
+ actionSave_State[i]->setText(tmps);
+ actionLoad_State[i]->setText(tmps);
+ }
+ }
+ if(using_flags->is_use_debugger()) {
+ actionDebugger[0]->setText(QApplication::translate("MainWindow", "Main CPU", 0));
+ actionDebugger[1]->setText(QApplication::translate("MainWindow", "Sub CPU", 0));
+ actionDebugger[2]->setText(QApplication::translate("MainWindow", "Debugger 3", 0));
+ actionDebugger[3]->setText(QApplication::translate("MainWindow", "Debugger 4", 0));
+ menuDebugger->setTitle(QApplication::translate("MainWindow", "Debugger", 0));
+ }
+ menuControl->setTitle(QApplication::translate("MainWindow", "Control", 0));
+ menuState->setTitle(QApplication::translate("MainWindow", "State", 0));
+
+ if(using_flags->is_use_auto_key()) {
+ menuCopy_Paste->setTitle(QApplication::translate("MainWindow", "Copy/Paste", 0));
+ }
+ menuCpu_Speed->setTitle(QApplication::translate("MainWindow", "CPU Speed", 0));
+ if(using_flags->is_use_mouse()) {
+ actionMouseEnable->setText(QApplication::translate("MainWindow", "Grab MOUSE", 0));
+ actionMouseEnable->setToolTip(QApplication::translate("MainWindow", "Grabbing host's mouse.\nPress RIGHT Application key (or another) to toggle enable/disable.", 0));
+ }
}
-QT_END_NAMESPACE
+void Ui_MainWindowBase::do_set_sound_device(int num)
+{
+ if((num < 0) || (num >= using_flags->get_use_sound_device_type())) return;
+ using_flags->get_config_ptr()->sound_type = num;
+ emit sig_emu_update_config();
+}