#define STATE_VERSION 1
-#include "../../statesub.h"
-
-void DISPLAY::decl_state()
-{
- enter_decl_state(STATE_VERSION);
- DECL_STATE_ENTRY_INT32(odd_even);
- DECL_STATE_ENTRY_BOOL(dma);
- leave_decl_state();
-}
-
-void DISPLAY::save_state(FILEIO* state_fio)
+bool DISPLAY::process_state(FILEIO* state_fio, bool loading)
{
- if(state_entry != NULL) {
- state_entry->save_state(state_fio);
+ if(!state_fio->StateCheckUint32(STATE_VERSION)) {
+ return false;
}
-// state_fio->FputUint32(STATE_VERSION);
-// state_fio->FputInt32(this_device_id);
-
-// state_fio->FputInt32(odd_even);
-// state_fio->FputBool(dma);
-}
-
-bool DISPLAY::load_state(FILEIO* state_fio)
-{
- bool mb = false;
- if(state_entry != NULL) {
- mb = state_entry->load_state(state_fio);
+ if(!state_fio->StateCheckInt32(this_device_id)) {
+ return false;
}
- if(!mb) return false;
-// if(state_fio->FgetUint32() != STATE_VERSION) {
-// return false;
-// }
-// if(state_fio->FgetInt32() != this_device_id) {
-// return false;
-// }
-// odd_even = state_fio->FgetInt32();
-// dma = state_fio->FgetBool();
+ state_fio->StateInt32(odd_even);
+ state_fio->StateBool(dma);
return true;
}