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[General] Convert sourcecode's CRLF format: DOS(WINDOWS) to Unix, to apply patches...
[csp-qt/common_source_project-fm7.git] / source / src / vm / familybasic / ppu.h
index ac0cb12..8d72d1d 100644 (file)
@@ -1,77 +1,77 @@
-/*\r
-       Nintendo Family BASIC Emulator 'eFamilyBASIC'\r
-\r
-       Origin : nester\r
-       Author : Takeda.Toshiya\r
-       Date   : 2010.08.11-\r
-\r
-       [ PPU ]\r
-*/\r
-\r
-#ifndef _PPU_H_\r
-#define _PPU_H_\r
-\r
-#include "../vm.h"\r
-#include "../../emu.h"\r
-#include "../device.h"\r
-\r
-class PPU : public DEVICE\r
-{\r
-private:\r
-       DEVICE *d_cpu;\r
-       \r
-       scrntype palette_pc[64];\r
-       uint8 screen[240][256 + 16];    // 2*8 = side margin\r
-       uint8 solid_buf[512];\r
-       \r
-       uint8* banks[16];\r
-       uint8 header[16];\r
-       uint8 chr_rom[0x2000];\r
-       uint8 name_tables[0x1000];\r
-       uint8 spr_ram[0x100];\r
-       uint8 bg_pal[0x10];\r
-       uint8 spr_pal[0x10];\r
-       uint8 spr_ram_rw_ptr;\r
-       \r
-       uint8 regs[8];\r
-       uint16 bg_pattern_table_addr;\r
-       uint16 spr_pattern_table_addr;\r
-       uint16 ppu_addr_inc;\r
-       uint8 rgb_bak;\r
-       bool toggle_2005_2006;\r
-       uint8 read_2007_buffer;\r
-       \r
-       uint16 loopy_v;\r
-       uint16 loopy_t;\r
-       uint8 loopy_x;\r
-       \r
-       void render_scanline(int v);\r
-       void render_bg(int v);\r
-       void render_spr(int v);\r
-       void update_palette();\r
-       \r
-public:\r
-       PPU(VM* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu) {}\r
-       ~PPU() {}\r
-       \r
-       // common functions\r
-       void initialize();\r
-       void reset();\r
-       void write_data8(uint32 addr, uint32 data);\r
-       uint32 read_data8(uint32 addr);\r
-       void event_vline(int v, int clock);\r
-       \r
-       // unique function\r
-       void set_context_cpu(DEVICE* device)\r
-       {\r
-               d_cpu = device;\r
-       }\r
-       uint8 *get_spr_ram()\r
-       {\r
-               return spr_ram;\r
-       }\r
-       void load_rom_image(_TCHAR *file_name);\r
-       void draw_screen();\r
-};\r
-\r
-#endif\r
+/*
+       Nintendo Family BASIC Emulator 'eFamilyBASIC'
+
+       Origin : nester
+       Author : Takeda.Toshiya
+       Date   : 2010.08.11-
+
+       [ PPU ]
+*/
+
+#ifndef _PPU_H_
+#define _PPU_H_
+
+#include "../vm.h"
+#include "../../emu.h"
+#include "../device.h"
+
+class PPU : public DEVICE
+{
+private:
+       DEVICE *d_cpu;
+       
+       scrntype palette_pc[64];
+       uint8 screen[240][256 + 16];    // 2*8 = side margin
+       uint8 solid_buf[512];
+       
+       uint8* banks[16];
+       uint8 header[16];
+       uint8 chr_rom[0x2000];
+       uint8 name_tables[0x1000];
+       uint8 spr_ram[0x100];
+       uint8 bg_pal[0x10];
+       uint8 spr_pal[0x10];
+       uint8 spr_ram_rw_ptr;
+       
+       uint8 regs[8];
+       uint16 bg_pattern_table_addr;
+       uint16 spr_pattern_table_addr;
+       uint16 ppu_addr_inc;
+       uint8 rgb_bak;
+       bool toggle_2005_2006;
+       uint8 read_2007_buffer;
+       
+       uint16 loopy_v;
+       uint16 loopy_t;
+       uint8 loopy_x;
+       
+       void render_scanline(int v);
+       void render_bg(int v);
+       void render_spr(int v);
+       void update_palette();
+       
+public:
+       PPU(VM* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu) {}
+       ~PPU() {}
+       
+       // common functions
+       void initialize();
+       void reset();
+       void write_data8(uint32 addr, uint32 data);
+       uint32 read_data8(uint32 addr);
+       void event_vline(int v, int clock);
+       
+       // unique function
+       void set_context_cpu(DEVICE* device)
+       {
+               d_cpu = device;
+       }
+       uint8 *get_spr_ram()
+       {
+               return spr_ram;
+       }
+       void load_rom_image(_TCHAR *file_name);
+       void draw_screen();
+};
+
+#endif