// draw screen
void draw_screen();
- int get_access_lamp_status();
+ uint32_t get_access_lamp_status();
// sound generation
void initialize_sound(int rate, int samples);
- uint16* create_sound(int* extra_frames);
+ uint16_t* create_sound(int* extra_frames);
int get_sound_buffer_ptr();
#ifdef USE_SOUND_VOLUME
void set_sound_device_volume(int ch, int decibel_l, int decibel_r);