return true;
}
+bool CMT::process_state(FILEIO* state_fio, bool loading)
+{
+ if(!state_fio->StateCheckUint32(STATE_VERSION)) {
+ return false;
+ }
+ if(!state_fio->StateCheckInt32(this_device_id)) {
+ return false;
+ }
+ state_fio->StateInt32(bufcnt);
+ state_fio->StateBuffer(buffer, sizeof(buffer), 1);
+ state_fio->StateBool(play);
+ state_fio->StateBool(rec);
+ state_fio->StateUint8(start);
+ state_fio->StateUint8(bit);
+ return true;
+}