event->initialize_sound(rate, samples);
// init sound gen
- beep->init(rate, 1000, 8000);
+ beep->initialize_sound(rate, 1000, 8000);
}
uint16* VM::create_sound(int* extra_frames)
return event->create_sound(extra_frames);
}
-int VM::sound_buffer_ptr()
+int VM::get_sound_buffer_ptr()
{
- return event->sound_buffer_ptr();
+ return event->get_sound_buffer_ptr();
}
#ifdef USE_SOUND_VOLUME
io->close_tape();
}
-bool VM::tape_inserted()
+bool VM::is_tape_inserted()
{
- return io->tape_inserted();
+ return io->is_tape_inserted();
}
-bool VM::now_skip()
+bool VM::is_frame_skippable()
{
- return event->now_skip();
+ return event->is_frame_skippable();
}
void VM::update_config()