state.interpolateZ = context->depthBufferActive() || vPosZW;
state.interpolateW = context->perspectiveActive() || vPosZW;
state.perspective = context->perspectiveActive();
+ state.frontFacingCCW = context->frontFacingCCW;
state.cullMode = context->cullMode;
state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil;
state.slopeDepthBias = context->slopeDepthBias != 0.0f;