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[Refactor] #2403 Separated apply-magic-arrow.cpp/h from apply-magic.cpp
[hengbandforosx/hengbandosx.git] / src / Makefile.am
index 7da86e4..27a9d8e 100644 (file)
@@ -407,6 +407,7 @@ hengband_SOURCES = \
        market/poker.cpp market/poker.h \
        market/arena.cpp market/arena.h \
        market/bounty-prize-table.cpp market/bounty-prize-table.h \
+       market/bounty-type-definition.h \
        market/bounty.cpp market/bounty.h \
        market/building-recharger.cpp market/building-recharger.h \
        market/building-quest.cpp market/building-quest.h \
@@ -511,6 +512,7 @@ hengband_SOURCES = \
        monster-race/race-ability-flags.h \
        monster-race/race-ability-mask.cpp monster-race/race-ability-mask.h \
        monster-race/race-behavior-flags.h \
+       monster-race/race-drop-flags.h \
        monster-race/race-flags-resistance.h \
        monster-race/race-flags1.h monster-race/race-flags2.h \
        monster-race/race-flags3.h \
@@ -609,11 +611,17 @@ hengband_SOURCES = \
        object-enchant/protector/apply-magic-boots.cpp object-enchant/protector/apply-magic-boots.h \
        object-enchant/protector/apply-magic-cloak.cpp object-enchant/protector/apply-magic-cloak.h \
        object-enchant/protector/apply-magic-crown.cpp object-enchant/protector/apply-magic-crown.h \
+       object-enchant/protector/apply-magic-dragon-armor.cpp object-enchant/protector/apply-magic-dragon-armor.h \
        object-enchant/protector/apply-magic-gloves.cpp object-enchant/protector/apply-magic-gloves.h \
+       object-enchant/protector/apply-magic-hard-armor.cpp object-enchant/protector/apply-magic-hard-armor.h \
        object-enchant/protector/apply-magic-helm.cpp object-enchant/protector/apply-magic-helm.h \
        object-enchant/protector/apply-magic-shield.cpp object-enchant/protector/apply-magic-shield.h \
+       object-enchant/protector/apply-magic-soft-armor.cpp object-enchant/protector/apply-magic-soft-armor.h \
        \
        object-enchant/weapon/abstract-weapon-enchanter.cpp object-enchant/weapon/abstract-weapon-enchanter.h \
+       object-enchant/weapon/apply-magic-arrow.cpp object-enchant/weapon/apply-magic-arrow.h \
+       object-enchant/weapon/apply-magic-digging.cpp object-enchant/weapon/apply-magic-digging.h \
+       object-enchant/weapon/apply-magic-sword.cpp object-enchant/weapon/apply-magic-sword.h \
        object-enchant/weapon/apply-magic-weapon.cpp object-enchant/weapon/apply-magic-weapon.h \
        \
        object-hook/hook-armor.cpp object-hook/hook-armor.h \
@@ -624,13 +632,22 @@ hengband_SOURCES = \
        object-hook/hook-weapon.cpp object-hook/hook-weapon.h \
        \
        object-use/item-use-checker.cpp object-use/item-use-checker.h \
-       object-use/quaff-execution.cpp object-use/quaff-execution.h \
-       object-use/read-execution.cpp object-use/read-execution.h \
        object-use/throw-execution.cpp object-use/throw-execution.h \
        object-use/use-execution.cpp object-use/use-execution.h \
        object-use/zaprod-execution.cpp object-use/zaprod-execution.h \
        object-use/zapwand-execution.cpp object-use/zapwand-execution.h \
        \
+       object-use/quaff/quaff-effects.cpp object-use/quaff/quaff-effects.h \
+       object-use/quaff/quaff-execution.cpp object-use/quaff/quaff-execution.h \
+       \
+       object-use/read/read-execution.cpp object-use/read/read-execution.h \
+       object-use/read/gbh-shirt-read-executor.cpp object-use/read/gbh-shirt-read-executor.h \
+       object-use/read/parchment-read-executor.cpp object-use/read/parchment-read-executor.h \
+       object-use/read/read-executor-base.h \
+       object-use/read/read-executor-factory.cpp object-use/read/read-executor-factory.h \
+       object-use/read/ring-power-read-executor.cpp object-use/read/ring-power-read-executor.h \
+       object-use/read/scroll-read-executor.cpp object-use/read/scroll-read-executor.h \
+       \
        perception/identification.cpp perception/identification.h \
        perception/object-perception.cpp perception/object-perception.h \
        perception/simple-perception.cpp perception/simple-perception.h \
@@ -802,6 +819,8 @@ hengband_SOURCES = \
        spell/summon-types.h \
        spell/technic-info-table.cpp spell/technic-info-table.h \
        \
+       spell-class/spells-mirror-master.cpp spell-class/spells-mirror-master.h \
+       \
        spell-kind/blood-curse.cpp spell-kind/blood-curse.h \
        spell-kind/earthquake.cpp spell-kind/earthquake.h \
        spell-kind/magic-item-recharger.cpp spell-kind/magic-item-recharger.h \
@@ -913,6 +932,9 @@ hengband_SOURCES = \
        \
        timed-effect/player-confusion.cpp timed-effect/player-confusion.h \
        timed-effect/player-cut.cpp timed-effect/player-cut.h \
+       timed-effect/player-fear.cpp timed-effect/player-fear.h \
+       timed-effect/player-hallucination.cpp timed-effect/player-hallucination.h \
+       timed-effect/player-paralysis.cpp timed-effect/player-paralysis.h \
        timed-effect/player-stun.cpp timed-effect/player-stun.h \
        timed-effect/timed-effects.cpp timed-effect/timed-effects.h \
        \