market/poker.cpp market/poker.h \
market/arena.cpp market/arena.h \
market/bounty-prize-table.cpp market/bounty-prize-table.h \
+ market/bounty-type-definition.h \
market/bounty.cpp market/bounty.h \
market/building-recharger.cpp market/building-recharger.h \
market/building-quest.cpp market/building-quest.h \
monster-race/race-ability-flags.h \
monster-race/race-ability-mask.cpp monster-race/race-ability-mask.h \
monster-race/race-behavior-flags.h \
+ monster-race/race-drop-flags.h \
monster-race/race-flags-resistance.h \
monster-race/race-flags1.h monster-race/race-flags2.h \
monster-race/race-flags3.h \
object-enchant/protector/apply-magic-boots.cpp object-enchant/protector/apply-magic-boots.h \
object-enchant/protector/apply-magic-cloak.cpp object-enchant/protector/apply-magic-cloak.h \
object-enchant/protector/apply-magic-crown.cpp object-enchant/protector/apply-magic-crown.h \
+ object-enchant/protector/apply-magic-dragon-armor.cpp object-enchant/protector/apply-magic-dragon-armor.h \
object-enchant/protector/apply-magic-gloves.cpp object-enchant/protector/apply-magic-gloves.h \
+ object-enchant/protector/apply-magic-hard-armor.cpp object-enchant/protector/apply-magic-hard-armor.h \
object-enchant/protector/apply-magic-helm.cpp object-enchant/protector/apply-magic-helm.h \
object-enchant/protector/apply-magic-shield.cpp object-enchant/protector/apply-magic-shield.h \
+ object-enchant/protector/apply-magic-soft-armor.cpp object-enchant/protector/apply-magic-soft-armor.h \
\
object-enchant/weapon/abstract-weapon-enchanter.cpp object-enchant/weapon/abstract-weapon-enchanter.h \
+ object-enchant/weapon/apply-magic-arrow.cpp object-enchant/weapon/apply-magic-arrow.h \
+ object-enchant/weapon/apply-magic-digging.cpp object-enchant/weapon/apply-magic-digging.h \
+ object-enchant/weapon/apply-magic-sword.cpp object-enchant/weapon/apply-magic-sword.h \
object-enchant/weapon/apply-magic-weapon.cpp object-enchant/weapon/apply-magic-weapon.h \
\
object-hook/hook-armor.cpp object-hook/hook-armor.h \
object-hook/hook-weapon.cpp object-hook/hook-weapon.h \
\
object-use/item-use-checker.cpp object-use/item-use-checker.h \
- object-use/quaff-execution.cpp object-use/quaff-execution.h \
- object-use/read-execution.cpp object-use/read-execution.h \
object-use/throw-execution.cpp object-use/throw-execution.h \
object-use/use-execution.cpp object-use/use-execution.h \
object-use/zaprod-execution.cpp object-use/zaprod-execution.h \
object-use/zapwand-execution.cpp object-use/zapwand-execution.h \
\
+ object-use/quaff/quaff-effects.cpp object-use/quaff/quaff-effects.h \
+ object-use/quaff/quaff-execution.cpp object-use/quaff/quaff-execution.h \
+ \
+ object-use/read/read-execution.cpp object-use/read/read-execution.h \
+ object-use/read/gbh-shirt-read-executor.cpp object-use/read/gbh-shirt-read-executor.h \
+ object-use/read/parchment-read-executor.cpp object-use/read/parchment-read-executor.h \
+ object-use/read/read-executor-base.h \
+ object-use/read/read-executor-factory.cpp object-use/read/read-executor-factory.h \
+ object-use/read/ring-power-read-executor.cpp object-use/read/ring-power-read-executor.h \
+ object-use/read/scroll-read-executor.cpp object-use/read/scroll-read-executor.h \
+ \
perception/identification.cpp perception/identification.h \
perception/object-perception.cpp perception/object-perception.h \
perception/simple-perception.cpp perception/simple-perception.h \
spell/summon-types.h \
spell/technic-info-table.cpp spell/technic-info-table.h \
\
+ spell-class/spells-mirror-master.cpp spell-class/spells-mirror-master.h \
+ \
spell-kind/blood-curse.cpp spell-kind/blood-curse.h \
spell-kind/earthquake.cpp spell-kind/earthquake.h \
spell-kind/magic-item-recharger.cpp spell-kind/magic-item-recharger.h \
\
timed-effect/player-confusion.cpp timed-effect/player-confusion.h \
timed-effect/player-cut.cpp timed-effect/player-cut.h \
+ timed-effect/player-fear.cpp timed-effect/player-fear.h \
+ timed-effect/player-hallucination.cpp timed-effect/player-hallucination.h \
+ timed-effect/player-paralysis.cpp timed-effect/player-paralysis.h \
timed-effect/player-stun.cpp timed-effect/player-stun.h \
timed-effect/timed-effects.cpp timed-effect/timed-effects.h \
\