load/monster/monster-loader-factory.cpp load/monster/monster-loader-factory.h \
load/monster/monster-loader-version-types.h \
\
- load/old/item-flag-types-savefile10.h \
- load/old/item-loader-savefile10.cpp load/old/item-loader-savefile10.h \
+ load/old/item-flag-types-savefile50.h \
+ load/old/item-loader-savefile50.cpp load/old/item-loader-savefile50.h \
load/old/load-v1-5-0.cpp load/old/load-v1-5-0.h \
load/old/load-v1-7-0.cpp load/old/load-v1-7-0.h \
- load/old/monster-flag-types-savefile10.h \
- load/old/monster-loader-savefile10.cpp load/old/monster-loader-savefile10.h \
+ load/old/monster-flag-types-savefile50.h \
+ load/old/monster-loader-savefile50.cpp load/old/monster-loader-savefile50.h \
\
locale/english.cpp locale/english.h \
locale/japanese.cpp locale/japanese.h \
market/poker.cpp market/poker.h \
market/arena.cpp market/arena.h \
market/bounty-prize-table.cpp market/bounty-prize-table.h \
+ market/bounty-type-definition.h \
market/bounty.cpp market/bounty.h \
market/building-recharger.cpp market/building-recharger.h \
market/building-quest.cpp market/building-quest.h \
monster-attack/monster-attack-processor.cpp monster-attack/monster-attack-processor.h \
monster-attack/monster-attack-status.cpp monster-attack/monster-attack-status.h \
monster-attack/monster-attack-switcher.cpp monster-attack/monster-attack-switcher.h \
- monster-attack/monster-attack-types.cpp monster-attack/monster-attack-types.h \
- monster-attack/monster-attack-util.cpp monster-attack/monster-attack-util.h \
+ monster-attack/monster-attack-table.cpp monster-attack/monster-attack-table.h \
monster-attack/monster-eating.cpp monster-attack/monster-eating.h \
\
monster-floor/monster-death.cpp monster-floor/monster-death.h \
monster-floor/special-death-switcher.cpp monster-floor/special-death-switcher.h \
\
monster-race/monster-aura-types.h \
+ monster-race/monster-kind-mask.cpp monster-race/monster-kind-mask.h \
monster-race/monster-race.cpp monster-race/monster-race.h \
monster-race/monster-race-hook.cpp monster-race/monster-race-hook.h \
monster-race/race-ability-flags.h \
monster-race/race-ability-mask.cpp monster-race/race-ability-mask.h \
+ monster-race/race-behavior-flags.h \
+ monster-race/race-drop-flags.h \
monster-race/race-flags-resistance.h \
monster-race/race-flags1.h monster-race/race-flags2.h \
monster-race/race-flags3.h \
monster-race/race-flags7.h monster-race/race-flags8.h \
monster-race/race-flags9.h \
monster-race/race-indice-types.h \
+ monster-race/race-kind-flags.h \
+ monster-race/race-resistance-mask.cpp monster-race/race-resistance-mask.h \
+ monster-race/race-visual-flags.h \
\
mspell/assign-monster-spell.cpp mspell/assign-monster-spell.h \
mspell/element-resistance-checker.cpp mspell/element-resistance-checker.h \
mspell/monster-power-table.cpp mspell/monster-power-table.h \
mspell/mspell-attack.cpp mspell/mspell-attack.h \
mspell/mspell-attack-util.cpp mspell/mspell-attack-util.h \
- mspell/mspell-breath.cpp mspell/mspell-breath.h \
mspell/mspell-ball.cpp mspell/mspell-ball.h \
mspell/mspell-bolt.cpp mspell/mspell-bolt.h \
+ mspell/mspell-breath.cpp mspell/mspell-breath.h \
mspell/mspell-checker.cpp mspell/mspell-checker.h \
mspell/mspell-curse.cpp mspell/mspell-curse.h \
+ mspell/mspell-damage-calculator.cpp mspell/mspell-damage-calculator.h \
mspell/mspell-dispel.cpp mspell/mspell-dispel.h \
+ mspell/mspell-floor.cpp mspell/mspell-floor.h \
mspell/mspell-judgement.cpp mspell/mspell-judgement.h \
- mspell/mspell-lite.cpp mspell/mspell-lite.h \
- mspell/mspell-summon.cpp mspell/mspell-summon.h \
- mspell/mspell-util.cpp mspell/mspell-util.h \
- mspell/mspell-damage-calculator.cpp mspell/mspell-damage-calculator.h \
mspell/mspell-learn-checker.cpp mspell/mspell-learn-checker.h \
- mspell/mspell-floor.cpp mspell/mspell-floor.h \
+ mspell/mspell-lite.cpp mspell/mspell-lite.h \
+ mspell/mspell-particularity.cpp mspell/mspell-particularity.h \
+ mspell/mspell-result.h \
mspell/mspell-special.cpp mspell/mspell-special.h \
+ mspell/mspell-summon.cpp mspell/mspell-summon.h \
mspell/mspell-status.cpp mspell/mspell-status.h \
- mspell/mspell-particularity.cpp mspell/mspell-particularity.h \
mspell/mspell-selector.cpp mspell/mspell-selector.h \
- mspell/mspell.h \
+ mspell/mspell-util.cpp mspell/mspell-util.h \
mspell/smart-mspell-util.cpp mspell/smart-mspell-util.h \
mspell/specified-summon.cpp mspell/specified-summon.h \
mspell/summon-checker.cpp mspell/summon-checker.h \
object-activation/activation-teleport.cpp object-activation/activation-teleport.h \
object-activation/activation-util.cpp object-activation/activation-util.h \
\
- object-enchant/abstract-protector-enchanter.cpp object-enchant/abstract-protector-enchanter.h \
object-enchant/activation-info-table.cpp object-enchant/activation-info-table.h \
object-enchant/apply-magic.cpp object-enchant/apply-magic.h \
- object-enchant/apply-magic-amulet.cpp object-enchant/apply-magic-amulet.h \
- object-enchant/apply-magic-armor.cpp object-enchant/apply-magic-armor.h \
- object-enchant/apply-magic-boots.cpp object-enchant/apply-magic-boots.h \
- object-enchant/apply-magic-cloak.cpp object-enchant/apply-magic-cloak.h \
- object-enchant/apply-magic-crown.cpp object-enchant/apply-magic-crown.h \
- object-enchant/apply-magic-gloves.cpp object-enchant/apply-magic-gloves.h \
- object-enchant/apply-magic-helm.cpp object-enchant/apply-magic-helm.h \
- object-enchant/apply-magic-others.cpp object-enchant/apply-magic-others.h \
- object-enchant/apply-magic-ring.cpp object-enchant/apply-magic-ring.h \
- object-enchant/apply-magic-shield.cpp object-enchant/apply-magic-shield.h \
- object-enchant/apply-magic-weapon.cpp object-enchant/apply-magic-weapon.h \
object-enchant/dragon-breaths-table.cpp object-enchant/dragon-breaths-table.h \
object-enchant/enchanter-base.h \
object-enchant/object-boost.cpp object-enchant/object-boost.h \
object-enchant/object-curse.cpp object-enchant/object-curse.h \
object-enchant/object-ego.cpp object-enchant/object-ego.h \
- object-enchant/object-smith.cpp object-enchant/object-smith.h \
object-enchant/item-apply-magic.h object-enchant/item-feeling.h \
object-enchant/old-ego-extra-values.h object-enchant/special-object-flags.h \
- object-enchant/smith-info.cpp object-enchant/smith-info.h \
- object-enchant/smith-tables.cpp object-enchant/smith-tables.h \
- object-enchant/smith-types.h \
object-enchant/tr-flags.h \
object-enchant/tr-types.h object-enchant/trc-types.h \
object-enchant/trg-types.h \
object-enchant/vorpal-weapon.cpp object-enchant/vorpal-weapon.h \
\
+ object-enchant/others/apply-magic-amulet.cpp object-enchant/others/apply-magic-amulet.h \
+ object-enchant/others/apply-magic-lite.cpp object-enchant/others/apply-magic-lite.h \
+ object-enchant/others/apply-magic-ring.cpp object-enchant/others/apply-magic-ring.h \
+ object-enchant/others/apply-magic-others.cpp object-enchant/others/apply-magic-others.h \
+ \
+ object-enchant/protector/abstract-protector-enchanter.cpp object-enchant/protector/abstract-protector-enchanter.h \
+ object-enchant/protector/apply-magic-armor.cpp object-enchant/protector/apply-magic-armor.h \
+ object-enchant/protector/apply-magic-boots.cpp object-enchant/protector/apply-magic-boots.h \
+ object-enchant/protector/apply-magic-cloak.cpp object-enchant/protector/apply-magic-cloak.h \
+ object-enchant/protector/apply-magic-crown.cpp object-enchant/protector/apply-magic-crown.h \
+ object-enchant/protector/apply-magic-dragon-armor.cpp object-enchant/protector/apply-magic-dragon-armor.h \
+ object-enchant/protector/apply-magic-gloves.cpp object-enchant/protector/apply-magic-gloves.h \
+ object-enchant/protector/apply-magic-hard-armor.cpp object-enchant/protector/apply-magic-hard-armor.h \
+ object-enchant/protector/apply-magic-helm.cpp object-enchant/protector/apply-magic-helm.h \
+ object-enchant/protector/apply-magic-shield.cpp object-enchant/protector/apply-magic-shield.h \
+ object-enchant/protector/apply-magic-soft-armor.cpp object-enchant/protector/apply-magic-soft-armor.h \
+ \
+ object-enchant/weapon/abstract-weapon-enchanter.cpp object-enchant/weapon/abstract-weapon-enchanter.h \
+ object-enchant/weapon/apply-magic-arrow.cpp object-enchant/weapon/apply-magic-arrow.h \
+ object-enchant/weapon/apply-magic-digging.cpp object-enchant/weapon/apply-magic-digging.h \
+ object-enchant/weapon/apply-magic-sword.cpp object-enchant/weapon/apply-magic-sword.h \
+ object-enchant/weapon/apply-magic-weapon.cpp object-enchant/weapon/apply-magic-weapon.h \
+ \
object-hook/hook-armor.cpp object-hook/hook-armor.h \
object-hook/hook-expendable.cpp object-hook/hook-expendable.h \
object-hook/hook-magic.cpp object-hook/hook-magic.h \
object-hook/hook-weapon.cpp object-hook/hook-weapon.h \
\
object-use/item-use-checker.cpp object-use/item-use-checker.h \
- object-use/quaff-execution.cpp object-use/quaff-execution.h \
- object-use/read-execution.cpp object-use/read-execution.h \
object-use/throw-execution.cpp object-use/throw-execution.h \
object-use/use-execution.cpp object-use/use-execution.h \
object-use/zaprod-execution.cpp object-use/zaprod-execution.h \
object-use/zapwand-execution.cpp object-use/zapwand-execution.h \
\
+ object-use/quaff/quaff-effects.cpp object-use/quaff/quaff-effects.h \
+ object-use/quaff/quaff-execution.cpp object-use/quaff/quaff-execution.h \
+ \
+ object-use/read/read-execution.cpp object-use/read/read-execution.h \
+ object-use/read/gbh-shirt-read-executor.cpp object-use/read/gbh-shirt-read-executor.h \
+ object-use/read/parchment-read-executor.cpp object-use/read/parchment-read-executor.h \
+ object-use/read/read-executor-base.h \
+ object-use/read/read-executor-factory.cpp object-use/read/read-executor-factory.h \
+ object-use/read/ring-power-read-executor.cpp object-use/read/ring-power-read-executor.h \
+ object-use/read/scroll-read-executor.cpp object-use/read/scroll-read-executor.h \
+ \
perception/identification.cpp perception/identification.h \
perception/object-perception.cpp perception/object-perception.h \
perception/simple-perception.cpp perception/simple-perception.h \
player/patron.cpp player/patron.h \
player/process-death.cpp player/process-death.h \
player/process-name.cpp player/process-name.h \
- player/race-info-table.cpp player/race-info-table.h\
+ player/race-info-table.cpp player/race-info-table.h \
player/race-resistances.cpp player/race-resistances.h \
player/permanent-resistances.cpp player/permanent-resistances.h \
player/temporary-resistances.cpp player/temporary-resistances.h \
player-info/samurai-data-type.h \
player-info/self-info.cpp player-info/self-info.h \
player-info/self-info-util.cpp player-info/self-info-util.h \
- player-info/smith-data-type.h \
+ player-info/smith-data-type.h \
player-info/sniper-data-type.h \
- player-info/spell-hex-data-type.h \
+ player-info/spell-hex-data-type.h \
player-info/weapon-effect-info.cpp player-info/weapon-effect-info.h \
\
player-status/player-hand-types.h \
save/save.cpp save/save.h \
save/save-util.cpp save/save-util.h \
\
+ smith/object-smith.cpp smith/object-smith.h \
+ smith/smith-info.cpp smith/smith-info.h \
+ smith/smith-tables.cpp smith/smith-tables.h \
+ smith/smith-types.h \
+ \
specific-object/blade-turner.cpp specific-object/blade-turner.h \
specific-object/bloody-moon.cpp specific-object/bloody-moon.h \
specific-object/bow.cpp specific-object/bow.h \
spell/summon-types.h \
spell/technic-info-table.cpp spell/technic-info-table.h \
\
+ spell-class/spells-mirror-master.cpp spell-class/spells-mirror-master.h \
+ \
spell-kind/blood-curse.cpp spell-kind/blood-curse.h \
spell-kind/earthquake.cpp spell-kind/earthquake.h \
spell-kind/magic-item-recharger.cpp spell-kind/magic-item-recharger.h \
\
system/alloc-entries.cpp system/alloc-entries.h \
system/angband.h \
+ system/angband-exceptions.h \
system/angband-version.cpp system/angband-version.h \
system/artifact-type-definition.cpp system/artifact-type-definition.h \
system/building-type-definition.cpp system/building-type-definition.h \
system/grid-type-definition.cpp system/grid-type-definition.h \
system/game-option-types.h \
system/h-basic.h system/h-config.h \
- system/h-define.h system/h-system.h system/h-type.h \
+ system/h-system.h system/h-type.h \
system/monster-race-definition.h \
system/monster-type-definition.h \
system/object-type-definition.cpp system/object-type-definition.h \
term/z-term.cpp term/z-term.h term/z-util.cpp term/z-util.h \
term/z-virt.cpp term/z-virt.h \
\
+ timed-effect/player-confusion.cpp timed-effect/player-confusion.h \
timed-effect/player-cut.cpp timed-effect/player-cut.h \
+ timed-effect/player-fear.cpp timed-effect/player-fear.h \
+ timed-effect/player-hallucination.cpp timed-effect/player-hallucination.h \
+ timed-effect/player-paralysis.cpp timed-effect/player-paralysis.h \
timed-effect/player-stun.cpp timed-effect/player-stun.h \
timed-effect/timed-effects.cpp timed-effect/timed-effects.h \
\
DEFAULT_INCLUDES = -I$(srcdir) -I$(top_builddir)/src
CPPFLAGS += $(XFT_CFLAGS) $(libcurl_CFLAGS)
if PCH
-CPPFLAGS += -include stdafx.h
+CPPFLAGS += -include ../src/stdafx.h
endif
LIBS += $(XFT_LIBS) $(libcurl_LIBS)
COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
clean-local:
-rm stdafx.h.gch stdafx.h.gch.sum
+ -rm -rf ../build