effect/effect-feature.c effect/effect-feature.h \
effect/effect-item.c effect/effect-item.h \
effect/spells-effect-util.c effect/spells-effect-util.h \
+ effect/effect-player.c effect/effect-player.h \
+ effect/effect-monster.c effect/effect-monster.h \
+ effect/effect-monster-util.c effect/effect-monster-util.h \
+ effect/effect-monster-resist-hurt.c effect/effect-monster-resist-hurt.h \
+ effect/effect-monster-psi.c effect/effect-monster-psi.h \
+ effect/effect-monster-domination.c effect/effect-monster-domination.h \
+ effect/effect-monster-switcher.c effect/effect-monster-switcher.h \
+ effect/effect-player-util.h \
+ effect/effect-player-switcher.c effect/effect-player-switcher.h \
\
spell/technic-info-table.c spell/technic-info-table.h \
spell/spells-execution.c spell/spells-execution.h \
- spell/spells-util.h \
+ spell/spells-util.h spell/spells-type.h \
spells.h \
spells1.c spells2.c spells3.c \
spells-diceroll.c spells-diceroll.h \
COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) \
-Iautopick -Icmd -Icombat -Icore -Ieffect -Iio -Iknowledge -Imarket \
- -Imonster -Iobject -Iplayer -Iroom -Ispell -Iview
+ -Imonster -Iobject -Iplayer -Irealm -Iroom -Ispell -Iview
install-exec-hook:
if SET_GID