artifact/random-art-activation.c artifact/random-art-activation.h \
artifact/random-art-bias-types.h \
artifact/random-art-characteristics.c artifact/random-art-characteristics.h \
- artifact/fixed-art-generator.c artifact/fixed-art-generator.h \
artifact/random-art-generator.c artifact/random-art-generator.h \
artifact/random-art-misc.c artifact/random-art-misc.h \
artifact/random-art-pval-investor.c artifact/random-art-pval-investor.h \
cmd-action/cmd-racial.c cmd-action/cmd-racial.h \
cmd-action/cmd-shoot.c cmd-action/cmd-shoot.h \
cmd-action/cmd-spell.c cmd-action/cmd-spell.h \
- cmd-action/cmd-throw.c cmd-action/cmd-throw.h \
cmd-action/cmd-travel.c cmd-action/cmd-travel.h \
cmd-action/cmd-tunnel.c cmd-action/cmd-tunnel.h \
\
cmd-io/cmd-autopick.c cmd-io/cmd-autopick.h \
cmd-io/cmd-diary.c cmd-io/cmd-diary.h \
cmd-io/cmd-dump.c cmd-io/cmd-dump.h \
+ cmd-io/cmd-floor.c cmd-io/cmd-floor.h \
cmd-io/cmd-gameoption.c cmd-io/cmd-gameoption.h \
cmd-io/cmd-help.c cmd-io/cmd-help.h \
cmd-io/cmd-knowledge.c cmd-io/cmd-knowledge.h \
cmd-io/feeling-table.c cmd-io/feeling-table.h \
cmd-io/macro-util.c cmd-io/macro-util.h \
\
+ cmd-item/cmd-destroy.c cmd-item/cmd-destroy.h \
cmd-item/cmd-eat.c cmd-item/cmd-eat.h \
+ cmd-item/cmd-equipment.c cmd-item/cmd-equipment.h \
cmd-item/cmd-item.c cmd-item/cmd-item.h \
cmd-item/cmd-magiceat.c cmd-item/cmd-magiceat.h \
cmd-item/cmd-quaff.c cmd-item/cmd-quaff.h \
cmd-item/cmd-read.c cmd-item/cmd-read.h \
+ cmd-item/cmd-refill.c cmd-item/cmd-refill.h \
cmd-item/cmd-smith.c cmd-item/cmd-smith.h \
+ cmd-item/cmd-throw.c cmd-item/cmd-throw.h \
cmd-item/cmd-usestaff.c cmd-item/cmd-usestaff.h \
cmd-item/cmd-zaprod.c cmd-item/cmd-zaprod.h \
cmd-item/cmd-zapwand.c cmd-item/cmd-zapwand.h \
effect/effect-player-curse.c effect/effect-player-curse.h \
effect/effect-player-spirit.c effect/effect-player-spirit.h \
effect/effect-player-switcher.c effect/effect-player-switcher.h \
+ effect/effect-processor.c effect/effect-processor.h \
effect/effect-characteristics.h \
\
flavor/flag-inscriptions-table.c flavor/flag-inscriptions-table.h \
load/load-util.c load/load-util.h \
load/load-v1-3-0.c load/load-v1-3-0.h \
load/load-v1-5-0.c load/load-v1-5-0.h \
+ load/load-v1-7-0.c load/load-v1-7-0.h \
load/load-zangband.c load/load-zangband.h \
load/quest-loader.c load/quest-loader.h \
load/load.c load/load.h \
load/lore-loader.c load/lore-loader.h \
load/option-loader.c load/option-loader.h \
- load/player-attack-loader.c load/player-attack-loader. \
+ load/player-attack-loader.c load/player-attack-loader.h \
load/player-info-loader.c load/player-info-loader.h \
load/savedata-flag-types.h \
load/store-loader.c load/store-loader.h \
mspell/mspell-special.c mspell/mspell-special.h \
mspell/mspell-status.c mspell/mspell-status.h \
mspell/mspell-particularity.c mspell/mspell-particularity.h \
- mspell/mspell-selector.hmspell/mspell-selector.h \
+ mspell/mspell-selector.c mspell/mspell-selector.h \
mspell/smart-mspell-util.c mspell/smart-mspell-util.h \
mspell/specified-summon.c mspell/specified-summon.h \
mspell/summon-checker.c mspell/summon-checker.h \
object/object-mark-types.h \
object/item-use-flags.h \
\
+ object-activation/activation-bolt-ball.c object-activation/activation-bolt-ball.h \
object-activation/activation-breath.c object-activation/activation-breath.h \
- object-activation/acrivation-switcher.c object-activation/acrivation-switcher.h \
+ object-activation/activation-charm.c object-activation/activation-charm.h \
+ object-activation/activation-genocide.c object-activation/activation-genocide.h \
+ object-activation/activation-others.c object-activation/activation-others.h \
+ object-activation/activation-resistance.c object-activation/activation-resistance.h \
+ object-activation/activation-switcher.c object-activation/activation-switcher.h \
+ object-activation/activation-teleport.c object-activation/activation-teleport.h \
\
object-enchant/activation-info-table.c object-enchant/activation-info-table.h \
object-enchant/apply-magic.c object-enchant/apply-magic.h \
object-enchant/apply-magic-armor.c object-enchant/apply-magic-armor.h \
object-enchant/apply-magic-others.c object-enchant/apply-magic-others.h \
object-enchant/apply-magic-weapon.c object-enchant/apply-magic-weapon.h \
- object-enchant/artifact.c object-enchant/artifact.h \
object-enchant/dragon-breaths-table.c object-enchant/dragon-breaths-table.h \
object-enchant/object-boost.c object-enchant/object-boost.h \
object-enchant/object-curse.c object-enchant/object-curse.h \
save/save.c save/save.h \
save/save-util.c save/save-util.h \
\
+ specific-object/blade-turner.c specific-object/blade-turner.h \
+ specific-object/bloody-moon.c specific-object/bloody-moon.h \
specific-object/bow.c specific-object/bow.h \
specific-object/chest.c specific-object/chest.h \
specific-object/death-crimson.c specific-object/death-crimson.h \
specific-object/death-scythe.c specific-object/death-scythe.h \
+ specific-object/monster-ball.c specific-object/monster-ball.h \
+ specific-object/muramasa.c specific-object/muramasa.h \
+ specific-object/ring-of-power.c specific-object/ring-of-power.h \
+ specific-object/toragoroshi.c specific-object/toragoroshi.h \
specific-object/torch.c specific-object/torch.h \
\
- spell/process-effect.c spell/process-effect.h \
spell/range-calc.c spell/range-calc.h \
spell/spells-describer.c spell/spells-describer.h \
spell/spells-diceroll.c spell/spells-diceroll.h \
store/home.c store/home.h \
store/store.c store/store.h \
store/black-market.c store/black-market.h \
+ store/museum.c store/museum.h \
store/pricing.c store/pricing.h \
store/purchase-order.c store/purchase-order.h \
store/owner-insults.c store/owner-insults.h \
- store/purchase-order.c store/purchase-order.h \
store/rumor.c store/rumor.h \
store/say-comments.c store/say-comments.h \
store/sell-order.c store/sell-order.h \
system/alloc-entries.c system/alloc-entries.h \
system/alloc-entry-definition.h \
system/angband.h system/angband-version.h \
+ system/artifact-type-definition.c system/artifact-type-definition.h \
system/building-type-definition.c system/building-type-definition.h \
- system/dungeon-data-definition.c system/dungeon-data-definition.h \
+ system/dungeon-data-definition.h \
system/floor-type-definition.h \
system/game-option-types.h \
system/h-basic.h system/h-config.h \
system/gamevalue.h \
\
target/grid-selector.c target/grid-selector.h \
+ target/projection-path-calculator.c target/projection-path-calculator.h
target/target-checker.c target/target-checker.h \
target/target-describer.c target/target-describer.h \
target/target-getter.c target/target-getter.h \
window/main-window-row-column.h \
window/main-window-stat-poster.c window/main-window-stat-poster.h \
window/main-window-util.c window/main-window-util.h \
- window/main-window-equipment.c window/main-window-equipment.h \
+ window/main-window-equipments.c window/main-window-equipments.h \
\
wizard/artifact-analyzer.c wizard/artifact-analyzer.h \
wizard/artifact-bias-table.c wizard/artifact-bias-table.h \